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Upgrade for Orc Blitzer

Posted: Thu Sep 06, 2007 3:31 pm
by Buggrit
I've got a Blodging, AG4, Fend, Sure Hands Blitzer who's just gained his penultimate upgrade (General/Strength) at 77 SPP's... question is what to give him? I'm thinking of going Strong Arm to make him a throwing/running machine on the pitch but I'm not entirely sure.

Any thoughts would be appreciated.

Posted: Thu Sep 06, 2007 3:54 pm
by voyagers_uk
Thick Skull?

Posted: Thu Sep 06, 2007 4:13 pm
by PubBowler
Kick-Off Return

The only thing he hasn't got it pace. This helps.

Posted: Thu Sep 06, 2007 8:25 pm
by Aliboon
Mmm, kick-off return or guard. I'd imagine he is your main ball carrier, so when your cage's integrity is broken, his guard assist should help you block out those in his TZ. His AG and dodge should also help you get that assist where you need it.

Posted: Thu Sep 06, 2007 9:27 pm
by stashman
Juggernaut - just to turn the block/skull into a pushback.

Posted: Thu Sep 06, 2007 9:39 pm
by falconeyed
It's a normal skill roll, right? I would take kickoff return. If it was a double, I'd go sidestep.

Posted: Thu Sep 06, 2007 9:51 pm
by bouf
Frenzy,
Mighty Blow,
Guard,

All good.

I'd look outside the box at
Wrestle,
Grab,
Pass Block,
Tackle,
Strip Ball,

Posted: Fri Sep 07, 2007 1:49 am
by mattgslater
Grab/Fend is a fun-sounding combo, but not too terribly powerful. It is effective if getting through Side Step is a challenge, and it will every once in awhile let you deny an extra square.

Re: Upgrade for Orc Blitzer

Posted: Fri Sep 07, 2007 10:17 pm
by Digger Goreman
Buggrit wrote:I've got a Blodging, AG4, Fend, Sure Hands Blitzer who's just gained his penultimate upgrade (General/Strength) at 77 SPP's... question is what to give him? I'm thinking of going Strong Arm to make him a throwing/running machine on the pitch but I'm not entirely sure.

Any thoughts would be appreciated.
Fend and Sure Hands on a blitzer?! Ok.... :-?

Thick Skull to keep him on the field longer...?

You can never have enough Guard....

Who doesn't like Mighty Blow?

Posted: Sat Sep 08, 2007 6:10 pm
by datalorex
I think KoR is a good choice. Strong Arm is nearly as good though if you have someone to throw to. Do you?

Posted: Sun Sep 09, 2007 5:33 pm
by Joemanji
No need to overcomplicate things. Mighty Blow or Guard are your best bet, with Tackle or Strip Ball also of use. I have a team with a MV 7, AG 4 blitzer and MV 7, AG 5 blitzer. You'd be amazed just how useful hitting skills like MB and Guard can be on agile players! :)

Posted: Mon Sep 10, 2007 11:34 am
by Buggrit
datalorex wrote:I think KoR is a good choice. Strong Arm is nearly as good though if you have someone to throw to. Do you?
Got a Gobbo with Jump up and Catch who'd make a passable reciever :lol: Overall I think I'll go with Strip Ball... the reason this guy got Sure hands was because I rarely field a thrower (especially on Defense) and needed somebody a little more reliable for ball handling with more speed than a lino.

Posted: Thu Sep 13, 2007 3:13 pm
by Kheldar
Strip Ball will be very good together with AG4 and Sure Hands. Pop the ball loose, and get it as long as you can.

Posted: Fri Sep 14, 2007 6:25 pm
by Buggrit
Pretty much what I was thinking...