dark elves, necro, what to do?
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dark elves, necro, what to do?
Ok, i'm about to play in a BB league for the first time in about a year, i think the number of games are to be between 6 - 12, got a fair amount of experience and no cluse about my opponents
It's starting TR100, but you can't buy extra fan factor, and you get three free skills (one per player, can't select the same skill more than once.)
So with that in mind, i've got to decide between DE and Necro, i'm so far thinking of these two possible rosters,
Necro
2 WereWolf (one with block)
1 Flesh Gollum
1 Wight (tackle)
1 Ghoul (sure hands)
7 Zombie
3 Reroll
Or
Dark Elves
3 Blitzers (one with dodge, one with strip ball)
1 Runner (with NOS)
7 Line-elves
2 reroll
with 30 gold left (for apoth)
So whats your thoughts?
It's starting TR100, but you can't buy extra fan factor, and you get three free skills (one per player, can't select the same skill more than once.)
So with that in mind, i've got to decide between DE and Necro, i'm so far thinking of these two possible rosters,
Necro
2 WereWolf (one with block)
1 Flesh Gollum
1 Wight (tackle)
1 Ghoul (sure hands)
7 Zombie
3 Reroll
Or
Dark Elves
3 Blitzers (one with dodge, one with strip ball)
1 Runner (with NOS)
7 Line-elves
2 reroll
with 30 gold left (for apoth)
So whats your thoughts?
Reason: ''
- TuernRedvenom
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With three skills for free, necro seems very tempting! Take 2 flesh golems and give them guard and block. Wolfies and ghouls skill up easily so I wouldn't give any skills to them.
If you go for the dark elves I'd first give 3 linemen a skill (block, dodge and kick), again, the positionals skill up quickly enough.
If you go for the dark elves I'd first give 3 linemen a skill (block, dodge and kick), again, the positionals skill up quickly enough.
Reason: ''
Un bon mot ne prouve rien. - Voltaire
- mattgslater
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Necro. Werewolves and Golems with starting skills are horrifyingly good. Block on a Golem (Gollum was the LOTR character) is good because it'll accelerate his SPP progression. If you have two of them, they make fantastic defensive ends/inside linebackers.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: dark elves, necro, what to do?
If I read correctly you can't get 3 players with Block skill.razorclaws wrote: It's starting TR100, but you can't buy extra fan factor, and you get three free skills (one per player, can't select the same skill more than once.)
The Necro team will be a super team for a rookie team.
Block on Flesh Golem
Dodge on one Werewolf
Wrestle on Ghoul
Reason: ''
- Digger Goreman
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Re: dark elves, necro, what to do?
Block on one Flesh Golem and Guard on the otherstashman wrote:[Block on Flesh Golem
Dodge on one Werewolf
Wrestle on Ghoul
Dodge on Werewolf
OR
Block on one Were
Dodge on the other
Kick on a Zombie (you'd be surprised how good your team gets with this one skill)
Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
"1 in 36, my Nuffled arse!"
- mattgslater
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Do the skilled guys start at 6SPP or 0? If 0, get a Flesh Golem with Block for sure. If 6, maybe still.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- Digger Goreman
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When Snew and I agree, it's gotta go down like that!
FG with Block
FG with Guard
and I still say:
Zombie with Kick!
Ya' kick deep if they cover short and kick short if they cover deep and the Wights and Wolves come flying in....
FG with Block
FG with Guard
and I still say:
Zombie with Kick!
Ya' kick deep if they cover short and kick short if they cover deep and the Wights and Wolves come flying in....
Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
"1 in 36, my Nuffled arse!"
- mattgslater
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- Location: Far to the west, across the great desert, in the fabled Land of Comedy
I'm with Vomit if your skilled-up guys get 6SPP to start. If they start with 0SPP and a skill, give something to a skill positional instead of the Kick Zombie, like a WW with Dodge or a Wight with Tackle. One Zombie or another will eventually go up, and you can get a kicker then. A one-skill jump on one of those positionals will lead to a super-player in no time if you only need 2 TDs to get another one.
Either way, FGs with Block and Guard sounds great.
Either way, FGs with Block and Guard sounds great.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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- mattgslater
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At 0SPP I think Stashman's onto something maybe... not sure. At 6, Guard is too good and Mighty Blow too unpredictable.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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- Digger Goreman
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I would've thought so but, having played almost 30 games with Necros, you keep getting knocked down and having to just stand up (you're only strength 4), or using a blitz, without opportunity to gain SPP....stormmaster1 wrote:guard on a FG is the best skill. I'd consider mighty blow over block, simply because it will speed up development.
Block is much better....
Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
"1 in 36, my Nuffled arse!"
- mattgslater
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- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Block speeds development almost as fast as MB does with more in-game impact... provided you're blocking schmoes who don't have Block themselves. On paper, it's only about half the acceleration, but in practice you'll be more willing to make early blocks with him and that makes a big difference.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.