Finals of my league coming up.
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Finals of my league coming up.
We've reached the finals of my league, and I'll be playing the orc team with my dwarfs in the semis.
My team's notable players:
Trollslayer: Mighty blow, guard, pro.
Blitzer: Mighty blow.
Blitzer: Guard.
Runner: Block, dodge.
Runner: Block, N.O.S, Pass.
Blocker: Guard.
I have just purchased a deathroller. My opponent has basically, a full roster, a whole lot of orcs with mighty blow. I'll be getting 240k in inducements, plus I have 130k I can transfer to petty cash.
I need some advice as to what to take with my inducements. I've already got an apothecary on staff, and bloodweiser babes are not really that good for dwarfs. I was thinking that grim ironjaw might be a good choice, giving me another player with higher than average strength, plus another dauntless player to handle his 4 black orcs, and his troll. I'm not big on fouling, I'm yet to throw one in 10 games.
Any advice appreciated.
My team's notable players:
Trollslayer: Mighty blow, guard, pro.
Blitzer: Mighty blow.
Blitzer: Guard.
Runner: Block, dodge.
Runner: Block, N.O.S, Pass.
Blocker: Guard.
I have just purchased a deathroller. My opponent has basically, a full roster, a whole lot of orcs with mighty blow. I'll be getting 240k in inducements, plus I have 130k I can transfer to petty cash.
I need some advice as to what to take with my inducements. I've already got an apothecary on staff, and bloodweiser babes are not really that good for dwarfs. I was thinking that grim ironjaw might be a good choice, giving me another player with higher than average strength, plus another dauntless player to handle his 4 black orcs, and his troll. I'm not big on fouling, I'm yet to throw one in 10 games.
Any advice appreciated.
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I like to pick the rarely-picked inducements.. so feel free to ignore these 
What's the orcs' playbook? With lots of MB, I'd imagine that he grabs the ball and hangs back, but if he forms a cage and moves forward, then a wiz with fireball is a good cagebreaker.
One thing you're missing that might be vital in a final is Strip Ball. Unfortunately you've no runner slots available, but you do have an available slayer slot: a merc trollslayer with strip ball is cheaper than Grim. -1ST -MB +Strip Ball.. I dunno. Plus, he's still too expensive to work with a fireball

What's the orcs' playbook? With lots of MB, I'd imagine that he grabs the ball and hangs back, but if he forms a cage and moves forward, then a wiz with fireball is a good cagebreaker.
One thing you're missing that might be vital in a final is Strip Ball. Unfortunately you've no runner slots available, but you do have an available slayer slot: a merc trollslayer with strip ball is cheaper than Grim. -1ST -MB +Strip Ball.. I dunno. Plus, he's still too expensive to work with a fireball

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- datalorex
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Orc throwers have surehands therefore stripball is less effective against this team.tenwit wrote:
One thing you're missing that might be vital in a final is Strip Ball. Unfortunately you've no runner slots available, but you do have an available slayer slot: a merc trollslayer with strip ball is cheaper than Grim. -1ST -MB +Strip Ball.. I dunno. Plus, he's still too expensive to work with a fireball
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It's true, Strip Ball isn't going to be effective against the entire orc team. Probably won't help much against the troll, seeing as it probably won't get the ball too often
But SB will help, and it introduces an option that you don't currently have. Even Grim doesn't give you that.
Good point about the bribe, wish I'd thought of it. That's my new favourite inducement.

Good point about the bribe, wish I'd thought of it. That's my new favourite inducement.
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The bribe is top of the list right now. He does actually tend to pay a passing, running type game with his blitzers.
I have one extra blocker, and the deathroller, for a total number of 13 players on the team.
I thought I could only take a merc if there was space on the roster, and I have my full count of trollslayers.
I have one extra blocker, and the deathroller, for a total number of 13 players on the team.
I thought I could only take a merc if there was space on the roster, and I have my full count of trollslayers.
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Good points, all.PubBowler wrote:I says semi finals & the final.Duke Jan wrote:Eh, the rulebook says you don't get inducements in finals.
But yes, that needs remembering in this case.
But assuming you do get 240k worth of inducements, I'd say get a ref bribe (no-brainer with a Deathroller) and two draws from the Magic Items special plays deck. There's nothing like the Ring of Teleportation for confounding the enemy, assuming you're lucky enough to draw it.
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You can get inducements, it's just you can't get Stars or Mercs, but can everything else (p39 of the rules).
So, out of the remainder, the wizard is good value, less so if he doesn't cage, but you can't (quite!) afford a bribe and wizard.
If he has a lot of MB, a BB Babe might be worth it cos your guys will be KO'd on 8s now rather than just 9s.
Hard call, but with a Deathroller, a bribe would be worth it. Maybe even 2-there's nothing more annoying than having to play a SW for a turn cos of the rule of 11, just to get them sent off...
So, out of the remainder, the wizard is good value, less so if he doesn't cage, but you can't (quite!) afford a bribe and wizard.
If he has a lot of MB, a BB Babe might be worth it cos your guys will be KO'd on 8s now rather than just 9s.
Hard call, but with a Deathroller, a bribe would be worth it. Maybe even 2-there's nothing more annoying than having to play a SW for a turn cos of the rule of 11, just to get them sent off...
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Oh no, I'm wrong-further down it says that teams don't receive inducement gold during semi's and finals.
It is weird though, as before it definitely implies that you can get inducement gold, just can't hire extra players with it .And it says later to remember that you don't get inducement gold (how can you remember something if you haven't been told of it?)
On MBBL you do get inducement gold, just can't spend it on players and as that is the LRB test league, i'd have thought that that is what Galak intended?
It is weird though, as before it definitely implies that you can get inducement gold, just can't hire extra players with it .And it says later to remember that you don't get inducement gold (how can you remember something if you haven't been told of it?)
On MBBL you do get inducement gold, just can't spend it on players and as that is the LRB test league, i'd have thought that that is what Galak intended?
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