Double on Catcher 1st skill
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Double on Catcher 1st skill
I started a new Human-Team in our Leage and after game 1 had one skillrole for my Catcher (only upgrade) I roled a double 4 and wasn´t quiet sure what skill to take.
Throw it away for Block? Something "special" linke Guard or Leader?
What would be your decision?
My team:
Oger, 4 Blitzer, Catcher, Thrower, 4Lineman, 3 RR, FF1
mfg Bernd
Throw it away for Block? Something "special" linke Guard or Leader?
What would be your decision?
My team:
Oger, 4 Blitzer, Catcher, Thrower, 4Lineman, 3 RR, FF1
mfg Bernd
Reason: ''
Your hand ist broken? Thats all??? Go back on the field!!!
Leage Champion 04
Leages: 4th - 05, 3rd - 06 and 07
2nd at Kaiserbowl I 2005
7th at singleplayerrating at Eurobowl 06
Leage Champion 04
Leages: 4th - 05, 3rd - 06 and 07
2nd at Kaiserbowl I 2005
7th at singleplayerrating at Eurobowl 06
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Nerves of Steel!
Nerves of Steel!
Nerves of Steel!
What a fun skill. It's not GREAT, and it's not an obvious first or second choice, but back when it was a G skill, it was a popular third choice (or first choice after an AG increase) and when it was a Trait, one sometimes saw it taken on doubles by Catchers, though it often took a backseat to Dauntless in those days.
You'll really enjoy it. Nerves of Steel can be a ton of fun. Once you go Pro Elf, you never go back.
Nerves of Steel!
Nerves of Steel!
What a fun skill. It's not GREAT, and it's not an obvious first or second choice, but back when it was a G skill, it was a popular third choice (or first choice after an AG increase) and when it was a Trait, one sometimes saw it taken on doubles by Catchers, though it often took a backseat to Dauntless in those days.
You'll really enjoy it. Nerves of Steel can be a ton of fun. Once you go Pro Elf, you never go back.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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I'm running Pro Elves, and I use it all the time. You pop the ball free halfway across the field, grab it up (an elf team can use a lino, but this works better on Humans if you have a Thrower on each side), and chuck it to your Catcher, who you ran up into TD range in space the previous turn. Your opponent will almost certainly try to have a guy on him, but if you protect him a little, he'll have an avenue to dodge free on a 3+ with a complementary RR. It also means you can chuck to your Catcher, go deep with Blitzers, and when you figure out how you're going to score, you can have your Catcher zip out of the pocket to provide an assist and chuck a QP in the same play, which is really useful so long as you have a TRR.
You can also hand off to him while he's in a TZ. That can be useful, too.
You can also hand off to him while he's in a TZ. That can be useful, too.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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In a lineup with only one thrower and catcher, I see those two hooking up for pass after pass over the course of a game. Nerves Of Steel would be a great choice if that's the case, since you have to think the enemy player is going to go after the ST2 AV7 non-Block player more often than the nine other potential LOS targets.
Other than NOS, there isn't really a good doubles skill for a Human catcher, save the outside possibility of Dump-Off (meh) or Juggernaut (but why are you blocking with him in the first place?). Were it not for the potential in NOS, I'd be tempted to ditch the double entirely and go with Sprint, Sure Feet, Side Step or... uh... Diving Catch, simply because it doesn't begin with "s".
Other than NOS, there isn't really a good doubles skill for a Human catcher, save the outside possibility of Dump-Off (meh) or Juggernaut (but why are you blocking with him in the first place?). Were it not for the potential in NOS, I'd be tempted to ditch the double entirely and go with Sprint, Sure Feet, Side Step or... uh... Diving Catch, simply because it doesn't begin with "s".

Reason: ''
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NoS on Elves is great. But this is a HUMAN team, which reduces the upside of the skill. (AG3 akes the catch roll a 3+ with skill reroll anyway and you normally have to dodge away after the catch, which is another 3+ with skill reroll)
There are a few positions, on which I tend to ignore a double on the first skill, a human catcher is one of them. Block is the best choice IMHO.
There are a few positions, on which I tend to ignore a double on the first skill, a human catcher is one of them. Block is the best choice IMHO.
Reason: ''
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