Orc League Blog
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Orc League Blog
Hi All,
Just started a league at my local club, I have only played about 10 games of BB in my life so thought I’d start a blog type thing here and get some advice on team development as the league progresses.
Played my first game v Humans on Tuesday night and my starting roster was as follows:
1 Thrower, 2 Black Orcs, 3 Blitzers, 5 Line Orcs and 2 Goblins. 3 Re Rolls and FF 2.
Managed a 1-1 draw and got enough SSP’s on a Blitzer to level up. Rolled for him and he can take a skill (no double rolled so general or strength skills only). I was thinking mighty blow, thoughts on that please?
I also managed to survive the game with no injuries and nobody missing the next game. My FF increased by 1 and I made 40k, which I will probably save and put towards a fourth blitzer.
Cheers
Dave
Just started a league at my local club, I have only played about 10 games of BB in my life so thought I’d start a blog type thing here and get some advice on team development as the league progresses.
Played my first game v Humans on Tuesday night and my starting roster was as follows:
1 Thrower, 2 Black Orcs, 3 Blitzers, 5 Line Orcs and 2 Goblins. 3 Re Rolls and FF 2.
Managed a 1-1 draw and got enough SSP’s on a Blitzer to level up. Rolled for him and he can take a skill (no double rolled so general or strength skills only). I was thinking mighty blow, thoughts on that please?
I also managed to survive the game with no injuries and nobody missing the next game. My FF increased by 1 and I made 40k, which I will probably save and put towards a fourth blitzer.
Cheers
Dave
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- datalorex
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Good luck with your league!
MB is a good choice. Guard is probably a better choice, but it's confusing to use for new players, so MB is the way you should go for now.
Roleplay scenarios with guard for a while to get a hang of it. It gets really confusing when there are lots of players with guard. When you are comfortable with it, start taking guard on your players.
MB is a good choice. Guard is probably a better choice, but it's confusing to use for new players, so MB is the way you should go for now.
Roleplay scenarios with guard for a while to get a hang of it. It gets really confusing when there are lots of players with guard. When you are comfortable with it, start taking guard on your players.
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Hi all,
Played my second league game of the season last night, managed another 1-1 draw against another human team.
Unfortunately didn't manage many SSP's with only 1 TD and 2 casualties caused (we missed 5 turns due to 2 riots on the kick off table).
Didn't take any casualties in return except for a goblin who tried a 3+ dodge fell over and ended up injured! He misses the next game.
Mighty blow worked out as it helped my blitzer cause one of the casualties, so I was pleased with that.
The league consists of: 1 Khemri, 1 Nurgle, 1 Lizardmen, 2 Human, 2 Orc, 1 Goblin, 1 Dark Elf and 1 High Elf.
I made another 40k so I have 80k total now. Based on the composition of the league I was thinking a third Black Orc would be my best bet, or should I go with a fourth blitzer? I gather I should spend it now or should I save it for something else?
Thanks for the help.
Cheers
Dave
Played my second league game of the season last night, managed another 1-1 draw against another human team.
Unfortunately didn't manage many SSP's with only 1 TD and 2 casualties caused (we missed 5 turns due to 2 riots on the kick off table).
Didn't take any casualties in return except for a goblin who tried a 3+ dodge fell over and ended up injured! He misses the next game.
Mighty blow worked out as it helped my blitzer cause one of the casualties, so I was pleased with that.
The league consists of: 1 Khemri, 1 Nurgle, 1 Lizardmen, 2 Human, 2 Orc, 1 Goblin, 1 Dark Elf and 1 High Elf.
I made another 40k so I have 80k total now. Based on the composition of the league I was thinking a third Black Orc would be my best bet, or should I go with a fourth blitzer? I gather I should spend it now or should I save it for something else?
Thanks for the help.
Cheers
Dave
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He has 11 players and 2 gobbo's, they don't really countdatalorex wrote:YOu have 13 players. You don't need more players. If you do get another player, you need to fire a lineman.
I'd go with an apoth.

I would go with the apoth first, then with the fourth blitzer. Afterwards you can start with the rest of the Black Orcs. Also, make sure you get Frenzy on one of the Blitzers early on, it will narow the playing field down, so you can bash the other team to pulp easier

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Hi,
Thanks for the replies.
I purchased a Black Orc and fired the Goblins from my list, I haven't used them in a single drive in my first three games. (edit: I realised I must have used one of them as one got injured in my second game!
)
My third game was against Dark Elves which I lost 2-1 but managed to get a skill for one of my other blitzers. I took Mighty Blow again as I was having some success with it on my other blitzer.
I played my fourth game last night and got beat again, this time by High Elves 3-1. I am finding that I struggle against the Elf teams. They dodge all over the place on a 2+ and are too fast for me. In some turns I was only making one block and that was from my blitzing action. Tips on how to pen them in so I can hit them more would be appreciated.
So after my fourth game I have 0-2-2 record with 2 linemen which require skills. I was thinking Block on both or Kick and Block. Thoughts?
Cheers
Dave
Thanks for the replies.
I purchased a Black Orc and fired the Goblins from my list, I haven't used them in a single drive in my first three games. (edit: I realised I must have used one of them as one got injured in my second game!

My third game was against Dark Elves which I lost 2-1 but managed to get a skill for one of my other blitzers. I took Mighty Blow again as I was having some success with it on my other blitzer.
I played my fourth game last night and got beat again, this time by High Elves 3-1. I am finding that I struggle against the Elf teams. They dodge all over the place on a 2+ and are too fast for me. In some turns I was only making one block and that was from my blitzing action. Tips on how to pen them in so I can hit them more would be appreciated.
So after my fourth game I have 0-2-2 record with 2 linemen which require skills. I was thinking Block on both or Kick and Block. Thoughts?
Cheers
Dave
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Hi,
Not necessarily dodgers just high AG teams who can dodge out of tackle zones on a 2+ and run away from me, the gits!(or is that what you mean by dodgers? I am assuming you mean players with the dodge skill).
The teams I have yet to play in the league are: Khemri, Lizards, Orc, Nurgle & Goblin.
Tackle would be good against the goblins (I am not sure if we will be playing each team more than once so I could potentially have no more elf teams to play).
So I suppose I should go with either Block or Guard on my 2 linemen, perhaps one of each?
Cheers
Dave
Not necessarily dodgers just high AG teams who can dodge out of tackle zones on a 2+ and run away from me, the gits!(or is that what you mean by dodgers? I am assuming you mean players with the dodge skill).
The teams I have yet to play in the league are: Khemri, Lizards, Orc, Nurgle & Goblin.
Tackle would be good against the goblins (I am not sure if we will be playing each team more than once so I could potentially have no more elf teams to play).
So I suppose I should go with either Block or Guard on my 2 linemen, perhaps one of each?
Cheers
Dave
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- TuernRedvenom
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Guard is a strength skill and Lineorcs do not have access to strength skills (unless you rolled doubles for the skill roll). I would give them both block.
The trick to beating elves is not giving them the ball. Search this forum on "cage tactics" and "clock control". That should give you heaps of info.
The trick to beating elves is not giving them the ball. Search this forum on "cage tactics" and "clock control". That should give you heaps of info.
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A bit of tackle would help against the Elves (they will get dodge if they don't already) and against the Lizzies and Humans as well.
But Tuern said it. Don't let them get the ball.
Chose to kick first. If they score quickly, good. Then you get the ball. Make sure that your drive lasts as long as possible to avoid them receiving another kick-off in that half. In that case, it should be 1-1 at the end of the first half. If they were not able to score, then it is either 0-0 at the half, or you were able to get the ball and score late in the half, so it is 1-0 for you.
Second half. You receive. Score late in the half so that they don't have time to score again. The game should end with a win for you.
Obviously this is easier said than done. There are tactics to stop the "cage". But that's one way of beating Elves and other high speed/agility teams. Unfortunately not always the most exciting games ...
You do the above by using "cage tactics" and "clock control", as said by Tuern.
But Tuern said it. Don't let them get the ball.
Chose to kick first. If they score quickly, good. Then you get the ball. Make sure that your drive lasts as long as possible to avoid them receiving another kick-off in that half. In that case, it should be 1-1 at the end of the first half. If they were not able to score, then it is either 0-0 at the half, or you were able to get the ball and score late in the half, so it is 1-0 for you.
Second half. You receive. Score late in the half so that they don't have time to score again. The game should end with a win for you.
Obviously this is easier said than done. There are tactics to stop the "cage". But that's one way of beating Elves and other high speed/agility teams. Unfortunately not always the most exciting games ...
You do the above by using "cage tactics" and "clock control", as said by Tuern.
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