lizardmen for tourney

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krendal
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lizardmen for tourney

Post by krendal »

i've decided to play lizzie on my next tourney but i haven't any ideas anout roster and skills.
have you any ideas to help me?
rules for tourney are:
tv 105, 1st game without extra skills, at 2nd game i can give 2 skills, at 3rd game can give 1 skill and 1 doubt.
thx
sorry for my bad english

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rodders
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Post by rodders »

I would go with only 11 players for this

6 saurus

krox

4 skinks

skills

1 break tackle saurus then block the rest up

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Post by Quadrasonic »

I think the Kroxigor is the worst thing to buy for a new Lizard roster, though admittedly, he is a lot better when you can choose a skill for him. I still would not do it.

My Kroxigor is a big dumb waste of space. He is nice on the LOS when kicking, but that is it.

At 1.05M not many teams will have fewer than 12 players, and I suggest you follow suit.

I would take:
6 Saurus 480K
6 Skink 360K
3 Re-rolls 180K
3 FF/CL/AC 30K

Rodders is right about skill selection. Block and Break Tackle on the Sauri. The doubles roll is a little tricky as there is no obvious choice for Lizardmen. I would probably just get more Block.

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Post by rodders »

Quadrasonic wrote:I think the Kroxigor is the worst thing to buy for a new Lizard roster,
one of the best road bloack there is going also helps take dice off elves wit the tail

Quadrasonic wrote: Rodders is right about skill selection. Block and Break Tackle on the Sauri. The doubles roll is a little tricky as there is no obvious choice for Lizardmen. I would probably just get more Block.
the obvios choice is sure hands on a skink

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Post by PubBowler »

The Kroxigor is a great Big Guy.

Good MA, skills (PT is great) & fits in well with the rest of the line-up.

I agree with Rodders on the double roll as well. Although some would take a Block Skink for a blitzer/ball carrier (using other skinks for assists).

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Post by Snew »

BGs cost me more games than they win for me.

Modified Stunty team.

4RR 240
3 Saurii 240
9 Skinks 540
1FF
1 CL
1 AC

105K

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Post by lauth81 »

I had a guard krox in a 1.1 mil tourney and it was great (I won and another liz team with the same setup but different skills came in second).

I had 2 Block, 1 Frenzy and 1 BT saurus and the guard krox. I guess you could do without frenzy and give a skink sure hands on the double you´ve got to get.

The trick is: Don´t rely on the krox to do anything. Let him stand there doing nothing this turn and helping others with guard if a possible bonehead failure is crucial.

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Post by rodders »

lauth81 wrote: The trick is: Don´t rely on the krox to do anything. Let him stand there doing nothing this turn and helping others with guard if a possible bonehead failure is crucial.
Bingo :D

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Post by datalorex »

Snew wrote:BGs cost me more games than they win for me.

Modified Stunty team.

4RR 240
3 Saurii 240
9 Skinks 540
1FF
1 CL
1 AC

105K
Dang, that's borderline insane! :wink:

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Post by datalorex »

rodders wrote:
lauth81 wrote: The trick is: Don´t rely on the krox to do anything. Let him stand there doing nothing this turn and helping others with guard if a possible bonehead failure is crucial.
Bingo :D
I've slowly come to that conclusion myself.

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Post by krendal »

thx for all the help.
i tried the bashy roster(6saurus,krox and 4 skink), but i am not so sure to play in this way.
about the skill, i thought to give side step to one skink, to force my opponents to dodge out(if my skink is not stunned :lol: )
i really have no idea of skill selection.....
probably i will choose a 6 saurus, 6 skink and 3 rr roster

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datalorex
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Post by datalorex »

krendal wrote:thx for all the help.
i tried the bashy roster(6saurus,krox and 4 skink), but i am not so sure to play in this way.
about the skill, i thought to give side step to one skink, to force my opponents to dodge out(if my skink is not stunned :lol: )
i really have no idea of skill selection.....
probably i will choose a 6 saurus, 6 skink and 3 rr roster
The obvious answer is to give the first 5 skills to the sauruses and the doubles skill to a skink (Sure Hands). The Saurus should skills could go
Block, Block, Break Tackle, Block, Guard.

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Post by datalorex »

krendal wrote:thx for all the help.
i tried the bashy roster(6saurus,krox and 4 skink), but i am not so sure to play in this way.
about the skill, i thought to give side step to one skink, to force my opponents to dodge out(if my skink is not stunned :lol: )
i really have no idea of skill selection.....
probably i will choose a 6 saurus, 6 skink and 3 rr roster
The obvious answer is to give the first 5 skills to the sauruses and the doubles skill to a skink (Sure Hands). The Saurus should skills could go
Block, Block, Break Tackle, Block, Guard.
The Guard is there to keep the skinks around longer. BT to get to the ball carrier easier. And the Block to make the 2D blocks easier.

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Post by rodders »

I would go bt 1st but thats just personal preferance

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Post by Brokje »

Fully agree with Rodders here. St 4 and Mv 6 is very nice, but you need to be able to make use of it. Otherwise any coach will just offer a Lino to pin down the Sauri, and you will never be able to get away to blitz that catcher downfield.

Cheers!
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