lizardmen for tourney
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lizardmen for tourney
i've decided to play lizzie on my next tourney but i haven't any ideas anout roster and skills.
have you any ideas to help me?
rules for tourney are:
tv 105, 1st game without extra skills, at 2nd game i can give 2 skills, at 3rd game can give 1 skill and 1 doubt.
thx
sorry for my bad english
have you any ideas to help me?
rules for tourney are:
tv 105, 1st game without extra skills, at 2nd game i can give 2 skills, at 3rd game can give 1 skill and 1 doubt.
thx
sorry for my bad english
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I think the Kroxigor is the worst thing to buy for a new Lizard roster, though admittedly, he is a lot better when you can choose a skill for him. I still would not do it.
My Kroxigor is a big dumb waste of space. He is nice on the LOS when kicking, but that is it.
At 1.05M not many teams will have fewer than 12 players, and I suggest you follow suit.
I would take:
6 Saurus 480K
6 Skink 360K
3 Re-rolls 180K
3 FF/CL/AC 30K
Rodders is right about skill selection. Block and Break Tackle on the Sauri. The doubles roll is a little tricky as there is no obvious choice for Lizardmen. I would probably just get more Block.
My Kroxigor is a big dumb waste of space. He is nice on the LOS when kicking, but that is it.
At 1.05M not many teams will have fewer than 12 players, and I suggest you follow suit.
I would take:
6 Saurus 480K
6 Skink 360K
3 Re-rolls 180K
3 FF/CL/AC 30K
Rodders is right about skill selection. Block and Break Tackle on the Sauri. The doubles roll is a little tricky as there is no obvious choice for Lizardmen. I would probably just get more Block.
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one of the best road bloack there is going also helps take dice off elves wit the tailQuadrasonic wrote:I think the Kroxigor is the worst thing to buy for a new Lizard roster,
the obvios choice is sure hands on a skinkQuadrasonic wrote: Rodders is right about skill selection. Block and Break Tackle on the Sauri. The doubles roll is a little tricky as there is no obvious choice for Lizardmen. I would probably just get more Block.
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The Kroxigor is a great Big Guy.
Good MA, skills (PT is great) & fits in well with the rest of the line-up.
I agree with Rodders on the double roll as well. Although some would take a Block Skink for a blitzer/ball carrier (using other skinks for assists).
Good MA, skills (PT is great) & fits in well with the rest of the line-up.
I agree with Rodders on the double roll as well. Although some would take a Block Skink for a blitzer/ball carrier (using other skinks for assists).
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I had a guard krox in a 1.1 mil tourney and it was great (I won and another liz team with the same setup but different skills came in second).
I had 2 Block, 1 Frenzy and 1 BT saurus and the guard krox. I guess you could do without frenzy and give a skink sure hands on the double you´ve got to get.
The trick is: Don´t rely on the krox to do anything. Let him stand there doing nothing this turn and helping others with guard if a possible bonehead failure is crucial.
I had 2 Block, 1 Frenzy and 1 BT saurus and the guard krox. I guess you could do without frenzy and give a skink sure hands on the double you´ve got to get.
The trick is: Don´t rely on the krox to do anything. Let him stand there doing nothing this turn and helping others with guard if a possible bonehead failure is crucial.
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thx for all the help.
i tried the bashy roster(6saurus,krox and 4 skink), but i am not so sure to play in this way.
about the skill, i thought to give side step to one skink, to force my opponents to dodge out(if my skink is not stunned
)
i really have no idea of skill selection.....
probably i will choose a 6 saurus, 6 skink and 3 rr roster
i tried the bashy roster(6saurus,krox and 4 skink), but i am not so sure to play in this way.
about the skill, i thought to give side step to one skink, to force my opponents to dodge out(if my skink is not stunned

i really have no idea of skill selection.....
probably i will choose a 6 saurus, 6 skink and 3 rr roster
Reason: ''
BB COLOSSEVM MMVII
june 2nd, 3rd, rome
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- datalorex
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The obvious answer is to give the first 5 skills to the sauruses and the doubles skill to a skink (Sure Hands). The Saurus should skills could gokrendal wrote:thx for all the help.
i tried the bashy roster(6saurus,krox and 4 skink), but i am not so sure to play in this way.
about the skill, i thought to give side step to one skink, to force my opponents to dodge out(if my skink is not stunned)
i really have no idea of skill selection.....
probably i will choose a 6 saurus, 6 skink and 3 rr roster
Block, Block, Break Tackle, Block, Guard.
Reason: ''
- datalorex
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The obvious answer is to give the first 5 skills to the sauruses and the doubles skill to a skink (Sure Hands). The Saurus should skills could gokrendal wrote:thx for all the help.
i tried the bashy roster(6saurus,krox and 4 skink), but i am not so sure to play in this way.
about the skill, i thought to give side step to one skink, to force my opponents to dodge out(if my skink is not stunned)
i really have no idea of skill selection.....
probably i will choose a 6 saurus, 6 skink and 3 rr roster
Block, Block, Break Tackle, Block, Guard.
The Guard is there to keep the skinks around longer. BT to get to the ball carrier easier. And the Block to make the 2D blocks easier.
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Fully agree with Rodders here. St 4 and Mv 6 is very nice, but you need to be able to make use of it. Otherwise any coach will just offer a Lino to pin down the Sauri, and you will never be able to get away to blitz that catcher downfield.
Cheers!
M
Cheers!
M
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