Skaven League Team 1 million
- Zoglug
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- Joined: Thu Feb 08, 2007 1:37 pm
Skaven League Team 1 million
Well, its almost time for the next league at my local club, the first ill really be involved in and after a not so impressive World Cup (2/1/6 for the weekend, and part of the Wooden Spoon winning Flame On B) im determined to keep with Skaven.
I was thinking of the following
1 x Thrower - 70k
2 x Gutter Runners - 160k
2 x Storm Vermin - 180k
7 x Linerat - 350k
3 x Reroll - 180k
1 x FF - 10k
50k left for an apo/extra linerat.
Now im unsure as to whether i should go that route, 2 gutters and 2 storm vermin, or to drop a storm vermin and take 3 gutters? Also what would be more worthwhile at the start, an apo or an extra linerat?
Cheers
Zog
I was thinking of the following
1 x Thrower - 70k
2 x Gutter Runners - 160k
2 x Storm Vermin - 180k
7 x Linerat - 350k
3 x Reroll - 180k
1 x FF - 10k
50k left for an apo/extra linerat.
Now im unsure as to whether i should go that route, 2 gutters and 2 storm vermin, or to drop a storm vermin and take 3 gutters? Also what would be more worthwhile at the start, an apo or an extra linerat?
Cheers
Zog
Reason: ''
- datalorex
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- Location: Georgia
- Zoglug
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A thrower is a good purchase: a lineman with two nice skills and more skill access for only +20K.
Also, I would buy the apothecary over a 13th player (despite the fact that it is the Skaven lucky number
). With armor 7 and little in the way of Block or Dodge, you will see a lot of players SI'd, and you will probably need that apothecary from your first game on.
Also, I would buy the apothecary over a 13th player (despite the fact that it is the Skaven lucky number

Reason: ''
Big Hand:
Good for ball handling, basd for tyyyyping
Good for ball handling, basd for tyyyyping
- mattgslater
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GRs are a better deal than Throwers, I agree. However, you might want the Thrower anyway just for the extra ST, and for the ability to pick up when you don't have RRs. Not sure. I'd probably go GR, but I wouldn't fault anyone for doing it differently.
With the extra 50k, take an Apoth.
With the extra 50k, take an Apoth.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- datalorex
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- Location: Georgia
A thrower is not a bad choice either. GR or Thrower, they both have advantages. You do give up SH and Pass with the GR, but you gain +1AG, +2MV, and Dodge. Of course, you lose 1ST with the GR, but if you use it as a Thrower or backfield runner, it won't usually be involved in fights. The main advantage of starting a GR is that you can start getting SPP quicker. After a few games, you hire a Thrower and start building it.Zoglug wrote:The reason i thought about the thrower was for the pass/surehands skills it comes with. But i can see where your coming from. Agility 4 and movement 9 is probably the better option. Would it be advisable to skill one of the gutters up to be a ball handler? Big hand on double, pass etc?
BTW, I would take Xtra hands with a double over big hands because you can use it on hand offs, catches, and pick ups. It's more versatile.
Reason: ''
- Zoglug
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- Joined: Thu Feb 08, 2007 1:37 pm
Well, the league has started and i opted for:
2 Storm Vermin - 180k
4 Gutter Runners - 320k
5 Line Rats - 250k
3 ReRolls - 180k
Apo - 50k
2 FF - 20k
I managed a 2-1 over a chaos team, thanks to the free skill our team got (randomly assigned normal skill). I took block on a gutter runner and he proved invaluable scoring one by blitzing the ball carrier (1 die, both down
) setting up another (blitzing the ball carrier and the ball landed on another gutter) and holding onto the ball in the final turn when blitzed by a Beastman which could have made the game 2-2.
With the league being only 6 weeks with a knockout afterwards, i decided to buy the 4 gutters, as its highly unlikely id get all 4 in by the end of it. Only problem is i had 1 linerat die and another mng. But, 60k winnings meant i could buy one, but ill have to rope in a journeyman for my next match.
Cheers
Zog
2 Storm Vermin - 180k
4 Gutter Runners - 320k
5 Line Rats - 250k
3 ReRolls - 180k
Apo - 50k
2 FF - 20k
I managed a 2-1 over a chaos team, thanks to the free skill our team got (randomly assigned normal skill). I took block on a gutter runner and he proved invaluable scoring one by blitzing the ball carrier (1 die, both down

With the league being only 6 weeks with a knockout afterwards, i decided to buy the 4 gutters, as its highly unlikely id get all 4 in by the end of it. Only problem is i had 1 linerat die and another mng. But, 60k winnings meant i could buy one, but ill have to rope in a journeyman for my next match.
Cheers
Zog
Reason: ''
- datalorex
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good choice of lineup. Skaven rely nearly completely on gutters, so having the maximum is just common sense. Whenever i play with less than 3 i struggle, as once one is taken out (and they will be targetted) the other one can be very heavily marked and you cover less of the field to make those brilliant plays.
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- Zoglug
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Yep, 3 casualties i received. Apo was being saved for if a gutter runner went down, and one did but thankfully it was only a BH. If id have used the apo to save a line rat, karma would have killed a gutter just to show me!
Caused 2 myself which i didnt think was to bad considering i threw relatively few blocks.
Caused 2 myself which i didnt think was to bad considering i threw relatively few blocks.
Reason: ''
- datalorex
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I actually cause more CAS dodging than making bad blocks.Zoglug wrote:Yep, 3 casualties i received. Apo was being saved for if a gutter runner went down, and one did but thankfully it was only a BH. If id have used the apo to save a line rat, karma would have killed a gutter just to show me!
Caused 2 myself which i didnt think was to bad considering i threw relatively few blocks.
Did you use the apoth on the BH GR to get him back in the game? I have no backbone. I probably would have used the apoth on the dead linerat.
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that's skaven for you. More gutters die from tripping over snakes on their way to the endzone than die from blocks or fouls.datalorex wrote:I actually cause more CAS dodging than making bad blocks.Zoglug wrote:Yep, 3 casualties i received. Apo was being saved for if a gutter runner went down, and one did but thankfully it was only a BH. If id have used the apo to save a line rat, karma would have killed a gutter just to show me!
Caused 2 myself which i didnt think was to bad considering i threw relatively few blocks.
Did you use the apoth on the BH GR to get him back in the game? I have no backbone. I probably would have used the apoth on the dead linerat.
Reason: ''