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Ogre team, Thrower development? (LRB 5)
Posted: Wed Dec 05, 2007 8:33 am
by Omalley69
Im planning to start my beloved ogre team in the new year, and this time ive desided to try and create a thrower.
Not for the effect, but for the fun of it.
My first thoughts was to make an injured ogre into the thrower, if i get one at the point were ill start the thrower development.
My thoughs was to start with 5 ogres and somewhat 7 or 8 snotlings. And then go for 2 breaktackle and 2 guard ogres. And then start on the ogre thrower.
Besides strong arm, what should i aim for skillwise?
i thought of something like:
Normal: strong arm, guard
Double: something like accurate, pass or pro
The rest of the ogres will get some more serious roles.
2* guard, breaktackle, standfirm/grab
1* guard, multiple block, grab
2* breaktackle, juggernaught
with block and then pro on doubles.
All the snots will get spring or sure feet.

Re: Ogre team, Thrower development? (LRB 5)
Posted: Wed Dec 05, 2007 11:00 am
by PubBowler
Omalley69 wrote:
All the snots will get spring or sure feet.
I can't really advise on Ogre development but I think you need to consider Diving Tackle on your snots.
Not for standing next to players but to ensure people just don't walk past them to the places they want to be.
Posted: Wed Dec 05, 2007 11:35 am
by Omalley69
That sounds like a sound plan
Diving tackle didnt even cross my mind.
It might be the best skill go give them actually.
what about sneaky git? It will improve their ability to foul, but diving tackle sounds better?
Re: Ogre team, Thrower development? (LRB 5)
Posted: Wed Dec 05, 2007 11:47 am
by Joemanji
Omalley69 wrote:i thought of something like:
Normal: strong arm, guard
Double: something like accurate, pass or pro
Sounds good, but I would take Pass before Accurate.
Btw, this isn't the way I would develop a thrower. Strong Arm isn't that great on its own. I'd wait until I rolled a doubles on an Ogre and then take Pass. Only then would I decide the develop this guy as a thrower. Though obviously Block and Pro are better bets for doubles from a team POV.

Re: Ogre team, Thrower development? (LRB 5)
Posted: Wed Dec 05, 2007 1:58 pm
by TuernRedvenom
Joemanji wrote:Omalley69 wrote:i thought of something like:
Normal: strong arm, guard
Double: something like accurate, pass or pro
Sounds good, but I would take Pass before Accurate.
Btw, this isn't the way I would develop a thrower. Strong Arm isn't that great on its own. I'd wait until I rolled a doubles on an Ogre and then take Pass. Only then would I decide the develop this guy as a thrower. Though obviously Block and Pro are better bets for doubles from a team POV.

I agree with Joe, although an agility increase would be even better to start from to make a dedicated thrower as this means you don't have to give up a double.

Posted: Wed Dec 05, 2007 2:54 pm
by Omalley69
True, i guess. After all, the snot is going to bounce no matter what.
And pro can be used on the throw aswell.
I just wanted to get amximum effect from my thrower model, and add alot of flying snots to my play. I guess i dont need special skills to do that.
Re: Ogre team, Thrower development? (LRB 5)
Posted: Wed Dec 05, 2007 7:28 pm
by landrover
PubBowler wrote:I can't really advise on Ogre development but I think you need to consider Diving Tackle on your snots.
Not for standing next to players but to ensure people just don't walk past them to the places they want to be.
Excellent choice. I played a stunty game online and Diving Tackle killed my team of CFlings off quicker than anything else.
Posted: Wed Dec 05, 2007 8:59 pm
by tenwit
Your first double on an ogre should be pro, as that works on bonehead, pass, etc. If you're lucky enough to get three doubles on ogres, then you can give pass to the third guy ('cos of course you'll have given block to the second), and the pro guy steps down from throwing duties.
Other than strong arm, the only S skill that is useful for throwers is Break Tackle, so you get out from TZs to make your throw.
Posted: Thu Dec 06, 2007 7:20 pm
by sann0638
Double on a an ogre? Blocky blocky block. Although I did think about dodge as a second skill after BT.
Re: Ogre team, Thrower development? (LRB 5)
Posted: Thu Dec 06, 2007 8:57 pm
by atropabelladonna
Joemanji wrote:Omalley69 wrote:i thought of something like:
Normal: strong arm, guard
Double: something like accurate, pass or pro
Sounds good, but I would take Pass before Accurate.
Btw, this isn't the way I would develop a thrower. Strong Arm isn't that great on its own. I'd wait until I rolled a doubles on an Ogre and then take Pass. Only then would I decide the develop this guy as a thrower. Though obviously Block and Pro are better bets for doubles from a team POV.

I like Sure Hands as my first double for an Ogre. Then trudge up field.
Still, for a thrower I would take Break tackle and then strong arm.
Posted: Thu Dec 06, 2007 9:33 pm
by tenwit
sann0638 wrote:Double on a an ogre? Blocky blocky block. Although I did think about dodge as a second skill after BT.
On an ogre in the human team, this is correct. On the ogre team, it's only usually correct. Pro adds a little bit to the reliability factor, which is important. When you've got 4 str5 players around, and titchies that can swarm anywhere on 2+ dodges, you can easily replace block with 3die blocks, in the short term. Sure you need block, but with so many vital skills competing with it, it's just not as simple as "blocky blocky block".
Pro first, then block, then whatever you need to enjoy your team more (pass and sure hands are both good choices),
then blocky blocky block (if you're lucky enough to get 4 doubles on ogres..).
Posted: Fri Dec 07, 2007 7:30 pm
by sann0638
But pro can still go wrong itself. Why not leader?
Posted: Fri Dec 07, 2007 9:58 pm
by fen
Pro works for 50% of 16 turns, so on average it works 8 times per match for one player. Leader works twice for any player.
Posted: Sat Dec 08, 2007 11:39 am
by sann0638
Surely you wouldn't rely on pro every turn though, so 8 times per game is a bit of an overestimate, and it's unreliable. But then again, if you're playing ogres, reliability can't be what you're looking for...
Re: Ogre team, Thrower development? (LRB 5)
Posted: Sat Dec 08, 2007 12:44 pm
by DoubleSkulls
TuernRedvenom wrote:an agility increase would be even better to start from to make a dedicated thrower as this means you don't have to give up a double.

An AG increase doesn't affect TTM at all (since they are always inaccurate) so +AG Ogres are much better being developed as runners IMO.
On the block debate - the trouble with the Ogres is that you will also need some tackle (otherwise elves will just run rings around you). So block might be nice early on to make you more reliable, but a tackle juggernaut ogre would be fun to blitz with!