Doubles rolled for Claw, MB Chaos Dwarf
- Joemanji
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Doubles rolled for Claw, MB Chaos Dwarf
#8 Bjarknar the Boisterous on my Chaos Dwarf team Hashutischoo has just rolled a doubles for his 3rd skill. I was planning to take Guard, as his lack of this has stuck out and caused me problems before now. But are there any other options that trump this now that I have rolled doubles (1,1)?
If it helps any, my next opponents are an Underworld Creepers team in the Dungeonbowl final.
Cheers
Joe
If it helps any, my next opponents are an Underworld Creepers team in the Dungeonbowl final.
Cheers
Joe
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*This post may have been made without the use of a hat.
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- Meradanis
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You already have 3x Guard, so it won't hurt to choose another skill.
Personally, I like Diving Tackle for Chaos Dwarves very much. Especially against an Underwold team, you can pin those Goblins with the evil combination of Tackle and Diving Tackle. And if they can't dodge away, you'll hurt them with your Block/Tackle/MB combo. Those AV7 stunties won't survive very long.
I don't think there's any mutation beside of Claws that is worth taking on a double for a CD. You could always go for Dodge, but that's so much out of style. Side Step could be an option if you were playing table top, but with the pbem tool, the skill isn't that strong.
To put it in a nutshell: I vote for Diving Tackle.
Personally, I like Diving Tackle for Chaos Dwarves very much. Especially against an Underwold team, you can pin those Goblins with the evil combination of Tackle and Diving Tackle. And if they can't dodge away, you'll hurt them with your Block/Tackle/MB combo. Those AV7 stunties won't survive very long.
I don't think there's any mutation beside of Claws that is worth taking on a double for a CD. You could always go for Dodge, but that's so much out of style. Side Step could be an option if you were playing table top, but with the pbem tool, the skill isn't that strong.
To put it in a nutshell: I vote for Diving Tackle.
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- ClayInfinity
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What about Tentacles?
I know he's ST3 and hence due to the +1 bonus in LRB5 not as effective, but still wouldnt you prefer to have an opponent trapped rather than on the ground via Diving Tackle?
If the dodger beats the tentacles, you have the tackle skill that may help... otherwise, you have a entangled victim ready to be clawed to death!
I know he's ST3 and hence due to the +1 bonus in LRB5 not as effective, but still wouldnt you prefer to have an opponent trapped rather than on the ground via Diving Tackle?
If the dodger beats the tentacles, you have the tackle skill that may help... otherwise, you have a entangled victim ready to be clawed to death!
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- Meradanis
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When the victim is on the ground, you made an armour roll and it's a turnover for your opponent. What else could you wish for ?ClayInfinity wrote:What about Tentacles?
I know he's ST3 and hence due to the +1 bonus in LRB5 not as effective, but still wouldnt you prefer to have an opponent trapped rather than on the ground via Diving Tackle?

And as you said, they're not very effective for a ST3 player, most times not even for ST4.
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I've never played the pbem, so side step might well be less good there. DT rules, but the DT+tackle combo doesn't have to be on the same player: if you put DT on a hobgoblin then your CD doesn't have to sacrifice 75% of his movement to cause a turnover (though it's still a good trade...).
Speaking of MA4 though.. jump up is nice.
Speaking of MA4 though.. jump up is nice.
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- Meradanis
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Yes, Jump up is nice. But without AG3, it's only reliable for saving movement, not for those blocks from prone.
The problem with side step on the pbem tool is oviously the fact the it would require an extra e-mail for every block against a side-step players. So the tool does pick the side-step square automatically, and while this works to some degree (it's more or less clever programmed) it's definately not the same as doing it manually.
The problem with side step on the pbem tool is oviously the fact the it would require an extra e-mail for every block against a side-step players. So the tool does pick the side-step square automatically, and while this works to some degree (it's more or less clever programmed) it's definately not the same as doing it manually.
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I would say Jump Up for this guy. With Claw+MB already, you want him as mobile as possible giving him more chance to hit other players, then with the next skill you could get Piling On. He would DESTROY teams!!!
I had Block+Claw+MB+Piling ON on a Chaos Warrior once, and he would inflict 3-4 CAS a game.
I had Block+Claw+MB+Piling ON on a Chaos Warrior once, and he would inflict 3-4 CAS a game.
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