Regenerating ghoul got his third skill!

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DamianTheLost
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Regenerating ghoul got his third skill!

Post by DamianTheLost »

Ok so I lost 0-2 tonight against humies. I couldn't pick up the ball a single time even with sure hands or the reroll well spend. I didn't matter if it was on defence or offensive so shit happens. Anyway the good news is my blovk golem rolled skilled up and got +ST (yes I'm keeping it) and my block, dodge, side step, regenerate ghoul (yes he has it!) skilled up two. I rolled for a regular skill, but I'm unsure of what to take. I'm thinking diving tackle, to make him a defensive back, but sure feet/sprint would give me that offensive boost I need. Oh and wolves still have catch in our league.

Team is:

1x Wolf block, dodge, side step, tackle
1x Wolf block, dodge
1x FG block, guard
1x FG block, +ST
1x Wight block, dodge, tackle, guard
1x Wight blovk, guard
1x Ghoul block, dodge, sure hands
1x Ghoul block, dodge, side step
1x zombie kick
1x zombie guard
1x zombie +ST, +AV, Fan Favorite
3x zombies (no skills)

4x rerolls
1x AC
1X CL

Team rating is approx 190 ATM

Also I'm thinking of buying another reroll.

I play orc, norse, nurgle, d-elf, human by the way ;-)

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stormmaster1
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Post by stormmaster1 »

What does your side struggle with. if ball handling a second sure hands player would be good, if it's scoring then maybe sure feet. Personally i'd take diving tackle to make him exceptionally annoying, particularly on defence, and to stop him being a SPP hog.

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tenwit
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Post by tenwit »

Yea, Diving Tackle and team him up with the Tackle Wight. Guard on the Wight will help keep him alive, and DT+Tackle = pain.

Won't help much against the Nurgle or Orc teams though.

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Post by Digger Goreman »

Cheesus, GIVE HIM FEND!

"I block you... darn it's a push... oh, YOU decide where he pushes to AND I can't follow up?!!!" :pissed:

Sweeeeeeeettttt :wink:

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Post by datalorex »

What would be wrong with Catch? It'd help on handoffs.

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Post by Digger Goreman »

Doh, yep, that's just as good!

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tenwit
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Post by tenwit »

But there's already two Catch players there (the wolves come with Catch), but no Diving Tackle players. DT still gets my vote.

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Post by Digger Goreman »

Perhaps, but you ARE going to put a 7AV on the ground?! Hmmmmmm....

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Post by tenwit »

DT != on the ground (usually). You DT only if you want to get a turnover, and you stand up once you get it. So DT = -3 move, no worse.

There is the occasional time when you're DTing a dodger without a Tackler to back you up. That doesn't have on this team, he's got two Tacklers, keep the Ghoul beside one of them (the Wight, preferably). Plus, the only time you'd risk that would be if you were last-ditch preventing a TD. And the opposition wouldn't risk a foul-related turnover if there was a TD available for free.

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Post by Digger Goreman »

If you're sure of that... ok.... Unless it's the winning TD, I'm gonna stomp a Blood-hole in that valuable piece of ghoul even if I have to do it with no assists!

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Post by tenwit »

Well, he always has the option to have the skill and not use it, in cases where he thinks you'll foul him. Though given that it's an extra-special regeneration ghoul, it might be worth the risk, the kill is very unlikely, and he can attempt the regeneration if it happens...

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Post by Kheldar »

Like Tenwit said. Take Diving Tackle. Defense wins games, and this guys will help a lot. It may help against orcs and nurgle, too. Depends on their style of play.

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DamianTheLost
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Post by DamianTheLost »

The thing is the orc coach has three blitzers with dodge, so yes he uses that a lot, and when I play the d-elves I find myself struggling trying to pin his key players. Maybe DT could help with that sometimes. On the other hand I really struggle on offence to get a solid two turner which is hard, so sure hands/sure feet could help me. I use this ghoul both on offence and defence. I always keep ghouls in the back to scoof up the ball. Sure feet/sure hands could make this easier, e.g no reroll to pick up, no GFI without reroll to out him where I need, but DT seems such a pain, I need some more offensive option I think. What do you say?

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Post by TuernRedvenom »

Always pick skills for defence because usually, they help your offence as well. The other way round is usually not true (or at least notto the same extent).
In Blood Bowl there is a bias towards the team on offence, scoring td's really isn't that hard. If you have problems with scoring 2-turn td's then I think the real problem is your defence for allowing td's with only two turns left to score back! If you can force themto score sooner, stop their offence completely, or even better yet, turn them over this problem does not arise.

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DamianTheLost
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Post by DamianTheLost »

Well not really. My opponents score count is 31-14 in 19 games so my opponents average is 0,7 TD's against me, which I consider low due to a solid defence. Your right the team is better on defence, and that's where you win games, but the way I see it sure feet/sprint against DT/jump serves me both ways. Both can be used effectively on O/D but I just don't know yet. We still have five games to go before play-offs so the team can develop a bit yet.

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