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How to use the Ogre in the Human team?

Posted: Thu Jan 17, 2008 10:05 am
by Ullis
Hello!

I've just started a human team, which, after two games, looks like this:

4 blitzers (1 with Guard)
1 Thrower (Accurate)
1 Catcher (Sidestep)
5 Linemen (no skills yet)
Apothecary
6 FF

I have 60k in the bank. Other teams in the league are slightly on the bashy side. At first I was considering buying a second catcher after the next match, but then I started thinking about the Ogre. At 140k its a big investment equal to around 2+ other players, and I'm not sure how to use it. I have limited experience with Big Guys, and so far I've been really disappointed, especially with a Rat Ogre. I guess using the Ogre would be easier because of Bonehead, so I could get to move him around with a Move-action as well.

How do you get the best mileage out of the Ogre in a Human team? Is it just bash, bash, bash or something else? What's the double skill, pro or block?

Posted: Thu Jan 17, 2008 10:16 am
by Brokje
Hi!

I usually get him to move, Blocking only at the end of my turn, almost never Blitzing. With Guard he is a very annoying 'stand-in-the-way'.

Just out of curiosity, why did you take Side Step on the Catcher?
I would take Block/Wrestle always as a first skill, to protect him...

Cheers!
M

Posted: Thu Jan 17, 2008 10:34 am
by Ullis
Just out of curiosity, why did you take Side Step on the Catcher?
I want a one-turner. I've never done it yet, but it's quite simple on paper, even with Humans, but you just need that sidestepping Catcher. The odds aren't that great yet with my skills (one or two more guard + sprint and sure feet on the catcher would go a long way), but it's better than nothing.

Posted: Thu Jan 17, 2008 10:40 am
by Brokje
Ah, that explains a lot... ; )

Posted: Thu Jan 17, 2008 12:33 pm
by DoubleSkulls
Ogres are punishment sinks. Guard & Stand Firm. Sit there - help everyone block a bit better and absorb punishment that your Av8 guys can't take as well. The odd block late the in turn (3 dice if early) and you'll have a nice piece.

Never blitz with him unless you want to lose your blitz action. ;)

Posted: Thu Jan 17, 2008 1:39 pm
by Cramy
Agreeing with other posters. He is there to be a road-block. Yes, he is easier to move than a Rat Ogre, but if he rolls bonehead he loses his tackle zones. Not good.

In his role, try to avoid rolling dice with him, and no blitzing unless you really have to. Move him to get him in the way. If the loss of his TZ is not that critical, block with him, but only late in your turn.

I'd get another catcher or two first. But that depends on your play style.

You will quickly notice that for some reason, Ogres and Trolls go bonehead/stupid when you try to do an important blitz. Nobody knows why. ;) Makes you realize how important your once per turn blitz action really is.

Posted: Thu Jan 17, 2008 1:43 pm
by PubBowler
ianwilliams wrote:Ogres are punishment sinks. Guard & Stand Firm. Sit there - help everyone block a bit better and absorb punishment that your Av8 guys can't take as well. The odd block late the in turn (3 dice if early) and you'll have a nice piece.

Never blitz with him unless you want to lose your blitz action. ;)
Agree with Ian on Ogres 100%

AS for Side Step on Catchers, I don't think you need them for a one turner (although it helps) but I give them Diving Tackle as a second skill and turn them into trouble makers. Then maybe Shadowing or Tackle

Posted: Thu Jan 17, 2008 2:34 pm
by Ullis
Thanks for the replies. I think I can see the advantages of an Ogre used as standing in the opponent's way, especially with Guard.

I guess I'll go with another Catcher first, though. It's nice to have at least 12 players.

Posted: Thu Jan 17, 2008 8:07 pm
by tenwit
The ogre is the most flexible of the big guys, imo. I was lucky enough to roll +AG as my ogre's first upgrade, and I already had pretty beefy blitzers by then, so I decided to flaunt accepted wisdom and go the fun route of a "skilled" all-rounder. He's only got Guard since then, but I'm looking forward to doubles on this guy, as he'll be getting Pro instead of Block. AG3 Ogre with Pro and Guard really gives you a lot of fun options (except against those steenkin Dark Elves, razzafrazza, smash that asssassin).

Posted: Thu Jan 17, 2008 10:34 pm
by Joemanji
ianwilliams wrote:Ogres are punishment sinks. Guard & Stand Firm. Sit there - help everyone block a bit better and absorb punishment that your Av8 guys can't take as well. The odd block late the in turn (3 dice if early) and you'll have a nice piece.

Never blitz with him unless you want to lose your blitz action. ;)
Agree here totally, he is just a great big lug that helps prevent your team from being bullied.

A good tactic is to wander him into the TZs of two ST3 players and make them either dodge away, or commit 2 assists (and you can use that space elsewhere).

Guard is key, as you don't have to activate him to use it.

Posted: Wed Feb 06, 2008 3:52 am
by BloodBowlGuy
I use my ogre to just get in the middle of everything, the more in the middle he is the better. Gives my lineman the help they need to mantain the line and other players are worried about the ogres ST, even if you dont block.