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Snot double skill for Waterbowl

Posted: Tue Jan 29, 2008 1:42 pm
by sann0638
OK, my ogre team for the waterbowl -
4 ogres, 11 snots, 4 RR, 1coach, 1cheerleader, 2 FF.

One of the skill packages is 4 skills and 2 double skills.

I'm taking break tackle on the 4 ogres, and leader on a snot. What should the other double be? So far I've considered kick and Hail Mary. Any other thoughts?

Ta,
Mike

Posted: Tue Jan 29, 2008 1:43 pm
by stashman
WRESTLE!!!!

So you can easily foul the prone opponent!!!

Posted: Tue Jan 29, 2008 2:32 pm
by Leipziger
Block on an Ogre will prove useful for you, I reckon.

Posted: Tue Jan 29, 2008 2:35 pm
by sann0638
Fouling? Sounds ungentlemanly to me :D

And I tend to like 4 mobile ogres - suits my playing style.

M

Posted: Tue Jan 29, 2008 3:11 pm
by Leipziger
sann0638 wrote:Fouling? Sounds ungentlemanly to me :D

And I tend to like 4 mobile ogres - suits my playing style.

M
Leap, perhaps :wink: ?

Posted: Tue Jan 29, 2008 4:08 pm
by polarbear
I'd like my Ogres to be mobile too! But Bonehead soon puts paid to that! :lol: :cry:

Posted: Tue Jan 29, 2008 4:12 pm
by polarbear
My thought is BLOCK on the Snot. Now weres my penny! :wink:

Posted: Tue Jan 29, 2008 4:16 pm
by fire olli
Not enough Ogres.

5 Ogres
9 snots
3 re-rolls
1 fan factor.

and for your snotling skill, Guard.

Posted: Tue Jan 29, 2008 4:48 pm
by PubBowler
fire olli wrote: and for your snotling skill, Guard.
Nice idea, just be wary of the counter punch.

I'd maybe stick with the safe choice of Dirty Player.

Posted: Tue Jan 29, 2008 5:56 pm
by sann0638
olli - I tend to think the extra reroll is more useful. but maybe with the leader one anyway, hmmm. possibly a good thought.

i sometimes run out of snotlings to carry the ball with 5 ogres.

Posted: Tue Jan 29, 2008 6:12 pm
by PubBowler
Just thinking about the skill sets for WaterBowl.

Are yo not tempted by a AG3 Ogre or a AG4 Snotling as ball carriers?

Posted: Tue Jan 29, 2008 7:02 pm
by sann0638
Little bit, but I was thinking with the snots they tend to get wiped, so having an individual skill (such as AG4) makes them more of a target. Leader, Hail Mary they can hide a bit more. Worth thinking about tho.

Would not use an ogre as a ball carrier, as I tend to get within 6 or so squares then just peg it.