Semi-Developed DE Runners, Next skills
Posted: Fri Feb 15, 2008 1:00 pm
Doubles on a DE Runner, is there really anything in the Strength worth getting? Strong Arm?
This is my team:
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1-Witch Elf 7 3 4 7 Frenzy, Dodge, Jump Up, Block, Tackle, Side Step
2-Witch Elf 7 3 4 8 Frenzy, Dodge, Jump Up, +1 AV, Block, Pro, Tackle
3-Blitzer 7 3 4 8 Block, Mighty Blow, Dodge, Tackle
4-Blitzer 7 3 4 8 Block, Dodge, Mighty Blow
5-Blitzer 7 4 4 8 Block, +1 ST
6-Blitzer 7 3 5 8 Block, Dodge, +1 AG, Leap
7-Runner 7 3 4 7 Dump Off, Nerves of Steel, Pass, Sure Hands
8-Runner 7 4 4 7 Dump Off, Pass, Nerves of Steel, +1 ST
9-Lineman 6 3 4 8 Kick, Wrestle
10-Lineman 6 3 4 8
11-Lineman 6 3 4 8
12-Lineman 6 3 4 8 Wrestle
13-Assassin 7 3 4 7 Shadowing, Stab, +1 MA
14-Assassin 5 3 4 7 Shadowing, Stab, Block, -1 MA
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#7 has just rolled doubles for his next skill up.
Wondering if Strong Arm is worth it, to develop him into a long range thrower, and give #8 Leap and Dodge to put him in the back field with #6
One thing to note this team has no Team rerolls, and will have no Team rerolls.
#8 is 5 points from 51 SPP and #6 is 7 SPP away from 51 SPPs
Suggestions. (Yes I know #14 should be let go, and I been waiting for him to die, but I currently don't have the funds to replace him, since I been rolling 1s and 2s on the Winnings rolls, and Spiral expenses have been eating them.
This is my team:
--------------------------------------------------------------------------------------
1-Witch Elf 7 3 4 7 Frenzy, Dodge, Jump Up, Block, Tackle, Side Step
2-Witch Elf 7 3 4 8 Frenzy, Dodge, Jump Up, +1 AV, Block, Pro, Tackle
3-Blitzer 7 3 4 8 Block, Mighty Blow, Dodge, Tackle
4-Blitzer 7 3 4 8 Block, Dodge, Mighty Blow
5-Blitzer 7 4 4 8 Block, +1 ST
6-Blitzer 7 3 5 8 Block, Dodge, +1 AG, Leap
7-Runner 7 3 4 7 Dump Off, Nerves of Steel, Pass, Sure Hands
8-Runner 7 4 4 7 Dump Off, Pass, Nerves of Steel, +1 ST
9-Lineman 6 3 4 8 Kick, Wrestle
10-Lineman 6 3 4 8
11-Lineman 6 3 4 8
12-Lineman 6 3 4 8 Wrestle
13-Assassin 7 3 4 7 Shadowing, Stab, +1 MA
14-Assassin 5 3 4 7 Shadowing, Stab, Block, -1 MA
--------------------------------------------------------------------------------------
#7 has just rolled doubles for his next skill up.
Wondering if Strong Arm is worth it, to develop him into a long range thrower, and give #8 Leap and Dodge to put him in the back field with #6
One thing to note this team has no Team rerolls, and will have no Team rerolls.
#8 is 5 points from 51 SPP and #6 is 7 SPP away from 51 SPPs
Suggestions. (Yes I know #14 should be let go, and I been waiting for him to die, but I currently don't have the funds to replace him, since I been rolling 1s and 2s on the Winnings rolls, and Spiral expenses have been eating them.