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Fool for a DE coach
Posted: Wed Mar 12, 2008 2:22 pm
by zephard
Ok recently I started a second DE team besides my Nuffles Blessed (the one with no TRRs).
Well this team went totally the other way, with 4 blitzers 7 linemen, 2 RR and 10K to save for the APO. (My guys need one asap, due to Nuffle loving me.) First game lost a Blitzer to old man Death.
Well get 3 linemen to skill up, first one gets Wrestle, the other two both rolled +1 AG. I took it, reason I am calling myself a fool. Thats all the skills on the team, well one of the +AG just got his second skill. How to progress these guys?
Its like, I know that eventually I will get 2 witches, another Blitzer and 2 Runners, and later 2 Assassins, this is a never ending league.
I started this team to try and learn how to develop the linemen, since I didn't in other elf teams and have suffered for it.
Posted: Wed Mar 12, 2008 2:45 pm
by mattgslater
Get 'em both Leap! Then one can go for Block and the other for Sure Hands.
Posted: Wed Mar 12, 2008 3:01 pm
by Craigtw
My initial reaction would be to get skills like Block and Dodge to increase their survivability, but then again elves do survive longer by not allowing their opponents to get comfortable, so I could see Mattgslater's point.
Honestly, I think I would still opt for dodge on both of them as it will increase their survivability, as well as allow them those rerolls when they need them (yes even an AG5 can fail dodge rolls!

)
Leap would be an excellent third skill choice, and let's face it - with AG5, these boys could get more SPPs without too much trouble! It's not like we are talking about a Saurus here!
Posted: Wed Mar 12, 2008 3:20 pm
by zephard
I know about AG 5 still failing dodges, I think I might be the King of failing, with AG 5 dodger.
I understand the Leap. But develop one into a cage attacker? The other into a ball retriever?
Posted: Wed Mar 12, 2008 4:05 pm
by whitetiger
Definately Leap on both. when you're on offense, you leap both of them down one side line and bust a hole on the other. You'll have at least 4 players in their backfield so fast they can't react. Then threaten a run toward the hole you busted. They can't cover everything.
On defense, you can go one of two ways, depends on if you're playing an agility team or a slow basher team. Against agility, you can leave the two 5 AG guys in your backfield to try for interceptions or against either AG or basher teams, you can leap these guys into the other side's backfield and disrupt their offense. You won't have to break a cage because you can stop them from forming one in the first place. I tend to do option B. I get these guys in their backfield and intercept the ball 6 squares from a TD. I do it against both AG teams and Bashers. My defense is a good offense. My philosophy is when I kick the ball, I'm in total offense mode, I just have to get to the ball before they do.
Posted: Wed Mar 12, 2008 4:12 pm
by plasmoid
Dodge dodge dodge.
Makes 'em live longer.
On will even serve somewhat like leap:
Heck, you dodge into 3 tacklezones on a 4+, with your built in reroll that's not a bad "leap".
Cheers
Martin
Posted: Wed Mar 12, 2008 4:50 pm
by whitetiger
With leap on offense and 5 AG, they're going to be scoring so many TDs they'll get as many SPPs as you want them to have.
Posted: Wed Mar 12, 2008 5:05 pm
by Craigtw
whitetiger wrote:With leap on offense and 5 AG, they're going to be scoring so many TDs they'll get as many SPPs as you want them to have.
That's some pretty wishful thinking! Of course, your opponent will be totally powerless to do anything about it, and will not make any attempts to block these super agile elves!

Posted: Wed Mar 12, 2008 5:47 pm
by whitetiger
Your opposition will definately go after these two. That's why you crash the other side of the line as well. Give your opponant more than enough to think about. don't just stick these two out there by themselves, not until after they have a couple more skills anyway. That's asking to get hurt. But, you get these two down one sideline, crash through the opposite wide zone with a couple more, then threaten the run through that hole, well, your opponant is going to have his hands full.
Another way to protect them is to send everybody down field on post patterns, from both wide zones. (For you folks that don't know american football terminology, that's when a catcher runs down a sideline and then angles toward the opposite corner of the field) You end up with a clump of players in the middle of their backfield. You can put a sort of cage around your 5 AG guys.
Posted: Thu Mar 13, 2008 12:20 am
by Cramy
I'd develop one with Leap, Strip Ball, Wrestle.
The other one I'd go Dodge, Block. Then if you play against lots of passing teams, Pass Block. If you play against lots of bash, Leap.
I played 20 games with my DEs, and I didn't get one AG increase. You get two in one game. Lucky you ...
But we played a Chaos Cup (that I won) and I ended-up with two players with Hypnotic Gaze. AG4, Hypnotic Gaze, and no negatrait, is sick. We're not going to do that again anytime soon.
Posted: Fri Mar 14, 2008 5:23 pm
by Aliboon
I'd go with Cramy here. 1 cage buster and one as an all-round utility guy. I might go for sure hands though after blodge, gives you a ball retrieiver when you've broken the cage.
Posted: Fri Mar 14, 2008 5:35 pm
by dwarfrunner
I would also agree with Cramy, except that my one cage breaker, I would give him Juggernaut instead of Wrestle. I just fon't like it when my elves are lying on the ground, and Juggernaut counters Block similar to Wrestle without having to leave yourself prone to that pending boot from the opposing coaches foul
Posted: Fri Mar 14, 2008 6:31 pm
by Marlow
dwarfrunner wrote: him Juggernaut instead of Wrestle. I just fon't like it when my elves are lying on the ground, and Juggernaut counters Block similar to Wrestle without
Since there Elves, would Juggernaut not be a double skill for them?
Posted: Mon Mar 17, 2008 2:30 am
by Cramy
Marlow wrote:dwarfrunner wrote: him Juggernaut instead of Wrestle. I just fon't like it when my elves are lying on the ground, and Juggernaut counters Block similar to Wrestle without
Since there Elves, would Juggernaut not be a double skill for them?
Yes, doubles. And Juggernaut isn't quite as effective. If the ball carrier has Sure Hands, then converting the both down into a push-back won't buy you anything.
Juggernaut and Frenzy would be OK. But you need a double and an additional skill. And for DEs, there are better doubles to take (Mighty Blow and Guard).
Juggernaut on a Witch Elf is pretty good I hear (have not rolled any doubles on my Witches, so never tried it), but you don't necessarily want the Witch Elf in the middle of the cage.
Posted: Mon Mar 17, 2008 11:54 am
by fen
whitetiger wrote:Your opposition will definately go after these two. That's why you crash the other side of the line as well. Give your opponant more than enough to think about. don't just stick these two out there by themselves, not until after they have a couple more skills anyway. That's asking to get hurt. But, you get these two down one sideline, crash through the opposite wide zone with a couple more, then threaten the run through that hole, well, your opponant is going to have his hands full.
Not really, I'd just smash the two leaping players into the dirt and simply man mark the other guys. My priority is to eliminate AG5 Leap players ahead of anything else, especially if they don't have Block or Dodge. I'm not going to be worried about normal Elf players when there are 110K linemen without Block to crush.
Get basics on these guys first, Block for certain as you might as well paint "Hit me" on them right now.