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TV1.1M Chaos with Skills
Posted: Tue Mar 18, 2008 2:35 am
by ClayInfinity
Hi,
Am playing in a Res tournament and am keen to use my new
Chaos team.
Its a 1.1M tourney and regular skills can be bought...
So I am thinking:
4 Chaos Warriors (2 with block, 1 with Claw, 1 with Leader)
8 Beastmen (1 with Extra Arms)
2 Rerolls
As much as I want to use the Mino figure, a Big Guy is too unreliable and at $150K its expensive.
Essentially, the CWs will be the driving force of the team and the Beastmen will be speed bumps...
Any thoughts, pro's or con's?
Cheers
Clay
Posted: Tue Mar 18, 2008 5:05 am
by tenwit
My thought is that CWs can't get Leader as a regular skill. In its place I'd put Sure Hands on someone. Picking up always costs (me) a reroll...
Can you not put two skills on one player? I'd put Claw and Block on the same CW, if possible.
Posted: Tue Mar 18, 2008 5:08 am
by Marlow
As nice as Leader is I would have though more Block or Guard would help.
I would propably take Mighty Blow over Claws as it helps against the Low AV teams, where as claws does nothing against AV 7 Elves & Skaven.
Posted: Tue Mar 18, 2008 5:14 am
by ClayInfinity
tenwit wrote:My thought is that CWs can't get Leader as a regular skill. In its place I'd put Sure Hands on someone. Picking up always costs (me) a reroll...
Can you not put two skills on one player? I'd put Claw and Block on the same CW, if possible.
Yes, I think you can double skill, but I am not sure I am keen to put all my eggs in one basket...
And the Extra Arms beastman is the ball picker-up guy... but I wasnt aware Leader wasnt available to CW's... with 2 RR's I think its a necessity and hence may give it to a beastman instead.
Marlow wrote:I would propably take Mighty Blow over Claws as it helps against the Low AV teams, where as claws does nothing against AV 7 Elves & Skaven.
Thats a good point... MBlow may be best all round... will suss out the races of the competition. We're expecting around 20 players, so there will be diversity and hence I presume some low AV teams.
Posted: Tue Mar 18, 2008 7:06 am
by Andromidius
Leader is a Passing Skill, hense why the Chaos Warriors (and Beastmen) can only get it on a Double.
~Andromidius
Posted: Tue Mar 18, 2008 7:25 am
by ClayInfinity
Andromidius wrote:Leader is a Passing Skill, hense why the Chaos Warriors (and Beastmen) can only get it on a Double.
~Andromidius
Ooh, is it?
OK.. will rethink that. You can take doubles, but the cost may not be worth it.
Posted: Tue Mar 18, 2008 1:54 pm
by mattgslater
Of course the cost is worth it! It's a half-price TRR!
Posted: Tue Mar 18, 2008 11:49 pm
by BloodBowlGuy
Extra Arms is good for catching the ball. Big Hand is good for picking up the ball. Sure Hands is always good for picking up the ball and/or not losing the ball to strip ball.
Posted: Wed Mar 19, 2008 12:46 am
by tenwit
Extra Arms is also good for picking up the ball. Big Hand doesn't help most of the time, in fact it's very rarely of use to a Chaos team. Much more useful for teams that expect people to be standing nearby when they grab the ball (Skaven and Chaos Pact).
Posted: Wed Mar 19, 2008 12:58 am
by ClayInfinity
tenwit wrote:Extra Arms is also good for picking up the ball. Big Hand doesn't help most of the time, in fact it's very rarely of use to a Chaos team. Much more useful for teams that expect people to be standing nearby when they grab the ball (Skaven and Chaos Pact).
Yes, Extra Arms is +1 to pickup, pass and catch. Hence its a generalist skill. Sure Hands is used once in the pick up but does prevent the strip. Big Hand is great for picking up in Zones but does nothing else.
I find Extra Arms is good because it effectively gives you AG4 for ball movement (passing and catching). Two Extra Arm beastmen are great!
Posted: Wed Mar 19, 2008 7:35 am
by SteffenS
Extra arms doesnt help passing. It "only" gives +1 to pickup, catch and intercept NOT pass.
Still its a good skill once a couple of warriors and beastmans have block. In this tourney EA is a good deal IMO.
Posted: Wed Mar 19, 2008 2:19 pm
by PubBowler
I would take Sure Hands over Big Hand or Extra Arms in a tournie team.
To much Strip Ball about IMO.
If you have doubles available the Leader on a CW isn't a bad choice (better than a Beastman as he is more durable).
I favour Block over Claw but you might want to think about Frenzy on a Beastman to threaten Blodgers and effect your opponents tactics. [/i]