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Playestyle wise, whats the opposite of Orcs?
Posted: Thu May 01, 2008 7:51 pm
by studderingdave
i just finished converting my Orc team, The Kween City Krumpers, and im in the mood for a second team that plays differently then my normally "smash everything" orc team. i would think the obvious pick would be something elven, but im still new to BB so ill leave that to the vets.
any help?
Posted: Thu May 01, 2008 7:54 pm
by Der_Doodle
Woodelfs, Highelfs, Pro-Elfs, Skaven for example.
Basicly all non bashy teams that are more suited for an Passing game
Posted: Thu May 01, 2008 8:21 pm
by FischerKing
Mainly woodelves, highelves and pro elves. Skavens too, but they are more reliant on some bashing like the orcs. Same story with darkelves, but the low movement might make them feel a little like the orcs. Woodelves would be the team furthest apart I would say, because of the agility and high movement as strenghts, and the cost + low armor as weaknesses.
Posted: Thu May 01, 2008 8:50 pm
by studderingdave
i thought wood elves would be the furtherest from orcs. would the treeman be a good investment or do wood elf players find him not that good?
Posted: Thu May 01, 2008 9:25 pm
by FischerKing
I like my trees, but in general I have been pretty lucky with their increases (one has Str 7 MA 3, Guard, another has a claw from winning the chaos cup, and I have had 2 Ma 4 Blodge breaktackle trees on fumbbl)

The thing he does is to save elves. AV 10 Str 6 is very nice to put on the line instead of Str 3 av 7, when you face hard hitting teams. If he after that can go in the tacklezones of some blackorcs, longbeards or whatever, its all worth it, it will make space. Its really great if you roll a 10 on his increase, as the movement negates one of his negatraits and pretty much forces the other team to mark him with something, as he will approach their cage if they dont. I took the Str 7 on the one tree because it makes him really unique and the other coaches pays alot of attention to him (and thats perfect) but Im convinced block is a better option for double 6.
Posted: Thu May 01, 2008 9:56 pm
by studderingdave
so what would be a good 100 TV team for wood elves if i was to focus on pure passing and running it out?
Posted: Thu May 01, 2008 10:08 pm
by tenwit
I'd say that even further from the orc style of play would be Underworld or Halfling. Elves do have one major thing in common with orcs.. they win games.
Posted: Fri May 02, 2008 1:12 am
by Storch
To the original posters question, I had a completely different answer: Dwarves.
Orcs can be played like seventeen different ways depending on your own personal style. Dwarves only have one real path to winning and that's about it.
Posted: Fri May 02, 2008 7:50 am
by studderingdave
ill prolly do dwarfs at some time simply becuase of the deathroller, that thing is cool as hell. i know i prolly couldnt fit it in a 100 tv team, but i would just like to run one to see what it does.
ultimatly i want 3-4 teams, but im happy with my orcs right now until i find something i really want to get into.
Posted: Fri May 02, 2008 7:53 am
by Der_Doodle
I would play woodelfs without a tree (atleast at the beginning) Tree = Bashing = abit of orcish
So as a startup:
2 Wardancers
9 Lineman
2 Rerolls
Posted: Fri May 02, 2008 8:14 am
by Andromidius
Catchers win game for Wood Elves, in my experience. At least two are needed.
~Andromidius
Posted: Fri May 02, 2008 11:17 am
by FischerKing
Der_Doodle wrote:I would play woodelfs without a tree (atleast at the beginning) Tree = Bashing = abit of orcish
So as a startup:
2 Wardancers
9 Lineman
2 Rerolls
Good lineup really. I started most my Lrb5 teams that way. First purchase is an apoth and then a tree to get the number of cas against my team down. Catchers winns games but they are easy to build, so I take them later on.
Posted: Fri May 02, 2008 11:34 am
by PubBowler
FischerKing wrote:Der_Doodle wrote:I would play woodelfs without a tree (atleast at the beginning) Tree = Bashing = abit of orcish
So as a startup:
2 Wardancers
9 Lineman
2 Rerolls
Good lineup really. I started most my Lrb5 teams that way. First purchase is an apoth and then a tree to get the number of cas against my team down. Catchers winns games but they are easy to build, so I take them later on.
Definitely take the Catchers late but you might consider starting with a tree & one less WD. Especially in a bashy league.
Saves lives from the get go, helps balance a slow to skill player with one that is very fats to skill.
Lots of pre LRB5 wood elf teams started with only 1 WD and enjoyed considerable success.
Posted: Fri May 02, 2008 12:33 pm
by whitetiger
The thing about Elves, any elf, is that they are all ball handlers. Any one of them can pick up the ball and throw it or catch it. So starting with catchers or throwers is not as critical as on an Orc team, or any bash team, really. Just keep your skill ups balanced across the board instead of having just one or two score all the TDs. That way, when one dies, you don't lose the only player on your team with SPPs.
Posted: Fri May 02, 2008 3:22 pm
by Podfrey