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Dark Elf Runner

Posted: Fri Jun 13, 2008 10:34 am
by stashman
I have heard diffrent opinions on the DE Runner but when I use him as a Dump-Off player I have managed to outplay the opponent in the last game.

Dump-Off, Pass, Nerves of Steel makes him a great player. Now I think I need catch on atleast 2 players so I have greater chance to catch the ball.

I have to say that I am impressed with that kind of gaming style.

Posted: Fri Jun 13, 2008 11:59 am
by Bathoz
My issue is that he's still an AV 7 player. And putting him out there to be blitzed is just asking for trouble.

Posted: Fri Jun 13, 2008 1:10 pm
by PubBowler
Bathoz wrote:My issue is that he's still an AV 7 player. And putting him out there to be blitzed is just asking for trouble.
You don't make hi any easier to blitz than any other ball carrier.

If it should happen it gives you an extra safety net.
And something else for your opponent to think about.

Most people would use A Block/Dodge player as there ball carrier.
Doesn't mean you let the non-Block non-Tackle opponents have a free shot.

Posted: Fri Jun 13, 2008 3:59 pm
by stashman
PubBowler wrote:
Bathoz wrote:My issue is that he's still an AV 7 player. And putting him out there to be blitzed is just asking for trouble.
You don't make hi any easier to blitz than any other ball carrier.
Yes still paly him safe but Strip Baller and Wrestlers will be off getting the ball. I think Dump-Off will be superior with the new DE team when all learn to use them properly.

Posted: Sat Jun 14, 2008 2:35 am
by zephard
Well I have ran my Nuffles Blessed (the DE without rerolls) and I am very pleased with my two runners, who work quite well in tandom.

The first skills I gave them was Pass and NoS. After that, it made most single cage breakings a joke, now I run a lot of loose cages rather than the hard cage, with my other runner within the dump off.

As far as ye all screaming about him being AV 7, sorry, but my guys have never had a problem with that, and the only place I play is in a "inifinite" league and so far they have lasted better than some of my other players.

Posted: Sat Jun 14, 2008 11:39 pm
by grampyseer
You shouldn't PLAN on him being hit. What it does for you, is provide insurance against the 5+ dodge, 1/2 dice block causing your offense to crumple.

He can be pretty useful, but don't use him as a tackling dummy.

If your opponent expects a dump off, he'll have to commit more defenders to marking receivers before he throws the blitz......which is good, as it could make him roll MORE DICE before he gets to the crucial action.

It's been said many times before: Any time your opponent is reacting to you, you're a step ahead.

I think that Dump-off can take your offense to a place where there's an "extra step" of reacting that your opponent has to do.

Posted: Sun Jun 15, 2008 7:36 am
by stashman
Even against a wood elf wardancer with strip ball, I am safe :D

Posted: Sun Jun 15, 2008 1:30 pm
by Bathoz
My thoughts were more along the line of "build him like a ball carrier" as opposed to "build him to be the best dump off guy he can be".

Posted: Mon Jun 16, 2008 2:05 am
by zephard
Bathoz wrote:My thoughts were more along the line of "build him like a ball carrier" as opposed to "build him to be the best dump off guy he can be".
Don't build him as "best dump off guy" but a good Thrower, that way when most of the game is spent not blitzing your Runner, but trying to mark all the recievers for the dump off, your real TD scoring people can get in range and next turn catch the ball and run it in. A runner is great, thats what I use my blitzers and linomen for, to catch and run the ball into the endzone.

Posted: Mon Jun 16, 2008 9:49 am
by PubBowler
I prefer Accurate or Pass over NOS for a first skill on my one Runner.

Just as good against a lone tackle zone but better at throwing longer passes.

As I only have one I don't miss the boost to catching.

Posted: Mon Jun 16, 2008 11:55 pm
by SillySod
Leader? I like lots of the development options but having one purely to have that leader skill seems good on a team that is low in RR.

Posted: Sat Jun 21, 2008 3:49 pm
by whitetiger
I develope my Runner as a passer. Hence, first skill is pass, then dodge, then accurate. But then, I run a short pass offense. Lots of option plays. Actually, every play is an option play. But, I have seen the runner used as a runner and given pass, NOS, and done very well. Hard to stop.

Posted: Tue Jun 24, 2008 10:14 pm
by Jural
The runner sucks. He is an AV 7 piece who carries around 10k in skill bloat in case he gets hit. With Dark Elves, your Blitzer is almost always a better ball carrier, and you can't afford to have players who only play offense and not defense.

I finally chose a runner on my team and he is doing OK, but not great. I used DUmp-Off once, when a failed pass bounced back into his hand and he got blitzed the next turn! It worked and that was cool. So my experiences aren't ALL bad :)

Posted: Wed Jun 25, 2008 12:32 pm
by zephard
Everyone seems to focus on the AV7 a lot, am I missing something, or does it seem hypercritical?

AV7, also MA 7, with Passing Skills open, how is this bad?

Maybe people seem to have a problem with then title "Runner" maybe he should be called, Dark Elf Player Who Can Take Passing Skills, maybe that will make people feel better about him.

Posted: Wed Jun 25, 2008 1:12 pm
by wesleytj
It all depends on how you use em. I like to give sure hands, dodge, and accurate. Sure, Blitzers can be good ballcarriers, but these guys are good too, and you can specialize them for Sure Hands and such, without diluting your blitzers from their main job.