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Lizardmen and Kick
Posted: Fri Jul 04, 2008 3:15 pm
by Quadrasonic
Under what circumstance, if any, would you give the Kick skill to your lizardman team? Which player would you give it to?
Possible answers might include:
The first Skink double other than double 5's or 6's.
The second Skink double after (input favorite skill here)
The third Skink double after (skill) and (skill)
The fourth... well, you get the picture
One of the Saurus after enough of the others have (skill) and (skill) and (skill)
Never, ever, ever........ Ever!
Posted: Fri Jul 04, 2008 5:42 pm
by Subhedgehog
Kick is really useful for a team with a bunch of MA 8 stunty dodgers that can easily swarm a thrower in the backfield. As you should likely have three or more saurus that are back off the line on defence, I'd be tempted to take kick as a second skill on one of your backfield saurus. But it is a hard choice, as Saurus don't skill very quickly without a lot of luck.
Doubles on your skinks should be for dirty player to go along with sneaky git, or the usual suspects.
Posted: Sat Jul 05, 2008 12:09 am
by Storch
My league tends to be be awfully bashy so I put it on the Saurus who got a -AV and wasn't going to be on the line anyway.
Posted: Sun Jul 06, 2008 3:02 pm
by whitetiger
I think kick is a great skill on any team. You can place that ball deep and then race the other guy to the ball with your skinks. Or load up toward one side of the field, kick really short and bum rush it with you sauruses with a skink right behind them.
Posted: Sun Jul 06, 2008 8:34 pm
by mattgslater
It's just that skills come in short supply on Lizardmen. I'd take it no sooner than the #2 skill on the third Saurus or as the #1 on the sixth, whichever comes first.
Posted: Mon Jul 07, 2008 11:26 am
by Quadrasonic
The next Suarus it is, then.