Nurgle in tourney

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
User avatar
fire olli
Super Star
Super Star
Posts: 1193
Joined: Wed Mar 22, 2006 10:40 am
Location: Chorley, Lancashire

Nurgle in tourney

Post by fire olli »

I am going to a tourney at the end of the month and i am thinking of taking Nurgle but i am not sure of the skills.

rules:

1,100,000gp.
Must have at least 1 Fan Factor.
No star players.

Scoring

Swiss scoring 0-32pts

Skills and characteristics

After each game 1or 2 players will be given a skill or a characteristic increase. A player may not gain more than one skill or characteristic, but a player may be given 1 skill and 1 characteristic.

After game one- 2 normal skills
After game two- 1 player +1 ST
After game three- 1 player double
After game four- 1 player +1 AG

I was thinking of:
4 Pestigors
3 warrior
1 beast
4 rotter
2 RR
1FF

Skills: 2 pestigor - Guard or block???
1 beast +1 ST
1 beast breack tackle
1 pestigor +1 AG

Want do you guys think, am i on the right lines or way off track????????

Olli

Reason: ''
Image
Craigtw
Super Star
Super Star
Posts: 983
Joined: Sun Oct 26, 2003 6:06 pm
Location: Canada
Contact:

Post by Craigtw »

The warriors are the best value for your money on the team IMO, with their strength and all the skills that they come with you would be crazy not to max out on them first. They are also essential for shutting don the passing game of any of the more agile and fast teams!

Do not have time to do the math now, but will come back to this later in the day.

Reason: ''
Add me as a friend on Facebook: Spazz Fist
Add me as a friend on Xbox Live: Spazzfist
Craigtw
Super Star
Super Star
Posts: 983
Joined: Sun Oct 26, 2003 6:06 pm
Location: Canada
Contact:

Post by Craigtw »

A shame that you cannot buy skills for your players with the 100K....

But here is what I would suggest:

4 x warriors - 440K
3 x Pestigor - 240K
1 x Beast - 140K
3 x Rotters - 120K
1 x FF - 10K
1 x Cheer - 10K
2 x RR 140K

For the skills I would go with the following:

Round 1 - Extra Arms on one pestigor, Sure Hands on the other
Round 2 - +1 ST on the pestigor with extra arms
Round 3 - Block on the beast
Round 4 - +1 AG on the pestigor with Sure Hands

From the beginning, the pestigor with Sure hands is the one to recieve the ball - the extra arms on the other, will make it easier for him to catch (if you need to pass - don't hinge your whole play on a pass!

Once the pestigor get +1 ST, then a hand off to him in the cage of warriors will make him even harder to put down.

Block on the Beast is a gimme... you have to keep him standing.

Then when you give the other pestigor the +1 AG not only are you able to dodge easily out of trouble and pick up on a 2+ with a reroll, but now you have a viable passing game!

This is what I would go with personally.

Reason: ''
Add me as a friend on Facebook: Spazz Fist
Add me as a friend on Xbox Live: Spazzfist
Post Reply