Need advice for a very strange tournament format

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Mootaz
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Need advice for a very strange tournament format

Post by Mootaz »

I'll be playing in a small tournament with a very strange set of rules and I need your advice on what you'd play in that format.

The format:
TR 110, ressurection
4 skills before the tournament
Now the strange part:
When one of your player goes KO, it is placed in the KO box of the player to the LEFT of you. When one of your players is injured (BH, SI, or dead), it is placed in the RESERVES of the player to the RIGHT of you.
So during the game your players might play for another player and you might get players from other teams. It could be you are playing Dwarves and during the game you get e.g. a Gutter Runner that you can use.

What would you play in that setup?
I'm thinking either a team that does not injure easily (Orcs, Dwarves) and hope for nice player from left and right, or a team like Elves and replace your casualties with players from left and right.

What is your opinion?

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Darkson
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Post by Darkson »

No opinion on what team to take, but that sounds like a laugh!
I might try that one night at the club.

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Post by ngoike »

Well, in theory you would want a team that would pass cheap players, and hope to recieve more expensive players.

Or a team that is hard to KO or injure may be the way to go.

If you took a dwarf team, you would likely lose few players, and players you get passed could help fill in holes on the team. Imagine getting passed an elf lineman or two, or gutter runners or even skinks.

Fragile but speedy teams would seem to have more of a problem. Pass an elf get a zombie type situations would suck.

The last option, take halflings. Buy lots of rerolls and if you get lucky on what you recieve they could be a contender.

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Post by landrover »

ngoike wrote:Fragile but speedy teams would seem to have more of a problem. Pass an elf get a zombie type situations would suck.
Pass an elf? That's too painful for words! You have to swallow miniatures in tournaments now????

:puke: :wink:

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Post by Magictobe »

I would go for teams that are hard to hit. You keep your players and you only get players form your neighbours.

When you are an AG team , a slow hitter will not give you much advantage.

When you are a bashing team you will gain huge advantage in getting a AG 4 player.

I know what I would take.

Fun format BTW (naf sanctioned? :lol: )

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Post by lauth81 »

I like the stunty idea for this (whacky) format.

would be nice to know how sent off secret weapons are handled. gobbos are always fun.

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Mootaz
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Post by Mootaz »

My problem with playing e.g. a Dwarf team in this setup is:
Dwarves need the numbers advantage against teams like Elves. If you don't get the players off the field, you won't win. But your opponent might be getting players from left and right so you don't get the opposing numbers down fast enough. Even 2 Zombies are a pretty good advantage for an Elf team that is down to 7 or 8 players. You can stick them next to Longbeards, etc. and tie these players down. Something you can't do with your normal Lineelves.

So playing Dwarves is cool because you don't give up any players and might be getting nice players from left and right. But your opponent also gets good (or even only mediocre) players to keep his numbers up.

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Post by PubBowler »

Orcs for me.

Hard to injure but not as reliant on the numbers game as Dwarves are.

And will certainly benefit from speed & agility players.

My second choice would be Khemri.

Any AG3 player would be good, imagine an AG4 player...

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Post by mattgslater »

Orcs (get a Troll!)
Undead
Khemri
Necromantic
Humans

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Post by whitetiger »

Orcs. Then if you inherit a wood elf catcher.....

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mattgslater
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Post by mattgslater »

You won't. Nobody'll play woodies in that format.

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Glowworm

Post by Glowworm »

Chaos dwarf.....

keep your dwarves and pass the hobgoblins in exchange for just about any other player! As you are almost certain to get a Quicker/Tougher or more agile player in return .. :)

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