A halfling CAN hurt!
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A halfling CAN hurt!
Hi folks.
Just a question to all other coaches who have been mad enough to have played halfling teams like me in the past.
Unless there has been a change in the rules that I'm not aware of, a halfling coach can throw one of his players, obviously with a treeman, without a turnover when the player fails to land, so long as he does not have the ball.
This means that, in theory, a player without the ball can be thrown to land on an opponent, and even bounce like a ball on more players, therefore knocking down even more opponents. While the halfling thrown certainly has an 'uncertain' future, the result of this is the same as if those opponents had been successfully blocked. This tactic is great to break a cage, and saves a blitz.
I wonder how many coaches have done that, and how successful they have been?
Just a question to all other coaches who have been mad enough to have played halfling teams like me in the past.
Unless there has been a change in the rules that I'm not aware of, a halfling coach can throw one of his players, obviously with a treeman, without a turnover when the player fails to land, so long as he does not have the ball.
This means that, in theory, a player without the ball can be thrown to land on an opponent, and even bounce like a ball on more players, therefore knocking down even more opponents. While the halfling thrown certainly has an 'uncertain' future, the result of this is the same as if those opponents had been successfully blocked. This tactic is great to break a cage, and saves a blitz.
I wonder how many coaches have done that, and how successful they have been?
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- GalakStarscraper
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The problem is the TTM rules ... you cannot throw at an occupied square. So you have to throw at an empty square and then COUNT on an inaccurate pass.
Its all risky, but you are correct that this play can work. I've use TTM to throw 2 dice opponent's choice blocks to see if I could stop certain TDs for my opponents. But I've never tried to delibrately use them to land on someone by change. As soon as I try, I'll roll a 6 for the Pass.
Galak
Its all risky, but you are correct that this play can work. I've use TTM to throw 2 dice opponent's choice blocks to see if I could stop certain TDs for my opponents. But I've never tried to delibrately use them to land on someone by change. As soon as I try, I'll roll a 6 for the Pass.
Galak
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Also, even if you "succeed" in making an inaccurate pass and landing on an opponent, you can't knock more than one off. The halfling doesn't "bounce", and if the opposing player is knocked back into another opposing player, that second player will only be pushed back, with no AV roll.
You need to have a better look at the rules JJB.
You need to have a better look at the rules JJB.
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This is something our league has house ruled, there is no reason you can't throw a team mate to an occupied square... it's darn funny and fits BB perfectly.GalakStarscraper wrote:The problem is the TTM rules ... you cannot throw at an occupied square. So you have to throw at an empty square and then COUNT on an inaccurate pass.
Its all risky, but you are correct that this play can work. I've use TTM to throw 2 dice opponent's choice blocks to see if I could stop certain TDs for my opponents. But I've never tried to delibrately use them to land on someone by change. As soon as I try, I'll roll a 6 for the Pass.
Galak
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- vorner23
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I think it is only in the keeping of BB that players be allowed to target an opposition player with a hurled gobbo or halfling. If you work out the odds it is more likely that the stunty is going to be hurt then the target player. That is unless the target is a stunty too. But then factor in that the chances of missing are not bad either....
My point is that the risk is good enough to allow coaches to throw players at each other.
It is so in keeping with BB that the living rule book should be changed to reflect this. (Incidentally otherwise i think the LRB is the best incarnation to date of the BB rules.)
Of course in your own leagues house rules can be applied. I suggest that everyone does!
My point is that the risk is good enough to allow coaches to throw players at each other.
It is so in keeping with BB that the living rule book should be changed to reflect this. (Incidentally otherwise i think the LRB is the best incarnation to date of the BB rules.)
Of course in your own leagues house rules can be applied. I suggest that everyone does!
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The one problem with that, is that you automatically knock over any player you hit. So that if an Ogre is in range to make a quick pass (short pass after range extension) at your opponent's ball carrier, he'll automatically have a 33% chance to knock the ball out, regardless of anything else. If he picks up Pro it turns to a 44% chance. And the team would still be able to blitz if that failed.
As for throwing at others, I'm all for it. I kept trying that in my halfling games, and kept rolling 6's, I hated it.
So maybe throw at people, except the ball carrier?
Well, maybe you'd figure that Halflings and Gobbos need all the help they can get, but then again Orcs can TTM as well, and it's easier for them to use an Ogre to do it...
So, anyway, I don't know...
David
As for throwing at others, I'm all for it. I kept trying that in my halfling games, and kept rolling 6's, I hated it.

Well, maybe you'd figure that Halflings and Gobbos need all the help they can get, but then again Orcs can TTM as well, and it's easier for them to use an Ogre to do it...
So, anyway, I don't know...

David
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I understand the point you're making and its a fair one.
However, you have to bear in mind that the projectile Halfling or gobbo is almost guarnteed to be hurt in some way. So it is a risk. As for the person throwing the stunty projectile they are only likely to have an AG of 1 (Treemen and Trolls) or 2 (ogres) I'm not sure what the AG of ratogres and minotaurs is, but then they never have stunties in the same team anyway do they?
Add to the fact that the range goes up a band for the thrown team mate it makes a quick pass +0, so it's still done on the basic AG of the thrower. So for an ogre you'll need 5+ to hit the target, at that range the ogre is probably better off belting the ball carrier himself!
The use I envisage is when a run away, TD is about to occur. The player has no other choice but to sail a stunty at the scorer and hope.
Say its a ogre throwing full distance he would only hit on a 6+, scatter on a 4+ and worse than that he would fumble the throw on a 1-3. Thereby probably getting both a turnover and a damaged little guy!
Thats a interesting question..... if you fumble a stunty throw is it a turnover? I know if he lands and hurts himself it is only a turnover if he's holding the ball, but what about an actually fumble of the stunty without the ball? Is that a fumble too?
Hmmmm.
However, you have to bear in mind that the projectile Halfling or gobbo is almost guarnteed to be hurt in some way. So it is a risk. As for the person throwing the stunty projectile they are only likely to have an AG of 1 (Treemen and Trolls) or 2 (ogres) I'm not sure what the AG of ratogres and minotaurs is, but then they never have stunties in the same team anyway do they?
Add to the fact that the range goes up a band for the thrown team mate it makes a quick pass +0, so it's still done on the basic AG of the thrower. So for an ogre you'll need 5+ to hit the target, at that range the ogre is probably better off belting the ball carrier himself!
The use I envisage is when a run away, TD is about to occur. The player has no other choice but to sail a stunty at the scorer and hope.
Say its a ogre throwing full distance he would only hit on a 6+, scatter on a 4+ and worse than that he would fumble the throw on a 1-3. Thereby probably getting both a turnover and a damaged little guy!
Thats a interesting question..... if you fumble a stunty throw is it a turnover? I know if he lands and hurts himself it is only a turnover if he's holding the ball, but what about an actually fumble of the stunty without the ball? Is that a fumble too?
Hmmmm.
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This doesn't work in the exact same ways, because:
a) only halflings and gobbo's have the possibility to be thrown away
b) only ogres and trolls have the throw team mate skill
So, skaven-, chaos- and all those other teams can't do this. It would be very nice by the way, because rat ogres have a AG3 and would make very nice throwers in some kind of way
Greetz
a) only halflings and gobbo's have the possibility to be thrown away
b) only ogres and trolls have the throw team mate skill
So, skaven-, chaos- and all those other teams can't do this. It would be very nice by the way, because rat ogres have a AG3 and would make very nice throwers in some kind of way

Greetz
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Heres something I figured out the other day......*waits for drum roll*
A player getting thrown who doesnt have the ball,fails his landing and goes prone(no injury) can stand up and move in that same turn, is that right?
A player getting thrown who doesnt have the ball,fails his landing and goes prone(no injury) can stand up and move in that same turn, is that right?
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