MA9 Wardancer

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stashman
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MA9 Wardancer

Post by stashman »

Skilled my MA9 wardancer and just got a normal skill choice.

What to take?

Planning on catch (as a 5th catcher) or sure hands (a safe runner, never to be striped from the ball).

The other wardancer has tackle and strip ball.

Four catchers, one is wrestle, dauntless, 2 have nerves of steel (one dump-off) and the last is a lucky one-turner.

Advices please.

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fire olli
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Post by fire olli »

Frenzy or side step

make bigger gaps and keeps him out of danger.

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Magictobe
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Post by Magictobe »

Frenzy or side step would be my call also.

I have a wood elf team in the league I am playing.

My catcher always get block and side step to survive.

One wardancer is the stripp ball guy. The other got side step in my team.

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besters
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Post by besters »

I'd probably go sidestep over frenzy, just to keep him a litte safer.

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Post by mattgslater »

Side Step. Then Tackle, then Shadowing at 51.

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Post by pelle »

Frenzy, at 31 Sidestep

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Post by PubBowler »

pelle wrote:Frenzy, at 31 Sidestep
Ditto

P.S. Surprised that this wasn't the obvious choice.

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Post by whitetiger »

I think I'd go side step first. Then frenzy. Keep him safer longer and let him skill up.

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It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
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Post by Cramy »

Not catch for sure. Sidestep, then Frenzy. Shadowing could be a good 4th skill. But that's still a ways away, so you have time to think about that.

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Post by stashman »

I really don't know how Frenzy can be useful in a non-guard av7 wood elf team?

I didn't said this but: I play orcs, chaos, khemri, necro etc so I don't think I can handle a frenzy ST3 guy.

I took Sure Hands, playing him both safe (as a ballcarrier) and offensive (going over the line into opponents half trying to steal the ball or pick it up when I strip it with the other dancer.)

Thanks for your advices and maybe I get frenzy with the other guy (strip ball/tackle).

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Post by PubBowler »

stashman wrote: I really don't know how Frenzy can be useful in a non-guard av7 wood elf team?
The ease of getting an assist free (catchers are an obvious one) and being within range of a MA9 wardancer makes the edges a very dangerous place for a ST3 guy.

That's a lot of the pitch and a lot of players who have to worry about it.

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Post by whitetiger »

stashman wrote:I really don't know how Frenzy can be useful in a non-guard av7 wood elf team?

I didn't said this but: I play orcs, chaos, khemri, necro etc so I don't think I can handle a frenzy ST3 guy.

I took Sure Hands, playing him both safe (as a ballcarrier) and offensive (going over the line into opponents half trying to steal the ball or pick it up when I strip it with the other dancer.)

Thanks for your advices and maybe I get frenzy with the other guy (strip ball/tackle).
Think Witch Elf. I use frenzy on my witches all the time. It's a matter of thinking the turn out before you move a piece. A couple of preliminary blocks, move a couple of players to set up the witch and pow, there she goes.

I really think side-step would have been more useful to him than sure hands. I have an 8 MA Darkie blitzer that I gave side-step to. Works out great for penetrating the opposition backfield and staying there.

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Post by Magictobe »

I would not have given sure hands. There are enough other ball carriers and the opponents will not have much strip ball.

Side step or frenzy.

Your question about frenzy. I play wood elves in a league. I make sure that catchers get block (to survive) and the side step (to make the chance for the frenzy wardancer to crowd push and stay on the pitch). When you have a lot of side step, you can get the game towards the side lines. Crowd pushing is an effective way to get the amount of opponents with AV 9 of the pitch. You get immediat injury rolls to hurt them and you outnumber them with your AG elfs.

I would go for side step (to survive better) but frenzy as a verry good second.

OK, before opponents in the league will react. All my catchers have blodge and side step but do not have a frenzy wardancer yet.
One wardancer with stripp ball, wrestle and tackle.
Other wardancer with Guard and side step (frenzy would be next skill but we are going to quarterfinal of play offs and need much SPP to get to frenzy)

I have given one of the blodge, side stepping catchers sure hands. When the wardancers have stripped the ball from the others, the sure hands catchers can get balls out of tackles zones without running away with my RR's.

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Post by stashman »

Maybe my ST4 Block, Dodge lineelf will get Frenzy.

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Post by whitetiger »

Oh, yeah. A 4 ST elf with frenzy is beautiful. He can clear running lanes all by himself. I had a Darkie blitzer with that a couple of leagues ago. I hope for that everytime I throw dice for a skill.

Reason: ''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
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