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MA9 Wardancer

Posted: Thu Jul 24, 2008 7:08 pm
by stashman
Skilled my MA9 wardancer and just got a normal skill choice.

What to take?

Planning on catch (as a 5th catcher) or sure hands (a safe runner, never to be striped from the ball).

The other wardancer has tackle and strip ball.

Four catchers, one is wrestle, dauntless, 2 have nerves of steel (one dump-off) and the last is a lucky one-turner.

Advices please.

Posted: Thu Jul 24, 2008 7:23 pm
by fire olli
Frenzy or side step

make bigger gaps and keeps him out of danger.

Posted: Thu Jul 24, 2008 8:29 pm
by Magictobe
Frenzy or side step would be my call also.

I have a wood elf team in the league I am playing.

My catcher always get block and side step to survive.

One wardancer is the stripp ball guy. The other got side step in my team.

Posted: Thu Jul 24, 2008 9:00 pm
by besters
I'd probably go sidestep over frenzy, just to keep him a litte safer.

Posted: Thu Jul 24, 2008 10:23 pm
by mattgslater
Side Step. Then Tackle, then Shadowing at 51.

Posted: Fri Jul 25, 2008 9:31 am
by pelle
Frenzy, at 31 Sidestep

Posted: Fri Jul 25, 2008 10:25 am
by PubBowler
pelle wrote:Frenzy, at 31 Sidestep
Ditto

P.S. Surprised that this wasn't the obvious choice.

Posted: Fri Jul 25, 2008 3:22 pm
by whitetiger
I think I'd go side step first. Then frenzy. Keep him safer longer and let him skill up.

Posted: Fri Jul 25, 2008 4:21 pm
by Cramy
Not catch for sure. Sidestep, then Frenzy. Shadowing could be a good 4th skill. But that's still a ways away, so you have time to think about that.

Posted: Fri Jul 25, 2008 4:50 pm
by stashman
I really don't know how Frenzy can be useful in a non-guard av7 wood elf team?

I didn't said this but: I play orcs, chaos, khemri, necro etc so I don't think I can handle a frenzy ST3 guy.

I took Sure Hands, playing him both safe (as a ballcarrier) and offensive (going over the line into opponents half trying to steal the ball or pick it up when I strip it with the other dancer.)

Thanks for your advices and maybe I get frenzy with the other guy (strip ball/tackle).

Posted: Sat Jul 26, 2008 12:28 pm
by PubBowler
stashman wrote: I really don't know how Frenzy can be useful in a non-guard av7 wood elf team?
The ease of getting an assist free (catchers are an obvious one) and being within range of a MA9 wardancer makes the edges a very dangerous place for a ST3 guy.

That's a lot of the pitch and a lot of players who have to worry about it.

Posted: Sat Jul 26, 2008 4:54 pm
by whitetiger
stashman wrote:I really don't know how Frenzy can be useful in a non-guard av7 wood elf team?

I didn't said this but: I play orcs, chaos, khemri, necro etc so I don't think I can handle a frenzy ST3 guy.

I took Sure Hands, playing him both safe (as a ballcarrier) and offensive (going over the line into opponents half trying to steal the ball or pick it up when I strip it with the other dancer.)

Thanks for your advices and maybe I get frenzy with the other guy (strip ball/tackle).
Think Witch Elf. I use frenzy on my witches all the time. It's a matter of thinking the turn out before you move a piece. A couple of preliminary blocks, move a couple of players to set up the witch and pow, there she goes.

I really think side-step would have been more useful to him than sure hands. I have an 8 MA Darkie blitzer that I gave side-step to. Works out great for penetrating the opposition backfield and staying there.

Posted: Sat Jul 26, 2008 5:38 pm
by Magictobe
I would not have given sure hands. There are enough other ball carriers and the opponents will not have much strip ball.

Side step or frenzy.

Your question about frenzy. I play wood elves in a league. I make sure that catchers get block (to survive) and the side step (to make the chance for the frenzy wardancer to crowd push and stay on the pitch). When you have a lot of side step, you can get the game towards the side lines. Crowd pushing is an effective way to get the amount of opponents with AV 9 of the pitch. You get immediat injury rolls to hurt them and you outnumber them with your AG elfs.

I would go for side step (to survive better) but frenzy as a verry good second.

OK, before opponents in the league will react. All my catchers have blodge and side step but do not have a frenzy wardancer yet.
One wardancer with stripp ball, wrestle and tackle.
Other wardancer with Guard and side step (frenzy would be next skill but we are going to quarterfinal of play offs and need much SPP to get to frenzy)

I have given one of the blodge, side stepping catchers sure hands. When the wardancers have stripped the ball from the others, the sure hands catchers can get balls out of tackles zones without running away with my RR's.

Posted: Sun Jul 27, 2008 11:37 am
by stashman
Maybe my ST4 Block, Dodge lineelf will get Frenzy.

Posted: Sun Jul 27, 2008 1:06 pm
by whitetiger
Oh, yeah. A 4 ST elf with frenzy is beautiful. He can clear running lanes all by himself. I had a Darkie blitzer with that a couple of leagues ago. I hope for that everytime I throw dice for a skill.