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Werewolf Skill up.
Posted: Sat Aug 02, 2008 1:09 pm
by Der_Doodle
Hi there.
I got a Werewolf who gained +ST on first skill.
And now on the 2nd skill up he rolled (5,5).
Should i take Movement, AV, or maybe Mightyblow or are there any other good choices?
Posted: Sat Aug 02, 2008 1:20 pm
by duttydave
Mighty Blow works brilliantly on a Werewolf. Combined with the Claws he has already got means breaking armour on a 7.
In our last league we had a Necro player with a MB Werewolf. It was a real nightmare to play against.
Posted: Sat Aug 02, 2008 1:25 pm
by stick_with_poo_on_the_end
Mighty Blow,
DONT even think about anything else!
Posted: Sat Aug 02, 2008 1:44 pm
by stashman
Juggernaut (get that extra block when you blitz with ST4 thats great)
Posted: Sat Aug 02, 2008 2:17 pm
by SillySod
Mighty blow, the extra move is neat but not nearly as neat as the beatdown you'll inflict with St4, claw, mighty blow.
Posted: Sat Aug 02, 2008 3:53 pm
by Andromidius
To add to the chant, Mighty Blow for sure.
Just make sure he gets Block with his 3rd skill up.
~Andromidius
Posted: Sat Aug 02, 2008 4:12 pm
by whitetiger
I had a Mighty Blow Werewolf on my Necro team in the last league. You won't regret it. He can take out a BOB or Mummy in a heartbeat. And mine was only ST 3. With your ST 4, you'll be clearing the field by the end of the first half.
Posted: Sat Aug 02, 2008 6:09 pm
by wolfie 81
i played necros in our last league and had werewolf with mightyblow as his first skill , it is a really good skill that works well with claws and will get you more spps .
my wolf finished the league with mighty blow, block , dodge, tackle . he finished with most spps in the league aswell! (had a couple of lucky mvps)
(12 game league)with +st your wolf will be awesome

Posted: Sat Aug 02, 2008 7:05 pm
by Der_Doodle
ok i picked MB

So i hope i get fast the next skill up for Block.
and then lets see where the developement may end
Posted: Sun Aug 03, 2008 8:32 pm
by whitetiger
Yep, when he gets to 31, give him block. But right now, you'll be breaking everybody's amour on a 7+. That's wicked. Makes it breaking armour 50% of the time. When you roll high enough to break armour without using Mighty BLow, you can use it on the injury roll. You'll be taking people off the field a lot.
Posted: Sun Aug 03, 2008 9:04 pm
by DDogwood
I would have said Juggernaut too, although Mighty Blow is also a good choice. The nice thing about Juggernaut is that it helps to make up for the lack of Block when you're blitzing.
Posted: Tue Aug 05, 2008 1:05 pm
by necromancer
I had a ag+, mighty blow, block, pile on Werewolf....for one game...
I also had 2 other mighty blow WW that season and a mighty blow, pile on, tackle, jump up, dauntless wight
I had fun
Posted: Tue Aug 05, 2008 10:56 pm
by Jural
Ok, Mighty Blow is an awesome choice, but I'd also consider +AV. Werewolves are relentlessly hunted and targeted, and only have a 50/50 roll protecting them. AV 9 is not a bad choice. The extra MA is not so important, and most doubles skills aren't that exciting for him (aside from MB.)
Personally, I'd go Mighty Blow unless I planned on playing the team another 30 games or so, then the AV 9 is likely worth it.
Posted: Wed Aug 06, 2008 2:32 am
by whitetiger
I think if he gets lucky enough to roll double 5s again +AV would be a good thing. But right now, Might Blow would be the best choice.
Posted: Thu Aug 07, 2008 10:33 am
by necromancer
av9 would only be good in a league without much claw.