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ST4 AG 4 Amazon Blitzer development questions
Posted: Thu Aug 14, 2008 9:17 am
by Ulrikk
In our local perpetual LRB5 league I've just started a new amazon team, the Ululu Avengers. Now I've struck pay dirt with one of my blitzers who got +ST and +AG as her first two skill ups!
I'm a bit concerned about the longevity of this priority target... I'd really wish those two increases had been on seperate blitzers... But nevermind. She is two SPP from her next skill up, so the question is: what skills should I take? I'm pretty tempted to take frenzy...
Oh, and how do I keep her alive?
Posted: Thu Aug 14, 2008 9:38 am
by lesya
if you want to keep she alive frenzy isn't a good solution...
for all amazon blitzer I prefer Guard... always...
Posted: Thu Aug 14, 2008 9:54 am
by Tante Kaethe
A ST4/AG4 Blodger - that's one nice player

!
I assume that on offense she'll be running the ball and on defense she'll be making most of the Blitzes so I wouldn't recommend Guard (although Guard usually is the best pick for an Amazon blitzer).
I'd take Mighty Blow, I think she'll be able to make the best use out of it. And removing the opposition from the pitch can be a good way of self-defense too

...
Cheers
Tante Käthe
Posted: Thu Aug 14, 2008 10:24 am
by Der_Doodle
Pray for a Double and take Sidestep

Else Mighty Blow sounds reasonable
Posted: Thu Aug 14, 2008 11:03 am
by Andromidius
Ditto on Mighty Blow or Sidestep. Or +1AV.
~Andromidius
Posted: Thu Aug 14, 2008 11:13 am
by stashman
Normal = Fend
Double = Side Step
10 = +AV
11 = +AG (or not!?)
12 = +ST A dream (and a constantly fouled player)
Posted: Thu Aug 14, 2008 11:33 am
by plasmoid
I like stand firm for a player like that.
Posted: Thu Aug 14, 2008 12:16 pm
by lesya
stand firm only after a Guard....
I don't like fend on a positional like that...
if you don't like guard... M.B.
Posted: Thu Aug 14, 2008 2:23 pm
by stashman
I have Stand Firm on players that I can "sacrifice" to help the others. Often high AV and with Guard.
A player that I really wanna have for a longer term, stay out of trouble and be the player with the skills, doing magics!
Don't tie up a ST4/AG4 player against strong teams with tackle (orc, chaos, dwarf etc.)
Posted: Thu Aug 14, 2008 2:35 pm
by bouf
For me, Tackle or Strip Ball
Use the Strength and mobility to disposess your opponent of the ball!
Watch him cry too! Its awesome!
http://www.brisbane.bloodbowlleague.com ... pl&pid=178
I took frenzy on my +ST/+SG blitzer and regretted it, Tackle would have been better!
Posted: Thu Aug 14, 2008 4:44 pm
by mattgslater
I'd take Tackle w/ ST4, unless I rolled doubles. Then it would be Leap.
Posted: Thu Aug 14, 2008 9:10 pm
by stashman
bouf wrote:For me, Tackle or Strip Ball
Use the Strength and mobility to disposess your opponent of the ball!
Watch him cry too! Its awesome!
http://www.brisbane.bloodbowlleague.com ... pl&pid=178
I took frenzy on my +ST/+SG blitzer and regretted it, Tackle would have been better!
Hit by a rock, 1 niggling inj.
How many in your league loved this? Well you can't protect the players from everything!

Posted: Thu Aug 14, 2008 9:12 pm
by tenwit
Leap's a risky play for such a valuable player. When it works it's great, but this player is already great, no point in making any more armour rolls than necessary.
Guard has the advantage that she can get into the LoS for a big hit, then help the others on the line push the remaining opposition off her: don't want to give free blocks on her.
But I'd say that you don't want to put her into too many big brawls. Her job should be hit'n'run, and occasionally, she'll be the ball-carrier (she's an easy target for passes and it's hard to get 2d blocks on her). Tackle, Mighty Blow, Strip Ball, Pass Block and Sure Hands would be my shortlist. Side Step a must on doubles.
Posted: Thu Aug 14, 2008 10:06 pm
by SillySod
Guard, tackle..... go for sidestep on doubles. Take any stat, personally I prefer the +mv but whichever really (I'd prefer sidestep over the stat on a double 5)
Posted: Thu Aug 14, 2008 10:09 pm
by bouf