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Ogre's Vs Goblins
Posted: Wed Aug 20, 2008 5:59 pm
by fire olli
My next game in the league is against Goblins.
I have been using ogre's for a while but i have never played goblins and i feel that they may cause me a bit of trouble. The goblin team has all the weapons and 2 trolls but only 6 over goblins due to injuries. I have 4 ogres and 9 snots.
Are there any major things i need to think about or do??????????
Posted: Wed Aug 20, 2008 6:01 pm
by Duke Jan
Keep you snotlings away from the chainsaw!
Posted: Wed Aug 20, 2008 6:43 pm
by SillySod
Try and recieve if you can. He's going to have to put at least 3 secret weapons out on his first drive so just score quickly forcing all of them out of the game.
Now procede to try and kick in every last normal goblin on the roster (ogre blocks and fouls) and score when you think its prudent.
Posted: Wed Aug 20, 2008 10:24 pm
by stashman
Foul the goblins. When goblins is low in numbers and secret weapons are gone it's your win.
Posted: Wed Aug 20, 2008 11:48 pm
by Aliboon
You should walk it, no gobbo team should have all 4 SWs on roster, 2 is probably optimal, 3 maybe if you like the pogoer.
Ignore the trolls and concentrate on the gobbos-you'll be getting 3ds most of the time (remember that if he has 1 assist, you'll need 2 to get the 3d), the B and C will probably be easy enough to get a 2d on (at least a 1d anyway) do it and with any knockdown, he's KO'd. And target the saw asap.
If you don't get the 1st turn you might have a bit more of a problem and he could make a game of it, but unless he can get 3 bribes and some mercs/stars, he will be down players come the 2nd half.
Carry the ball with your Ogres (gobbos can break cages with stunty, but with a 3d against, their chances aren't good!) Put a TZ or 2 on the bombadier-a lucky bomb could ruin your day.