Page 1 of 2
Advice on double 5 for HE Blitzer
Posted: Mon Sep 22, 2008 6:51 am
by Falkom
I'm running a HE team in a never ending leauge (teams are rolled to next season). The leauge is on bashy side. Next game is against bashy human team with lot of MB, tackle and similar.
This is the team - I've been incredibly unlucky with my casualties - for 3 seasons (27 games) I have about 15 killed/maimed players:
Blitzer Block, Dodge, Side step, double 5 for next skill
Blitzer Block, Tackle, Strip ball, Dodge
Thrower Pass, Safe throw, Accurate, Sure hands, -MA
Lineman Block, Dodge, Side step
Lineman Kick, Guard, -MA
Lineman Guard, Block, -MA
Lineman Wrestle, Dauntless, Dodge
Lineman Dodge, Block, -MA
Lineman Block, Dodge
Catcher Catch, Block, +AG, Leap, -AV, Dodge
Catcher Catch, Dodge
Catcher Catch, Dodge
RR: 4
So the question is whatto take for Blitzer (double 5) - should it be MV or some other skill?
Any advice will be aapriciated... even better if there is explanation on reason why that skill... tnx
Posted: Mon Sep 22, 2008 7:03 am
by mepmuff
For me the choiche would be between Guard and +MV. Normally I'd pick the movement, but the skills he has really screams for guard next.
edit: Thinking about it, Id pick guard anytime. If you want a high speed blitzer you can just as easily (if not more so) develop a catcher into one.
Posted: Mon Sep 22, 2008 7:18 am
by Marlow
Guard or Mighty Blow would be my choices.
You already have a couple of Guard players, and while more never hurts the better potential for taking out opponents is always useful so I would propably take MB.
Posted: Mon Sep 22, 2008 8:04 am
by TuernRedvenom
Mighty Blow (Tackle next): you already have some guard players.
He will make a good bruiser: elves need some mighty blow, preferably on fast, mobile players to hit the soft spots the opponent will try to prevent you from blitzing (skinks, catchers, hobgobs,...).
Posted: Mon Sep 22, 2008 8:56 am
by Joemanji
I took AV9 on a DE Blitzer once and really liked it. It gives you the condfidence to dodge him into trouble without fear that if he trips he'll be injured. But Guard is still a very useful option, especially given the skills he already has. I have seen MB used to awesome effect on a single elf too. You have some great options here.

Posted: Mon Sep 22, 2008 10:32 am
by PubBowler
TuernRedvenom wrote:Mighty Blow (Tackle next): you already have some guard players.
Agreed.
Although, your squad is missing Frenzy but that is for someone else to get.
Posted: Mon Sep 22, 2008 1:01 pm
by DoubleSkulls
For me probably the pick is from Mighty Blow, Guard, +MA or +Av - they are all good choices.
Mighty Blow is nice to try and even the numbers a little bit - and often he'll be hitting the ball carriers and other high value targets.
Guard, well you can never have too much guard, and he's already blodge SS so a real pain for anyone to play against.
+MA I think its easy to underestimate how good that extra square of movement can be
+Av - a bit more marginal, but Av9 is pretty tough so he'll hang in there for a while. I'd probably say this was more value if he already had guard or some other high value improvement (+ST for instance).
Posted: Mon Sep 22, 2008 2:49 pm
by mattgslater
Guard in my book.
Posted: Mon Sep 22, 2008 7:26 pm
by Andromidius
I'd go for +AV.
And I have to say your team is really hurting. That's alot of -MA to cope with for a team that needs to be light on its feet.
And your star Catcher only has AV6 - now that is going to cause tears down the line. You'd better get to training the other two up to replace him before he's knocked to the ground and breaks his neck.
~Andromidius
Posted: Mon Sep 22, 2008 10:23 pm
by stashman
stashman wrote:+AV will get you more skills in the longrun and he will be one of the toughest guys around and thats needed so you get your players on the pitch.
If I can't get a one-turner I always pick +AV
Posted: Tue Sep 23, 2008 2:14 am
by mattgslater
I love how many different strategies there are in this game. I only ever pick +AV if he's going to the line.
Posted: Tue Sep 23, 2008 1:29 pm
by CoachScott
I'd go for n.o.s. Between block + dodge + sidestep + high MA , this is one player that will always be in a scoring position. Throw him the ball, make the standard 2+ dodge and away you go.
Or how about leap, sure its a standard skill but its great at getting your blitzer where he's needed.
Posted: Tue Sep 23, 2008 4:29 pm
by Warpstone
Going with +MA will help you win more games. You will have high turnover in a bashy league even with AV9, so you may as well try to avoid a scrum (MB and guard will probably significantly shorten his lifespan as he ends up next to blockers more often) and play for the score instead.
Posted: Sat Sep 27, 2008 11:13 am
by Falkom
I decided to go with Guard even if this maybe is not so appropriate for blitzer role but somehow I cant resist to use block/dodge/sidestep/guard combo
Thanks for advices
Posted: Sat Sep 27, 2008 9:46 pm
by Craigtw
Damn! Based on the injuries of the other players, you should go with the +MA so that when this blitzer suffers the same, he will be back to normal!
