Chaos dwarf tourney team at 1.1K
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Chaos dwarf tourney team at 1.1K
Which chaos dwarf team would you build with 1.1K and taking into account following increases after a game
- Normal games: 1 chosen player and one random player skills up
- Once, after game 3: 1 random player normal and 1 random player a
double.
The good part is that i can skill up my BC as i want...(which skill ups would you take)...
Cheers guys
- Normal games: 1 chosen player and one random player skills up
- Once, after game 3: 1 random player normal and 1 random player a
double.
The good part is that i can skill up my BC as i want...(which skill ups would you take)...
Cheers guys
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- Grumbledook
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1 mino
1 bull
6 dwarfs
4 hobbo
3 rr
1 ff
1 cheer
1 coach
guard on all the dwarfs
if you can get a double, claw on the mino, otherwise i'd ignore the double if its random on someone else (though maybe guard a hobbo)
block on the centaur, if you can skill stack give him break tackle as well
if you are a lamer use him as the ball carrier too ;]
1 bull
6 dwarfs
4 hobbo
3 rr
1 ff
1 cheer
1 coach
guard on all the dwarfs
if you can get a double, claw on the mino, otherwise i'd ignore the double if its random on someone else (though maybe guard a hobbo)
block on the centaur, if you can skill stack give him break tackle as well
if you are a lamer use him as the ball carrier too ;]
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- Joemanji
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2 Bulls
6 CDs
5 Hobgobs
3 re-rolls
1 cheerleader
Break Tackle on a Bull first, otherwise you are just paying 130K for what is essentially a Black Orc. The other one can get Block if you like. There aren't many worthwhile doubles unless you can stack, in which case Claw + MB is great on a CD. Otherwise Guard on the CDs and Block/Sure Hands on the hobs. If you did take a minotaur, Juggernaut would be a good pick, or Block a good double.
6 CDs
5 Hobgobs
3 re-rolls
1 cheerleader
Break Tackle on a Bull first, otherwise you are just paying 130K for what is essentially a Black Orc. The other one can get Block if you like. There aren't many worthwhile doubles unless you can stack, in which case Claw + MB is great on a CD. Otherwise Guard on the CDs and Block/Sure Hands on the hobs. If you did take a minotaur, Juggernaut would be a good pick, or Block a good double.
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*This post may have been made without the use of a hat.
- Grumbledook
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- DoubleSkulls
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Chaos Dwarf Minotaurs are S-GAPM access (Chaos's are SM-GAP)
I'm unconvinced that a mino is better than a BC (and worth 20k more) but I'm sure Grum can make it work since the difference is probably more than compensated for by a better fit with the individual playing style. I suspect you probably need a preference for a higher risk-higher reward game.
I just played a tournament where CDs came 1st & 2nd - both started with Joe's roster - although that was normal progression (with chosen MVPs) so not quite the same.
I'm unconvinced that a mino is better than a BC (and worth 20k more) but I'm sure Grum can make it work since the difference is probably more than compensated for by a better fit with the individual playing style. I suspect you probably need a preference for a higher risk-higher reward game.
I just played a tournament where CDs came 1st & 2nd - both started with Joe's roster - although that was normal progression (with chosen MVPs) so not quite the same.
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Ian 'Double Skulls' Williams
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the advantage the minotaur brings is the ability to make holes for a cage to move though
3 dice blitzes and the odd block is so useful specially with frenzy
the change to horns just helps that bit more as well and st5 is obviously an advantage over st4
I don't really see what the second bull brings over a mino
of course I used to play with a mino and no bulls in 1 mil tournies
hmm may be tempted to drop a hobbo and 1ff to get an apoth now that its useful again
3 dice blitzes and the odd block is so useful specially with frenzy
the change to horns just helps that bit more as well and st5 is obviously an advantage over st4
I don't really see what the second bull brings over a mino
of course I used to play with a mino and no bulls in 1 mil tournies
hmm may be tempted to drop a hobbo and 1ff to get an apoth now that its useful again
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- DoubleSkulls
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With a mino a 2 dice blitz has a 1/9 chance of turning over - with frenzy turns over about 20% of the time. Add in that 16.7% of the time you lose the blitz... means worse than a 1/3 chance of screwing up.
If you are doing that nearly every turn then obviously there are going to be problem - and loner will eat rerolls...
In contrast Bulls are reliable, fast and with Break Tackle, very mobile.
However I think the difference is pretty small. If the mino fits your playing style better then overall you would be better off with the mino than the bull - and vice versa.
If you are doing that nearly every turn then obviously there are going to be problem - and loner will eat rerolls...
In contrast Bulls are reliable, fast and with Break Tackle, very mobile.
However I think the difference is pretty small. If the mino fits your playing style better then overall you would be better off with the mino than the bull - and vice versa.
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Ian 'Double Skulls' Williams
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Minotaurs are decent in a league. You can take your time with them, skill them up, weigh the odds, and the lose of a game due to a failed Wild Animal or bad Frenzy result isn't the end of the world.
But in a tournament it can ruin your chances of coming high in the leaderboards. Any mistake, and loss, and you've lost points that you'll never get back.
So I say take the second Bull Centaur. Take Break Tackle on one, Sure Hands on the other, and Guard all the Blockers.
~Andromidius
But in a tournament it can ruin your chances of coming high in the leaderboards. Any mistake, and loss, and you've lost points that you'll never get back.
So I say take the second Bull Centaur. Take Break Tackle on one, Sure Hands on the other, and Guard all the Blockers.
~Andromidius
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- mattgslater
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2 BC
6 Dwarf
4 Hobgoblin
1 Apo
3 RR
2 FF/AC/CL
Or
2 BC
6 Dwarf
5 Hobgoblin
3 RR
3 FF/AC/CL
I don't like Minos, but if you want one, upgrade a BC in the first roster.
Skill your Dwarfs and BCs first: Guard is first priority on a Dwarf, and you probably want three of those before diversifying into Stand Firm. Break Tackle and Wrestle for the BCs (BC ball-handlers are fool's gold). Should one of those random skill-ups hit a Hobgoblin, well, Sure Hands saves RRs, and Fend makes a good reserve corner.
Weird. In a league it's the Hobs who skill first, as they're the AG3 guys.
6 Dwarf
4 Hobgoblin
1 Apo
3 RR
2 FF/AC/CL
Or
2 BC
6 Dwarf
5 Hobgoblin
3 RR
3 FF/AC/CL
I don't like Minos, but if you want one, upgrade a BC in the first roster.
Skill your Dwarfs and BCs first: Guard is first priority on a Dwarf, and you probably want three of those before diversifying into Stand Firm. Break Tackle and Wrestle for the BCs (BC ball-handlers are fool's gold). Should one of those random skill-ups hit a Hobgoblin, well, Sure Hands saves RRs, and Fend makes a good reserve corner.
Weird. In a league it's the Hobs who skill first, as they're the AG3 guys.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- besters
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3 Hobs and 2 RRs is very very scary, as it gives you serious ball-control issues. In that roster I'd drop the FF and a Dwarf (5 Dwarfs is ok if you have 2BC and a Mino) in favor of two more Hobs.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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