Chaos teams all Beast - how does that work?
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Chaos teams all Beast - how does that work?
I am currently building a Chaos team where I'll avoid the 0-4 Warriors, and go for 11 Beastmen, 1 Minotaur and 3 re-rolls. How would this team do, you think? I fear a lack strength (one S5/6 player, one S3/4 player a turn). Actually, it worries me a lot. But I find Pestigors on my Nurgle's Rotters to be worth it, and regular Beastmen are almost the same, except for Regeneration/Rot and a point of AV (IIRC).
I do have Chaos Warriors for use, I just don't wish to use them. Any thoughts?
Non-developing games (one-offs).
I do have Chaos Warriors for use, I just don't wish to use them. Any thoughts?
Non-developing games (one-offs).
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I think you'll struggle, especially in one-off games. Chaos are really very poor until they have some skills under their belts, so in one-off games, they are at their worst.
At least you'll have 3 rerolls I suppose, but you'll need them (and more).
Unless you're very much better than the people you play with and are wanting to give them a chance, I think you'll be in for a frustrating time.
At least you'll have 3 rerolls I suppose, but you'll need them (and more).
Unless you're very much better than the people you play with and are wanting to give them a chance, I think you'll be in for a frustrating time.
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Yes, beastmen arent that great. Their only skill. horns, can only be used on a blitz-movemet, wich means it can only be used by one beasty each turn.
You would have a team like this:
10X 6 3 3 8 at 60k each.
1x 6 4 3 8 (beast when blitzing).
No other skills, and dont underestimate the very slow SPP intake. It would take several games before you had anything similar to a positionalplayer. I just think it wouldnt be fun to play. With CW you atleast get to bash some opponents
Compare hits with an all Thrall team from the Vampire team or hobgoblins from the chaosdwarves:
11x 6 3 3 7 at 40k each
If I wanted to play with these kinds of stats, id play with the Thralls instead, using the costadvantage (over chaos) to get me a good amount of reroll and then use my income to get the vamps. Its a viable strategy.
Edit:
I guess a human team with only linemen would be a better comparison.
You would have a team like this:
10X 6 3 3 8 at 60k each.
1x 6 4 3 8 (beast when blitzing).
No other skills, and dont underestimate the very slow SPP intake. It would take several games before you had anything similar to a positionalplayer. I just think it wouldnt be fun to play. With CW you atleast get to bash some opponents

Compare hits with an all Thrall team from the Vampire team or hobgoblins from the chaosdwarves:
11x 6 3 3 7 at 40k each
If I wanted to play with these kinds of stats, id play with the Thralls instead, using the costadvantage (over chaos) to get me a good amount of reroll and then use my income to get the vamps. Its a viable strategy.
Edit:
I guess a human team with only linemen would be a better comparison.
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I would prefer to have a Chaos team without the Minotaur but with Warriors instead.
The Minotaur can be a bit of a turnover magnet (with Wild Animal and Frenzy), so I would suggest using the CHaos Warriors first and bring in the Mino later.
And one way or the other the team will not do so well in the beginning (as you probably know already). Chaos teams take time to develop but can end up very successful in long leagues.
The Minotaur can be a bit of a turnover magnet (with Wild Animal and Frenzy), so I would suggest using the CHaos Warriors first and bring in the Mino later.
And one way or the other the team will not do so well in the beginning (as you probably know already). Chaos teams take time to develop but can end up very successful in long leagues.
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Main reason Beastmen cost 60k isn't their Horns, it's their Strength and Mutation skill access.
If I was going to not take Chaos Warriors, I'd take 12 Beastmen, 4 rerolls and no Minotaur. Then I'd be a very careful with setting up two dice blocks, and using the team rerolls to pick up the ball and reroll skulls.
Skill advancements should be Block, Block, Block and more Block, with a single Extra Arms Beastman to act as the 'runner' (who then gets Block as his second skill). Then Guard, Guard, Guard and more Guard (with one having Sure Hands to pick up the ball to hand off to the runner, who may later become a runner himself once the team develops a little more).
Luxuries like Claw, Mighty Blow and Frenzy should be left until later. To start with you need to win games and score SPP's - boring, but true. Only once you've got plenty of Block and Guard can you start playing to smash the enemy's face in.
And start saving like mad to get Warriors, and buy an Apothecary after the first game to protect whatever Beastman managed to skill up in the first game (if any).
~Andromidius
If I was going to not take Chaos Warriors, I'd take 12 Beastmen, 4 rerolls and no Minotaur. Then I'd be a very careful with setting up two dice blocks, and using the team rerolls to pick up the ball and reroll skulls.
Skill advancements should be Block, Block, Block and more Block, with a single Extra Arms Beastman to act as the 'runner' (who then gets Block as his second skill). Then Guard, Guard, Guard and more Guard (with one having Sure Hands to pick up the ball to hand off to the runner, who may later become a runner himself once the team develops a little more).
Luxuries like Claw, Mighty Blow and Frenzy should be left until later. To start with you need to win games and score SPP's - boring, but true. Only once you've got plenty of Block and Guard can you start playing to smash the enemy's face in.
And start saving like mad to get Warriors, and buy an Apothecary after the first game to protect whatever Beastman managed to skill up in the first game (if any).
~Andromidius
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This all depends on what kind of league your going to play them in. For long term team building it could be an idea to start with alot of beastmen, I would drop the mino then and take another beast and as many rr's as that will buy you. Would then spend my money on warriors as you come by enough money to buy them.
Unless its a joke team that doesnt plan on winning that much, you godda ask yourself what advantages your roster will give you.
Weaknesses:
You dont have agility, you dont have strength, you dont have a vast amount of rr's, you dont have many starter skills, you dont have high armor value, you have a turnover machine in the mino, you cant start building on warriors early and you dont have a good cageing potential
Strenghts:
You will build some good beastmen, and that will be very valuable once your team progresses and you buy warriors. You have some cagebreaking and takout potential in the mino. You will always be able to blitz with str 4 though you would anyway. You have a little more speed than a regular chaos team, though most teams will be just as fast or faster than you anyway.
Conclusion:
Having this in mind I think you will struggle in most matchups because the other team has advantages over you and you dont have alot of advantages over him. Agile teams will break you and outrun you and strong teams will pin you and outbash you. It might be a funny team though, and a challenge to yourself for learning to play from a disadventaged possition.
Unless its a joke team that doesnt plan on winning that much, you godda ask yourself what advantages your roster will give you.
Weaknesses:
You dont have agility, you dont have strength, you dont have a vast amount of rr's, you dont have many starter skills, you dont have high armor value, you have a turnover machine in the mino, you cant start building on warriors early and you dont have a good cageing potential
Strenghts:
You will build some good beastmen, and that will be very valuable once your team progresses and you buy warriors. You have some cagebreaking and takout potential in the mino. You will always be able to blitz with str 4 though you would anyway. You have a little more speed than a regular chaos team, though most teams will be just as fast or faster than you anyway.
Conclusion:
Having this in mind I think you will struggle in most matchups because the other team has advantages over you and you dont have alot of advantages over him. Agile teams will break you and outrun you and strong teams will pin you and outbash you. It might be a funny team though, and a challenge to yourself for learning to play from a disadventaged possition.
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Re: Chaos teams all Beast - how does that work?
No team development, right?TeamTræls wrote:Non-developing games (one-offs).
So whatever you do, the Chaos team is very difficult to play before you get skills, and you won't get any as there is no development.
One big difference between Nurgle and Chaos is that the Chaos Warriors have AG3, so they can make pretty good ball carriers, and are quite a bit more mobile.
But I have to agree with others that without the Warriors, it will be even tougher. The Minotaur, especially early-on, is a turnover magnet for sure. Lots of people use him later, and try to get Block or Juggernaut on him to reduce the turnovers. That's not an option for you, so I'd avoid the Minotaur, whatever roster you decide to use. Unless you don't mind the frustration of finishing your turns early.
An all beastman roster is interesting, but not very competitive. So if you just want to try it for fun, or you want to give the other guys in the league a chance, then by all means go for it. But if you want to have a chance to win, then get the Warriors.
In non-development games, where opponents don't have guard, strip ball, and other cage breaking / ball retreiving skills, it is extremely difficult to get the ball off of ST4 ball carriers. And you can pick-up on a 3+. So depending on what team you are playing against, you have the option of using a Beastman or a Warrior as the ball carrier.
Keep a reroll for the pick-up, then run-up the field. Only do 2-dice blocks, and use your rerolls for failed blocks. You should only do agility rolls to pick-up the ball if you can. The only other time you may need to do an agility roll and maybe need a reroll would be for the last dash for the endzone (dodge or hand-off) if you cage got stalled.
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Thank you very much for your posts, it is really helpful.
Yes, you got that right, no team-development : ) Yet. We haven't established a solid enough BB group to do that yet. So for the time being, I mostly pick up one-off games, that's why I have been asking for info about that.
I would like to keep Warriors to a minimum. What do you think that would mean? One? Two? The Minotaur is the only thing which is there to stay, the rest is (after reading your posts, up for debate).
EDIT:
What do you think of these two lists?
1.
1 Minotaur
2 Warriors
8 Beastmen
2 re-rolls
1 Apothecary (50.000, right?)
Total: 1.000.000
2.
1 Minotaur
3 Warriors
7 Beastmen
2 re-rolls
1 fac factor
Total: 1.000.000
Yes, you got that right, no team-development : ) Yet. We haven't established a solid enough BB group to do that yet. So for the time being, I mostly pick up one-off games, that's why I have been asking for info about that.
I would like to keep Warriors to a minimum. What do you think that would mean? One? Two? The Minotaur is the only thing which is there to stay, the rest is (after reading your posts, up for debate).
EDIT:
What do you think of these two lists?
1.
1 Minotaur
2 Warriors
8 Beastmen
2 re-rolls
1 Apothecary (50.000, right?)
Total: 1.000.000
2.
1 Minotaur
3 Warriors
7 Beastmen
2 re-rolls
1 fac factor
Total: 1.000.000
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I would prefer the second version.
3 warriors to form a solid LOS. And the Minotaur in the back for potential push offs.
In one-off games I feel that the Apothecary even though he can give you a guy back isn't all that valuable (since you won't have any star players to protect from career-ending injuries).
3 warriors to form a solid LOS. And the Minotaur in the back for potential push offs.
In one-off games I feel that the Apothecary even though he can give you a guy back isn't all that valuable (since you won't have any star players to protect from career-ending injuries).
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If it's only aesthetics, you could get a WHFB Beastmen box set, use the smaller Ungors as Beastemen, and the larger Gors as Chaos Warriors.
However, I suspect the all beast team is just a "for fun" team, in which case, I'd say your roster is about as good as you can do. It'll be slightly mor effective under LRB6, when horns won't require any movement to give +1ST on blitzes, but it'll still be tough to win. Depending on the opponent, of course.
However, I suspect the all beast team is just a "for fun" team, in which case, I'd say your roster is about as good as you can do. It'll be slightly mor effective under LRB6, when horns won't require any movement to give +1ST on blitzes, but it'll still be tough to win. Depending on the opponent, of course.
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