I know there has been much debate regarding Khemri Mummies being 'nerfed' into Tomb Guardians and I do not wish to repeat it here. However, I was considering the following 1 Mil League Roster.
4 Tomb Guardians
2 Blitz Ra
5 Skeletons
3 Re-Roll
1FF
I thought that any ball handling duties would fall to the two Blitz-Ras. with the view to taking Sure-Hands as the first skill.
Should I drop a Blitz-Ra in favour of a Thro-Ra and a couple of FF?
I know that many of you wouldn't bother with Khemri at all let alone after the Rules Review. Nevertheless, I would like the opinions of some of the die hard (no pun intended) Khemri coaches.
1mil Khemri Team 2008 Rules Review
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1mil Khemri Team 2008 Rules Review
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- falconeyed
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I'd drop all 4 TGs and take the blitzers, throwers and 10 skellies. take as many RRs as you want and FF/CL/AC to taste. If that brings you in at less than a million all well and good. Take inducements to taste.
And expect to lose (which you would with the TG anyway).
And expect to lose (which you would with the TG anyway).
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Re: 1mil Khemri Team 2008 Rules Review
Hi,
Are we talking about the reviewed, reviewed Khemri, where the Tomb Guardians have decay?
If so, I wish you the very best of luck with your team, as you are going to need it, methinks...
And for my two cents worth to stay on topic: if possible, squeeze in both Blitz-Ras and both Throw-Ras into the team - that MA of 6 is invaluable to you!
You would end up with a team that looks like this:
Cheers,
Nestyr
- I don't understand why they haven't restored General skill access to the Tomb Guardians, given how poor they can be in the field now, with the loss of MB, and the addition of decay...
Are we talking about the reviewed, reviewed Khemri, where the Tomb Guardians have decay?
If so, I wish you the very best of luck with your team, as you are going to need it, methinks...
And for my two cents worth to stay on topic: if possible, squeeze in both Blitz-Ras and both Throw-Ras into the team - that MA of 6 is invaluable to you!
You would end up with a team that looks like this:
- 4 x Tomb Guardians
2 x Blitz-Ras
2 x Throw-Ras
3 x Skeletons
- 2 x Re-rolls
2 x Fan Factor
Cheers,
Nestyr
- I don't understand why they haven't restored General skill access to the Tomb Guardians, given how poor they can be in the field now, with the loss of MB, and the addition of decay...
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"Icepelt cannot be my hero, but I wish Games Workshop could".
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The problem with your roster is it has no reserves. While you have regeneration you sill still end up with a fair number of KOed skeletons. Since maintaining 11 on the pitch is pretty important for khemri I'd drop something to get more skeletons. Droping the tomb guardians (as bad as they are) kind of defeats the point of playing khemri so you're going to have to drop a blitz-ra (dont even think about dropping RR). That should buy you a few reserves, maybe enough to foul with if things are looking good.
Edit: oops, missed it was a league post - go for what you posted originally.
Edit: oops, missed it was a league post - go for what you posted originally.
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Victim of the Colonel's car boot smash. First person to use Glynn's bath.
Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.
Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.