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Lizardmen question
Posted: Sat Nov 29, 2008 11:31 pm
by sympatico
In a one off game, is it better to build your team like this
1 kroxigor
4 saurus
7 skinks
2 rerolls
or this
1 kroxigor
4 saurus
6 skinks
3 rerolls
Not using ff, so never mind that. Is it better to take the extra skink or extra reroll? Thoughts?
Posted: Sat Nov 29, 2008 11:55 pm
by thechosengobbo
I'd say the re-roll. In my experience, Lizards burn the things WAY faster than some other teams I've used. Skinks also tend to be a little hardiet than you'd think, having the Saurus to hide behind.
Posted: Sun Nov 30, 2008 12:01 am
by mattgslater
In a one-off, I'd be hesitant to go for the Krox, instead opting for 3 RR, 5 Sauri and 7 Skinks. A Krox is basically a Saurus and a Re-Roll.
Posted: Sun Nov 30, 2008 12:17 am
by Joemanji
mattgslater wrote:In a one-off, I'd be hesitant to go for the Krox, instead opting for 3 RR, 5 Sauri and 7 Skinks. A Krox is basically a Saurus and a Re-Roll.
Yep. Totally agree.
Posted: Sun Nov 30, 2008 6:38 pm
by Arngrim
I agree, ditch the krox.
Posted: Sun Nov 30, 2008 11:52 pm
by AK_Dave
I like using one-off games to get a feel for a team, either for myself or for another coach. So I'd keep the Krox but go for the 3rd RR. Maybe only take 3 Sauruses, since a Krox is a "Saurus and a Reroll" in price.
Rationale? The Krox is a useful member of the team. Maybe not good on a starting roster for a league, but he'll eventually show up on the roster anyways. So for just beer-and-pretzels fun, I'd keep the Krox.
My bias: when we play one-off games we often only play one half not two. The games are more like learning experiences for training new coaches.
Posted: Mon Dec 01, 2008 12:09 am
by mattgslater
The second half is the time when the reserve becomes most critical, so playing only one half will give you a skewed view of relative value. If you're just trying to see how the Krox goes before you play a league, then ditch the reserve. 2RR for Lizardmen is hard to work with.