When should you kill a team?
Posted: Tue Dec 30, 2008 6:09 pm
I play in MBBL where one can "retire" a team and start a new one.
I have 2 teams in question:
1st team was a High Elf team played 1 game, results: lost)
-3 catchers (1 died, 1 got the only skill up on the team a +1 AG)
-2 Blitzers
-6 lineman
Since I got a catcher right away die, and only got 40K money, not enough to buy an APO, I thought about retiring the team. But the +AG is drawing me back to the team. Few games might make some money and start recovering again.
2nd team: a new Experimental Khemri team: 2 games played both in Rain, lost both.
-4 Tomb Guardians (1 death second game, one got MB)
-2 Blitz Ras (1 Death first game)
-2 Throw Ras (1 Death Frist game)
-3 Skeletons (1 Death second game)
Seems to have started a string of bad luck, those guys didn't regen. Thinking of just cutting my loses and starting over. Since the league is perpetual.
As far as the HEs, opinion on what skills a +AG Catcher should get in what order?
I have 2 teams in question:
1st team was a High Elf team played 1 game, results: lost)
-3 catchers (1 died, 1 got the only skill up on the team a +1 AG)
-2 Blitzers
-6 lineman
Since I got a catcher right away die, and only got 40K money, not enough to buy an APO, I thought about retiring the team. But the +AG is drawing me back to the team. Few games might make some money and start recovering again.
2nd team: a new Experimental Khemri team: 2 games played both in Rain, lost both.
-4 Tomb Guardians (1 death second game, one got MB)
-2 Blitz Ras (1 Death first game)
-2 Throw Ras (1 Death Frist game)
-3 Skeletons (1 Death second game)
Seems to have started a string of bad luck, those guys didn't regen. Thinking of just cutting my loses and starting over. Since the league is perpetual.
As far as the HEs, opinion on what skills a +AG Catcher should get in what order?