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When should you kill a team?

Posted: Tue Dec 30, 2008 6:09 pm
by zephard
I play in MBBL where one can "retire" a team and start a new one.

I have 2 teams in question:

1st team was a High Elf team played 1 game, results: lost)
-3 catchers (1 died, 1 got the only skill up on the team a +1 AG)
-2 Blitzers
-6 lineman

Since I got a catcher right away die, and only got 40K money, not enough to buy an APO, I thought about retiring the team. But the +AG is drawing me back to the team. Few games might make some money and start recovering again.


2nd team: a new Experimental Khemri team: 2 games played both in Rain, lost both.
-4 Tomb Guardians (1 death second game, one got MB)
-2 Blitz Ras (1 Death first game)
-2 Throw Ras (1 Death Frist game)
-3 Skeletons (1 Death second game)

Seems to have started a string of bad luck, those guys didn't regen. Thinking of just cutting my loses and starting over. Since the league is perpetual.


As far as the HEs, opinion on what skills a +AG Catcher should get in what order?

Posted: Tue Dec 30, 2008 6:44 pm
by Warpstone
Keep the HElves and retire the Khemri.

Leap with AG5 is pretty handy even if his leap roll is still a 2+: he can catch the ball in traffic and then bound away for the score.

Posted: Tue Dec 30, 2008 9:04 pm
by Gekko
I would do exactly what Warpstone suggests.

Posted: Wed Dec 31, 2008 3:19 am
by oryxwild
in my humble opinion, bringing a team back from the point of no return makes for the most epic stories~

Posted: Wed Dec 31, 2008 10:42 am
by voyagers_uk
My MBBL Dark Elves took a hiding in their first MBBL game, I challenged up 600k so probably should have seen I was in for a beating

6 games in now and I am back to 11 players all of my own (no loners in sight)

I keep rolling 1,1 for my Fan factor even in games I win.

but I think if you give it some time both teams could rally, the whole perpetual thing works a treat.

I am sure my teams will come undone again soon, but I know that in the long run I will even out.

Posted: Wed Dec 31, 2008 10:55 am
by s031720
I agree with Oryx, beeing the underdog and trying to get back from a bad position can be very fun. And you really get attached to those players that DOES survive and build skills.

My answer to you quetion would be: When the team seezes to be fun.

Posted: Wed Dec 31, 2008 11:31 am
by Duke Jan
I wouldn't retire a team until they had 10 games under their belt. Especially in a league that is meant for play testing. Your teams are perfect to playtest inducements.

Posted: Sat Jan 03, 2009 3:41 am
by FischerKing
In LRB 5 its not as hard to recover a team that took a beating, because you can always get Journeymen for free to fill up the roster and take the punishment on the LOS. There are cases were it would be better to retire and start a new team, but rebuilding is just more cool :)