Life without TRRs....
- mattgslater
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Life without TRRs....
Here's the question:
How does not having TRRs change your style of play? Do you find yourself getting more conservative without TRRs? Do you find that you take bigger risks earlier, afraid to risk easy-but-unimportant blocks when a pair of 3+ rolls will score? Will you risk a 1db if you have a reroll, but not if you won't? How about a 1/2db?
Is it different with a skilly team like Orcs or Woodies as opposed to a non-skilly team like young Chaos or rookie Dark Elves? Is it different for bash as opposed to speed, or when up or down men? Does the score come into play? How about the turn track and/or the half?
How does not having TRRs change your style of play? Do you find yourself getting more conservative without TRRs? Do you find that you take bigger risks earlier, afraid to risk easy-but-unimportant blocks when a pair of 3+ rolls will score? Will you risk a 1db if you have a reroll, but not if you won't? How about a 1/2db?
Is it different with a skilly team like Orcs or Woodies as opposed to a non-skilly team like young Chaos or rookie Dark Elves? Is it different for bash as opposed to speed, or when up or down men? Does the score come into play? How about the turn track and/or the half?
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- El Hombre
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I play Dark Elves most of the time, and I'm afraid I'll have to admit that generaly I play better when I'm out of TRR. Not having any means I'll think far better about certains moves of other options to achieve things, where with TRR I'll just take the first option that comes to mind, because I can RR things...
Reason: ''
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mmm... I do all the importent things first, then if I still have TRR I will do riskier and riskier things till my turn ends, one way or the other.
Problem is the importent things often fail, despite rerolls.
If a turn starts with no TRR I will plan around go for its, dodges, any dierolls posible in fact
Problem is the importent things often fail, despite rerolls.
If a turn starts with no TRR I will plan around go for its, dodges, any dierolls posible in fact
Reason: ''
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I am not a good player, so I play risky all the time.
My DE no TRR team helped me to become a wee bit better at the game, for it is a risk management game really, so playing risky normally ends badly. TRR or no TRR.
My DE no TRR team helped me to become a wee bit better at the game, for it is a risk management game really, so playing risky normally ends badly. TRR or no TRR.
Reason: ''
If at first one doesn't succeed, and doesn't try again, then he will never succeed.
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I've run several zero RR teams recently although they tend to have picked up a cheap RR or two in the form of either leader or a LRB4 masterchef. What I've noticed is that you dont have to play smarter but you do have to play differently.
Generally you have to be very cautious and I think thats by far the biggest disadvantage of not having any re-rolls, you cant afford to do risky things like a 2D block (without block) if failure might leave you very vulnerable. You can definately work around that but just a few RR often make it possible to do a whole series of blocks or GFI that you otherwise wouldnt be able to risk... and usually you dont even burn any RRs doing it, losing out on opportunities seems to be the biggest problem you get from a lack of RR. I think that the trickiest thing and best example of that is offence, its tough to weigh up the risk/reward of picking up the ball vs 2D blocks especially if you have AG3 and they are non-block blocks.
I tend to treat having a single RR in the same way as having zero RR, I will save it for a critical moment and very rarely use it for anything else (even the first block of a turn).
Generally you have to be very cautious and I think thats by far the biggest disadvantage of not having any re-rolls, you cant afford to do risky things like a 2D block (without block) if failure might leave you very vulnerable. You can definately work around that but just a few RR often make it possible to do a whole series of blocks or GFI that you otherwise wouldnt be able to risk... and usually you dont even burn any RRs doing it, losing out on opportunities seems to be the biggest problem you get from a lack of RR. I think that the trickiest thing and best example of that is offence, its tough to weigh up the risk/reward of picking up the ball vs 2D blocks especially if you have AG3 and they are non-block blocks.
I tend to treat having a single RR in the same way as having zero RR, I will save it for a critical moment and very rarely use it for anything else (even the first block of a turn).
Reason: ''
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- DoubleSkulls
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I definitely play differently without rerolls - much in the same was as I do if I think I'll really need the reroll in the turn. With a reroll I'm much more likely to make block-less 2 dice blocks early in the turn or 2+ dodges that aren't part of the key play. Also I might tend to take a more convervative play (e.g. marking the ball carrier rather than going for a risky blitz).
Reason: ''
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- mattgslater
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I find that if I have a RR, I'll risk an elf-pass without skills, but if I don't I won't do it unless I have to pass to score or am QP'ing to a Catcher in the last couple turns.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Mattgslater - if you have two 2+ rolls to make, the odds change hugely if you have a re-roll. Say an Elf to Elf pass (no skills) or two Go-For-Its.
Without re-roll, chance of success is 69.4% (25/36).
With re-roll, chance of success is 92.6% (25/27).
Looked at another way, the chance of failure is more than 4 times higher without a re-roll.
Hope this helps.
Without re-roll, chance of success is 69.4% (25/36).
With re-roll, chance of success is 92.6% (25/27).
Looked at another way, the chance of failure is more than 4 times higher without a re-roll.
Hope this helps.
Reason: ''
Smeborg the Fleshless
- mattgslater
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Yup. That's pretty much what I was getting at.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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I didn't really think about the TRR or no-TRR situation. My usual DE team build is based on having only 2 TRR. They currently have 4 of them because I have more money than common sense. I really should get rid of some of them to drop TV.
But in the same local league I recently started a rookie Skaven team. Now here I decided that from the start I would have 4 TRR. So the team came to life with a bare minumum of 11 players, but has 4 TRR and an Apothecary. Woot! I decided that Linos are disposable and I'd be happy with Journeymen as long as my positionals thrive. I'm that kind of guy.
Then I found that, hey look at that, when I have plenty of TRR and dedicate their usage to only a handful of players that gee-whiz they make up for all sorts of lack-of-skill on the team. And I'm really not afraid to make 1D blocks.
But on the other hand, I also find that while I'm not afraid to pull risky stunts I'm also very quick to forget that I have a reroll available until I've already let the opportunity pass.
Some people, I suppose, are better cut out to using rerolls. When I have them and think about them, I don't need them. When I need them and they're there, I don't use them.
But in the same local league I recently started a rookie Skaven team. Now here I decided that from the start I would have 4 TRR. So the team came to life with a bare minumum of 11 players, but has 4 TRR and an Apothecary. Woot! I decided that Linos are disposable and I'd be happy with Journeymen as long as my positionals thrive. I'm that kind of guy.
Then I found that, hey look at that, when I have plenty of TRR and dedicate their usage to only a handful of players that gee-whiz they make up for all sorts of lack-of-skill on the team. And I'm really not afraid to make 1D blocks.
But on the other hand, I also find that while I'm not afraid to pull risky stunts I'm also very quick to forget that I have a reroll available until I've already let the opportunity pass.
Some people, I suppose, are better cut out to using rerolls. When I have them and think about them, I don't need them. When I need them and they're there, I don't use them.
Reason: ''
[b]Galak 3:16 says "There is a point in time that a player really should read the rulebook."[/b]
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7s
I find that playing BB7s really gets you to think about life without rerolls. It makes you notice where the built in ones are on your team.
Reason: ''
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Do I play differently? Not much different anymore. Since I started playing Chaos my approach is more or less the same, I will still attempt gallery play with or without re-rolls, but safe any re-rolls I have for those too critical to fail moments. Without re-rolls I would still make these critical rolls. Exception is when I have one re-roll per turn left and can afford to waste them. That makes a huge difference.
Reason: ''
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I play diffrent:
I think there are a few catergories of actions in BB:
Every turn you will have an objective. Be it form a cage, break a cage, get the ball, protect the ball, or more often more nuanced. All actions associated with that objective is important. Most everything else is less important. (not always true but true enough for this theory). Most objectives are obtainable in many ways.
RR or no RR i do the no risk stuff first.
With no RR i might choose a less effective but lower-risk-way of trying to obtain my objective. Ie, I will try to minimize the actions required in the Important/High risk square, at the cost of effectiveness. Many other things factors in aswell, what skills I have access to and how important the situation is for the game as a whole. ( I will make riskier stuff last turn of the game if I see a chance to score that equalizer, than I would at the beginning of the game).
But as a general rule, having no RR will make me more ineffective but try to maintain the same level of safety as with RR. As always, I guess its a matter of playstyle.
Edit:
That is the comfort-zone btw. You need some fingerspitzgefuhl to know when its time to leave the comfort-zone and go all in. Some people are masters at this. Unfortunately not me.
I think there are a few catergories of actions in BB:
Code: Select all
Important
I
High risk - - -I- - - No risk
I
Less Important
Every turn you will have an objective. Be it form a cage, break a cage, get the ball, protect the ball, or more often more nuanced. All actions associated with that objective is important. Most everything else is less important. (not always true but true enough for this theory). Most objectives are obtainable in many ways.
RR or no RR i do the no risk stuff first.
With no RR i might choose a less effective but lower-risk-way of trying to obtain my objective. Ie, I will try to minimize the actions required in the Important/High risk square, at the cost of effectiveness. Many other things factors in aswell, what skills I have access to and how important the situation is for the game as a whole. ( I will make riskier stuff last turn of the game if I see a chance to score that equalizer, than I would at the beginning of the game).
But as a general rule, having no RR will make me more ineffective but try to maintain the same level of safety as with RR. As always, I guess its a matter of playstyle.
Edit:
That is the comfort-zone btw. You need some fingerspitzgefuhl to know when its time to leave the comfort-zone and go all in. Some people are masters at this. Unfortunately not me.

Reason: ''
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
Thus there is a point in time when you shouldnt.
Thus there is a point in time when you shouldnt.