Life without TRRs....

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Life without TRRs....

Post by mattgslater »

Here's the question:

How does not having TRRs change your style of play? Do you find yourself getting more conservative without TRRs? Do you find that you take bigger risks earlier, afraid to risk easy-but-unimportant blocks when a pair of 3+ rolls will score? Will you risk a 1db if you have a reroll, but not if you won't? How about a 1/2db?

Is it different with a skilly team like Orcs or Woodies as opposed to a non-skilly team like young Chaos or rookie Dark Elves? Is it different for bash as opposed to speed, or when up or down men? Does the score come into play? How about the turn track and/or the half?

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
User avatar
El Hombre
Emerging Star
Emerging Star
Posts: 348
Joined: Sun May 01, 2005 10:17 am
Location: Brugge

Post by El Hombre »

I play Dark Elves most of the time, and I'm afraid I'll have to admit that generaly I play better when I'm out of TRR. Not having any means I'll think far better about certains moves of other options to achieve things, where with TRR I'll just take the first option that comes to mind, because I can RR things...

Reason: ''
Those who will not follow are doomed to lead.
--*--Founder League of Rodents--*--
--*--Commissioner BBBF Online League--*--
Tarp
Experienced
Experienced
Posts: 78
Joined: Tue Nov 14, 2006 3:38 pm

Post by Tarp »

mmm... I do all the importent things first, then if I still have TRR I will do riskier and riskier things till my turn ends, one way or the other.
Problem is the importent things often fail, despite rerolls.

If a turn starts with no TRR I will plan around go for its, dodges, any dierolls posible in fact

Reason: ''
User avatar
besters
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1585
Joined: Thu Jun 16, 2005 7:37 pm
Location: Wandering in East Anglia

Post by besters »

I tend to agree with the previous posts, I play with more care and attention, therefore tend to make better (less risky) plays.

Reason: ''
zephard
Veteran
Veteran
Posts: 283
Joined: Fri Jan 05, 2007 1:17 pm
Location: USA

Post by zephard »

I am not a good player, so I play risky all the time.

My DE no TRR team helped me to become a wee bit better at the game, for it is a risk management game really, so playing risky normally ends badly. TRR or no TRR.

Reason: ''
If at first one doesn't succeed, and doesn't try again, then he will never succeed.
SillySod
Eternal Rookie
Eternal Rookie
Posts: 1952
Joined: Tue Apr 01, 2008 2:09 am
Location: Winchester

Post by SillySod »

I've run several zero RR teams recently although they tend to have picked up a cheap RR or two in the form of either leader or a LRB4 masterchef. What I've noticed is that you dont have to play smarter but you do have to play differently.

Generally you have to be very cautious and I think thats by far the biggest disadvantage of not having any re-rolls, you cant afford to do risky things like a 2D block (without block) if failure might leave you very vulnerable. You can definately work around that but just a few RR often make it possible to do a whole series of blocks or GFI that you otherwise wouldnt be able to risk... and usually you dont even burn any RRs doing it, losing out on opportunities seems to be the biggest problem you get from a lack of RR. I think that the trickiest thing and best example of that is offence, its tough to weigh up the risk/reward of picking up the ball vs 2D blocks especially if you have AG3 and they are non-block blocks.

I tend to treat having a single RR in the same way as having zero RR, I will save it for a critical moment and very rarely use it for anything else (even the first block of a turn).

Reason: ''
Victim of the Colonel's car boot smash. First person to use Glynn's bath.
Update: the Hartlepool family Glynn now has a virgin bath.

Barney is a clever dog.
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

I definitely play differently without rerolls - much in the same was as I do if I think I'll really need the reroll in the turn. With a reroll I'm much more likely to make block-less 2 dice blocks early in the turn or 2+ dodges that aren't part of the key play. Also I might tend to take a more convervative play (e.g. marking the ball carrier rather than going for a risky blitz).

Reason: ''
Ian 'Double Skulls' Williams
User avatar
Axtklinge
Legend
Legend
Posts: 1948
Joined: Fri Apr 16, 2004 2:08 am
Location: Porto, Portugal
Contact:

Post by Axtklinge »

As said by others before, I too tend to be a more "straight forward" coach when I'm out of TRR.
Not that my game plan changes that much, but I usualy am more focused on what I'm supposed to do/play before risky stuff comes out of the book.

Cheers
Axt

Reason: ''
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Post by mattgslater »

I find that if I have a RR, I'll risk an elf-pass without skills, but if I don't I won't do it unless I have to pass to score or am QP'ing to a Catcher in the last couple turns.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Smeborg
Legend
Legend
Posts: 3544
Joined: Wed Jun 12, 2002 2:02 am
Location: Christchurch, New Zealand

Post by Smeborg »

Mattgslater - if you have two 2+ rolls to make, the odds change hugely if you have a re-roll. Say an Elf to Elf pass (no skills) or two Go-For-Its.

Without re-roll, chance of success is 69.4% (25/36).

With re-roll, chance of success is 92.6% (25/27).

Looked at another way, the chance of failure is more than 4 times higher without a re-roll.

Hope this helps.

Reason: ''
Smeborg the Fleshless
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Post by mattgslater »

Yup. That's pretty much what I was getting at.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
AK_Dave
Veteran
Veteran
Posts: 278
Joined: Tue Oct 07, 2008 6:09 am
Location: Anchorage, AK USA

Post by AK_Dave »

I didn't really think about the TRR or no-TRR situation. My usual DE team build is based on having only 2 TRR. They currently have 4 of them because I have more money than common sense. I really should get rid of some of them to drop TV.

But in the same local league I recently started a rookie Skaven team. Now here I decided that from the start I would have 4 TRR. So the team came to life with a bare minumum of 11 players, but has 4 TRR and an Apothecary. Woot! I decided that Linos are disposable and I'd be happy with Journeymen as long as my positionals thrive. I'm that kind of guy.

Then I found that, hey look at that, when I have plenty of TRR and dedicate their usage to only a handful of players that gee-whiz they make up for all sorts of lack-of-skill on the team. And I'm really not afraid to make 1D blocks.

But on the other hand, I also find that while I'm not afraid to pull risky stunts I'm also very quick to forget that I have a reroll available until I've already let the opportunity pass.

Some people, I suppose, are better cut out to using rerolls. When I have them and think about them, I don't need them. When I need them and they're there, I don't use them.

Reason: ''
[b]Galak 3:16 says "There is a point in time that a player really should read the rulebook."[/b]
[img]http://www.blood-bowl.net/teamicons/getref.gif[/img]
dpwright
Experienced
Experienced
Posts: 62
Joined: Thu Jul 24, 2008 9:29 am
Location: Ely, Cambridgeshire
Contact:

7s

Post by dpwright »

I find that playing BB7s really gets you to think about life without rerolls. It makes you notice where the built in ones are on your team.

Reason: ''
"I want to mock people." Josh Lyman, "The West Wing" Season 2, Episode 9

Most TDs: Carrot Crunch 2009.
Duke Jan
Legend
Legend
Posts: 2741
Joined: Sun Feb 22, 2004 5:58 pm
Location: Watching the great unclean armpits of a Beast Of Nurgle
Contact:

Post by Duke Jan »

Do I play differently? Not much different anymore. Since I started playing Chaos my approach is more or less the same, I will still attempt gallery play with or without re-rolls, but safe any re-rolls I have for those too critical to fail moments. Without re-rolls I would still make these critical rolls. Exception is when I have one re-roll per turn left and can afford to waste them. That makes a huge difference.

Reason: ''
Image

Nuffle Sucks!
s031720
Veteran
Veteran
Posts: 243
Joined: Fri Nov 07, 2008 8:07 pm

Post by s031720 »

I play diffrent:

I think there are a few catergories of actions in BB:

Code: Select all

 
               Important
                   I     
High risk     - - -I- - -  No risk
                   I
            Less Important

Every turn you will have an objective. Be it form a cage, break a cage, get the ball, protect the ball, or more often more nuanced. All actions associated with that objective is important. Most everything else is less important. (not always true but true enough for this theory). Most objectives are obtainable in many ways.

RR or no RR i do the no risk stuff first.

With no RR i might choose a less effective but lower-risk-way of trying to obtain my objective. Ie, I will try to minimize the actions required in the Important/High risk square, at the cost of effectiveness. Many other things factors in aswell, what skills I have access to and how important the situation is for the game as a whole. ( I will make riskier stuff last turn of the game if I see a chance to score that equalizer, than I would at the beginning of the game).

But as a general rule, having no RR will make me more ineffective but try to maintain the same level of safety as with RR. As always, I guess its a matter of playstyle.

Edit:

That is the comfort-zone btw. You need some fingerspitzgefuhl to know when its time to leave the comfort-zone and go all in. Some people are masters at this. Unfortunately not me. :)

Reason: ''
Galak 3:16 says "There is a point in time that a player really should read the rulebook."

Thus there is a point in time when you shouldnt.
Post Reply