Turnover vs. TRR?
Posted: Thu Jan 01, 2009 5:03 pm
Under what circumstances (if any) will you suffer a turnover rather than burn a TRR, when you have a TRR available?
I doubt that many would refuse to spend a TRR on an early turnover: usually it'd be your last or second-last action. It's also unlikely you'd refuse a TRR late in the half unless it's your last and you know you have a tough roll or series ahead.
But what about end-of-turn troubles, like bobbled pickups, failed passes and dropped open-field catches? Some people do, some people don't. Some people might go either way, depending on circumstances. How about you?
How does your number of remaining RRs affect you? If you're down to one, do you try to save it? Do you start with bigger risks and flashier plays if you have more than you think you need?
How does knockdown play in? Presumably, you're more likely to re-roll a failed dodge than a failed catch, but would you ever refuse a TRR on a dodge? Likewise SPPs. Are you more likely to re-roll a pickup if you're about to make a skilly elf-pass than if you're just going to tuck it under?
What about the odds? Again, you're probably more likely to re-roll an 8/9 block than a 5/6 dodge or GFI, but how much more likely? Obviously, if you're dodging or GFIing for the score, you'll burn what you need and the point is moot. The point is moot if your answer to the above question is "never" as well. But what about long odds? If the pass goes funny but scatters to one of your guys and you can catch inaccurate at 4+, are you less likely to re-roll a 2 than you would be if it hit your intended target to catch at 3+? What if it was 5+?
I doubt that many would refuse to spend a TRR on an early turnover: usually it'd be your last or second-last action. It's also unlikely you'd refuse a TRR late in the half unless it's your last and you know you have a tough roll or series ahead.
But what about end-of-turn troubles, like bobbled pickups, failed passes and dropped open-field catches? Some people do, some people don't. Some people might go either way, depending on circumstances. How about you?
How does your number of remaining RRs affect you? If you're down to one, do you try to save it? Do you start with bigger risks and flashier plays if you have more than you think you need?
How does knockdown play in? Presumably, you're more likely to re-roll a failed dodge than a failed catch, but would you ever refuse a TRR on a dodge? Likewise SPPs. Are you more likely to re-roll a pickup if you're about to make a skilly elf-pass than if you're just going to tuck it under?
What about the odds? Again, you're probably more likely to re-roll an 8/9 block than a 5/6 dodge or GFI, but how much more likely? Obviously, if you're dodging or GFIing for the score, you'll burn what you need and the point is moot. The point is moot if your answer to the above question is "never" as well. But what about long odds? If the pass goes funny but scatters to one of your guys and you can catch inaccurate at 4+, are you less likely to re-roll a 2 than you would be if it hit your intended target to catch at 3+? What if it was 5+?