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Double on Marauder.
Posted: Fri Jan 09, 2009 8:55 am
by Ikterus
Newbie Chaos pact player.
First skill in a new team (3 biguns, one gobbo). Marauder rolls double.
First thoughts, double is useless, they get everything anyway (skip agility skills alltogether)
Second thoughts, blodge is golden...
Third, leap?
Fourth, Block is what the team needs...
What would you have done?
Posted: Fri Jan 09, 2009 10:10 am
by DoubleSkulls
The argument against dodge is that having none negates all that TV invested in tackle in the opposing team. Sidestep is interesting, but on an otherwise unskilled player not that great. I'd probably not bother on a rookie and go with something boring (block).
Posted: Fri Jan 09, 2009 10:15 am
by Ikterus
My thoughts on Side Step is that they can get Stand Firm on regular rolls which is pretty much the same...
Posted: Fri Jan 09, 2009 10:37 am
by mepmuff
I would seriously consider diving tackle.
Posted: Fri Jan 09, 2009 10:52 am
by Ikterus
mepmuff wrote:I would seriously consider diving tackle.
I don't quite follow you...
Tackle is a general skill so I could get it anytime and tackle is IMO kind of useless on a regular lineman without block.
EDIT: Oups... I read "giving" not "diving". Sorry...
Posted: Fri Jan 09, 2009 10:53 am
by mepmuff
Ikterus wrote:mepmuff wrote:I would seriously consider diving tackle.
I don't quite follow you...
Tackle is a general skill so I could get it anytime and tackle is IMO kind of useless on a regular lineman without block.
the operative word in that skill is diving

Posted: Fri Jan 09, 2009 10:54 am
by quozl
Diving tackle, not tackle, Ikterus.
It's an agility skill. You're playing Chaos Pact so I guess you're LRB5 or 5b, so the skill is in there.
Posted: Fri Jan 09, 2009 10:56 am
by Ikterus
quozl wrote:Diving tackle, not tackle, Ikterus.
It's an agility skill. You're playing Chaos Pact so I guess you're LRB5 or 5b, so the skill is in there.
*blushes*
I read "giving" not "diving"
embarrasing...
Posted: Fri Jan 09, 2009 11:02 am
by Ullis
Diving Tackle is quite different from Tackle. It can be excellent against AG4 players as the 2+ dodge is suddenly 4+ and just shuts down Stunties from dodging from the player.
Edit: was I ever late with posting...
Posted: Fri Jan 09, 2009 11:59 am
by Digger Goreman
Diving Catch, and if you do have to pass then you'll catch on a 2+....
Posted: Fri Jan 09, 2009 12:39 pm
by Ikterus
I made the least original choice.
Dodge.
Will it be useful? I belive so.
Am I satisfied with my choice? Nah. But it is probably worth 30K TV.
Marauders are very interesting. They can evolve in so many different directions. A later double on a player that is already designated towards a certain role would be golden (Leap on a blitzer, Diving Tackle on a defensive player and so on). But I do believe that doubles on Marauders aren't as sought for as for most other players.
My team would probably benefit even more from block but a player with dodge can turn a game in lower TV-games (look at ghouls).
Posted: Fri Jan 09, 2009 3:22 pm
by stashman
LEAP and then Very Long Legs
Posted: Fri Jan 09, 2009 4:07 pm
by Decker_cky
Diving tackle followed by prehensile tail would be great for marking gutter runners and stuff.
Leap is awesome, but you have the goblin (horns & 2 heads + stunty) and the elf (leap, VLL & horns on normal rolls), so that will come eventually. As a starting team, I'd take your bread and butter, or DT. Later on, a leap/VLL/guard marauder would be brilliant.
Posted: Fri Jan 09, 2009 6:10 pm
by SillySod
Dodge, sidestep, DT, or totally ignore.
- Dodge is nice but its strongest when you have lots of it, I cant see this player dodging or ballhandling alot either so dodge isnt all that great.
- Sidestep is a great skill, much better than SF imo but its most useful if the player already has guard.
- DT is reasonable but not initially as helpful as block/guard... having a DT/prehensile tail specialist could be brilliant on a developed team though.
I'd probably totally ignore it and take leader, all the doubles are nice but not as immidiately useful as normal skills. I'm sure you'll roll some more doubles later on.