Blodge Orc Blitzer Development
Posted: Mon Jan 19, 2009 2:36 pm
Hey folks,
Advice needed on the second skill for a Blodge Orc Blitzer. Normally I'd be fairly happy to take Guard, Tackle, Mighty Blow as determined by skills in the rest of the team, but he only went and rolled a second double, which has left me a right conundrum. I can't see a second really useful double that is worth the TV.
Sidestep could be interesting, but wouldn't be really useful until he had guard as well, and Standfirm achieves a similar goal without the TV inflation of a doubles skill.
Diving Tackle, Jump-up, and Leader all have uses, but only in specific circumstances, so again are tehy worth it over the standard skills?
Some further background - the team has qualified for the league play-offs and has been drawn against Skaven. I'll get the best part of 150k inducements for the game. Its a must win game or the season is over for the team and they'll likely never play a game again.
The rest of the team is
2x Throwers - 1 accurate, 1 Kick-off return
4x blitzers - 1 Blodge Guard, 1 +St, 1 Tackle, and 1 Blodge Doubles
4x Bobs - 1 Block, 1 -St, 1 MNG for the game
1x Troll unskilled
2x Goblins - no skills
Given the singular tackle on the team I'm veering to ignoring the double and taking tackle for Gutter Runner hunting. However, I can probably induce a tackle line orc for the game - that would allow me to use the tackle blitzer for tackle blitzes, and the line-orc for marking. That leads me to Guard, since again I just have one guarder.
Any thoughts?
Advice needed on the second skill for a Blodge Orc Blitzer. Normally I'd be fairly happy to take Guard, Tackle, Mighty Blow as determined by skills in the rest of the team, but he only went and rolled a second double, which has left me a right conundrum. I can't see a second really useful double that is worth the TV.
Sidestep could be interesting, but wouldn't be really useful until he had guard as well, and Standfirm achieves a similar goal without the TV inflation of a doubles skill.
Diving Tackle, Jump-up, and Leader all have uses, but only in specific circumstances, so again are tehy worth it over the standard skills?
Some further background - the team has qualified for the league play-offs and has been drawn against Skaven. I'll get the best part of 150k inducements for the game. Its a must win game or the season is over for the team and they'll likely never play a game again.
The rest of the team is
2x Throwers - 1 accurate, 1 Kick-off return
4x blitzers - 1 Blodge Guard, 1 +St, 1 Tackle, and 1 Blodge Doubles
4x Bobs - 1 Block, 1 -St, 1 MNG for the game
1x Troll unskilled
2x Goblins - no skills
Given the singular tackle on the team I'm veering to ignoring the double and taking tackle for Gutter Runner hunting. However, I can probably induce a tackle line orc for the game - that would allow me to use the tackle blitzer for tackle blitzes, and the line-orc for marking. That leads me to Guard, since again I just have one guarder.
Any thoughts?