Developing Orks Blitzers
- BIG Pete
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Developing Orks Blitzers
Im starting a new league and gobbo said if we get painted teams we get 3 skill rolls. Now I'm probably going to hand 2 to my black orcs and 1 to a blitzer. but I can not decide on how to skill them. I want them to be my problem solvers, like crumping that gutter runner with the ball.
I'm thinking one with frenzy juggernaut, 1 with strip ball grab and 2 with mighty blow and either 1 with tackle 1 with sure hands or 2 guard.
I will be setting the BOBs as defenders, so 2 tackle 2 guard then 2 block 2 mighty blow. but I can't decide.
Any ideas?
I'm thinking one with frenzy juggernaut, 1 with strip ball grab and 2 with mighty blow and either 1 with tackle 1 with sure hands or 2 guard.
I will be setting the BOBs as defenders, so 2 tackle 2 guard then 2 block 2 mighty blow. but I can't decide.
Any ideas?
Reason: ''
- mattgslater
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Are the free skill rolls like extra skills on guys with 0 SPP, or is it players starting with 6? In the former case, put them all on BOBs, and give them all Mighty Blow to hasten their development. In the latter case, start with two BOBs with Block and one Thrower with Leader (letting you start with a Troll, 4 BOBs and 4 Blitzers, and still get 3 RRs). Block BOBs are disproportionately good right out the gate because they go up against a lot of non-Block players and get better Cas odds than they would if they had to earn a skill. Guard and Stand Firm are both good BOB skills, but I wouldn't take either one here, because you're best off building for development.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- BIG Pete
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its 6 SPP so if i get doubles and +1X I may rethink. I was thinking of using 3 trr as its only a 1m start, just enough for 4BOBs, 4Blitzs, 1thrower, a Lino and a gobbo. but if i go with the leader on the thrower he may help in the early game as i can get a gobbo/lino on the roster and keep 3 rerolls, the league looks like it will be fast and agile heavy, so skaven and elfs are majority, but 2 orcs (inc. me) and gobbos on amazons. with a chaos possibly coming too. so I'm just hoping i can out bash the chaos
Reason: ''
- mattgslater
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Sounds like a great league to start with a Troll in lieu of the lino or Goblin, a Leader Thrower and a couple of Block BOBs. Early Mighty Blow really matters. That Troll will develop very quickly, and by forcing opponents to pull guys out of the backfield to cope with casualties, will help your other players develop.
Use the Block BOBs as inside LBs rather than on the line, leaving the rookies to handle the ends. When the rookies go up, give them Guard (largely for offense value, TBH, but it's good on the line; Stand Firm is better in an agility-heavy pool). When the veterans go up, give them Stand Firm. The Troll sits at nose tackle, and gets Guard first. Agility teams will have to go outside, and no-one can go after the Thrower and Goblin or Lino. Standard diagonal positioning on the Blitzers in the wide zones: the OLBs get Guard first, and the corners start with Tackle, Mighty Blow, Stand Firm or Frenzy, with Side Step instead on doubles (Dodge if he already has Stand Firm). Get Block on the Thrower next, developing your #2 Thrower as a passer. Agility teams will hate you, and will be forced to live on Leap and crossed fingers. A DT Goblin helps with Leapers, as does a lucky Lino with either Guard or Side Step (or one with Block and Fend) who can fill in at the wide zone, freeing you up to put a Blitzer at safety (Tackle, Frenzy, MB). Or a Lino with Wrestle and Frenzy, placed deep.
Use the Block BOBs as inside LBs rather than on the line, leaving the rookies to handle the ends. When the rookies go up, give them Guard (largely for offense value, TBH, but it's good on the line; Stand Firm is better in an agility-heavy pool). When the veterans go up, give them Stand Firm. The Troll sits at nose tackle, and gets Guard first. Agility teams will have to go outside, and no-one can go after the Thrower and Goblin or Lino. Standard diagonal positioning on the Blitzers in the wide zones: the OLBs get Guard first, and the corners start with Tackle, Mighty Blow, Stand Firm or Frenzy, with Side Step instead on doubles (Dodge if he already has Stand Firm). Get Block on the Thrower next, developing your #2 Thrower as a passer. Agility teams will hate you, and will be forced to live on Leap and crossed fingers. A DT Goblin helps with Leapers, as does a lucky Lino with either Guard or Side Step (or one with Block and Fend) who can fill in at the wide zone, freeing you up to put a Blitzer at safety (Tackle, Frenzy, MB). Or a Lino with Wrestle and Frenzy, placed deep.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- BIG Pete
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- DoubleSkulls
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I think you might be a bit inexperienced so that Troll can be a liability you just don't need. Unless I was going to play the team for 10+ games I'd probably not bother and take the 3rd reroll instead.
As for skills I'd take 3xGuard on the BOBs. Give all BOBs Block next, with stand firm after you've got Block & Guard on all of them. It makes a formidable line most teams can't stand up to. Ignore doubles until 3rd or 4th skill.
Blitzers tend to skill up fairly quickly so don't need bonus SPPs at the start. I like to have two with tackle fairly early on, although Frenzy is good too. Otherwise guard, mighty blow and stand firm are all handy skills. Doubles - either dodge or diving tackle are the best choices imo.
Leader is a good skill for a thrower, but I'd be sorely tempted by others first as Leader does not help him skill up. I prefer having one thrower built as a "runner" - Block, Kick Off Return & Fend. Doubles for Dodge. The other as a "passer" Accurate, Kick Off Return, Leader, doubles for Strong Arm.
Line Orcs are solid players. I'd give them wrestle first, then either kick, dirty player or tackle (if the league is elf heavy tackle is good).
Gobbos should be built for one turning - since they don't live long and generally end up only being used on offence. Catch, Sure Feet, Sprint. You can build defensive gobbos (sidestep, diving tackle) but Orc teams don't really need them.
If you get a troll guard & stand firm first up. Doubles block.
As for skills I'd take 3xGuard on the BOBs. Give all BOBs Block next, with stand firm after you've got Block & Guard on all of them. It makes a formidable line most teams can't stand up to. Ignore doubles until 3rd or 4th skill.
Blitzers tend to skill up fairly quickly so don't need bonus SPPs at the start. I like to have two with tackle fairly early on, although Frenzy is good too. Otherwise guard, mighty blow and stand firm are all handy skills. Doubles - either dodge or diving tackle are the best choices imo.
Leader is a good skill for a thrower, but I'd be sorely tempted by others first as Leader does not help him skill up. I prefer having one thrower built as a "runner" - Block, Kick Off Return & Fend. Doubles for Dodge. The other as a "passer" Accurate, Kick Off Return, Leader, doubles for Strong Arm.
Line Orcs are solid players. I'd give them wrestle first, then either kick, dirty player or tackle (if the league is elf heavy tackle is good).
Gobbos should be built for one turning - since they don't live long and generally end up only being used on offence. Catch, Sure Feet, Sprint. You can build defensive gobbos (sidestep, diving tackle) but Orc teams don't really need them.
If you get a troll guard & stand firm first up. Doubles block.
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Ian 'Double Skulls' Williams
- BIG Pete
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I'v have played a few tournaments but I have only been in 2 leagues and they really didnt get past 12 games each. This one though should last longer though. I'm going to pass on the troll, maybe save for it but i want some more bodies on the pitch first. The league not as elfy as I thought, its a perfect mix so I'll be looking at using the BOBS as funnels with Block or MB and try to send my opponent down the middle. blitzers can then pick apart the middle with linos and maybe a gobbo dodging in to cause interference aginst the faster teams, and just try to out bash the bashy teams, but with some orcy tricksess from the goblins and thrower
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- BIG Pete
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Im using the sarangit models from impact. so i was going to use the tantor model as the troll, but in the beginning i wasn't going to start with him, just got some food for thought and gave it a look. im liking the look of a frenzy blitzer, but they will skill quickly on there own, so im proberly going to give two to the BOBs and maybe the 3rd to a lino, maybe tackle
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- spubbbba
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I'd put all the skills on players who struggle to get SPP's.
Blitzers and throwers skill themselves and linos can do it pretty easily too.
So why not give 3 Black Orcs Block? Makes them very reliable and a solid 7 players with Block are pretty tough to face.
Also the BO's will be harder to take down and more likely to knock down other players and get some cas thus get that 2nd skill.
Blitzers and throwers skill themselves and linos can do it pretty easily too.
So why not give 3 Black Orcs Block? Makes them very reliable and a solid 7 players with Block are pretty tough to face.
Also the BO's will be harder to take down and more likely to knock down other players and get some cas thus get that 2nd skill.
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- mattgslater
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Yeah. I only suggested Leader because it made it easier to start with a Troll. If you're not going to do that, then bump up three BOBs.
How many games? If it's 10 or fewer, I'd go for a mix of Guard and Stand Firm, but if it's more than that, I'd consider Block all around, or 2x Block and 1x Guard. If there's a tournament after the season, count every round of the tournament in your calculations, whether you think you'll make it that far or not (because playoff rounds need extra weight).
How many games? If it's 10 or fewer, I'd go for a mix of Guard and Stand Firm, but if it's more than that, I'd consider Block all around, or 2x Block and 1x Guard. If there's a tournament after the season, count every round of the tournament in your calculations, whether you think you'll make it that far or not (because playoff rounds need extra weight).
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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- mattgslater
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Put 'em all on BOBs. Get two with Block and one with Guard. Doubles means SS in lieu of Guard, because that lets you play all kinds of crazy D-line games; ignore 10-11.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- BIG Pete
- Experienced
- Posts: 129
- Joined: Wed Nov 26, 2008 9:26 pm
- Location: Manchester UK
- BIG Pete
- Experienced
- Posts: 129
- Joined: Wed Nov 26, 2008 9:26 pm
- Location: Manchester UK