2 million TV Chaos
Posted: Thu Jan 22, 2009 10:03 am
Hi guys,
I've a developing chaos team (http://www.bloodbowl-ireland.org/team/id/43) that's just hit 2,020,000 in team value!
I don't feel like a team that's worth 2 million. If anybody feels like it, I'd appreciate any criticism of the team.
Possibly the most questionable part is the minotaur, but he's fun, and I just rolled dbl 5 (so block, I'm thinking) for him.
My current plans are:
put tentacles on the block+claw mino - I should already be able to handle bashy teams, and tentacles will help against woodies and skaven, and allow more blocks. Put stand-firm as the skill after.
Standfirm on the next 2 of the block/guard CWs to skill up.
Piling on or claw on the CW with block+MB. Probably claw, PO would be much better against the flair teams, but i'm largely AV8, so help against AV9 is useful.
I've built one wrackle safety.
One block/frenzy crowd-pusher/blodger hitter to go on the other side from my mino.
I have one Side-stepping corner - waiting for a second SS to build the other corner.
Apart from that though it's hard to say no to block/guard.
I also have a ST4 beastman with block, and no real idea what to do with him. I'm thinking mighty blow, tackle seems a waste, possibly frenzy, but. It's still hard to say no to guard even on him!
It doesn't really feel like a 2 million value team! I almost felt more capable with my 1.6mill vamps! And my woodies for sure. I think I'm more of a flair team coach at heart.
I'm thinking maybe I need to score TDs with the CWs to get them to 31. Some stand-firms, and 1 claw may make a big difference? I got them to 16 SPPs with TDs but then ignored them to develop the Beastmen.
Any pointers?
I've a developing chaos team (http://www.bloodbowl-ireland.org/team/id/43) that's just hit 2,020,000 in team value!
I don't feel like a team that's worth 2 million. If anybody feels like it, I'd appreciate any criticism of the team.
Possibly the most questionable part is the minotaur, but he's fun, and I just rolled dbl 5 (so block, I'm thinking) for him.
My current plans are:
put tentacles on the block+claw mino - I should already be able to handle bashy teams, and tentacles will help against woodies and skaven, and allow more blocks. Put stand-firm as the skill after.
Standfirm on the next 2 of the block/guard CWs to skill up.
Piling on or claw on the CW with block+MB. Probably claw, PO would be much better against the flair teams, but i'm largely AV8, so help against AV9 is useful.
I've built one wrackle safety.
One block/frenzy crowd-pusher/blodger hitter to go on the other side from my mino.
I have one Side-stepping corner - waiting for a second SS to build the other corner.
Apart from that though it's hard to say no to block/guard.
I also have a ST4 beastman with block, and no real idea what to do with him. I'm thinking mighty blow, tackle seems a waste, possibly frenzy, but. It's still hard to say no to guard even on him!
It doesn't really feel like a 2 million value team! I almost felt more capable with my 1.6mill vamps! And my woodies for sure. I think I'm more of a flair team coach at heart.
I'm thinking maybe I need to score TDs with the CWs to get them to 31. Some stand-firms, and 1 claw may make a big difference? I got them to 16 SPPs with TDs but then ignored them to develop the Beastmen.
Any pointers?