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recommended rules for building skilled teams
Posted: Sun Feb 15, 2009 11:32 am
by prisma
Hi, I am wondering which good rules you out there have found to build skilled teams for short tourneys or one-off-games.
E.g. teams starting at 1,25 million and are allowed to buy skills and upgrades etc - how much should a skill be worth ?
how much a dbl ?
how much a characteristic-upgrade ?
how much a skill or dbl on a bigguy with loner ?
are there special limits for upgrades ?
Which rulesets have you found to make games balanced and interesting ?
thx 2 everyone
Posted: Sun Feb 15, 2009 12:47 pm
by SillySod
One easy way would be to charge all the skills at their rulebook prices. This can be a heap of fun and is actually suprisingly fair.The main problem is your games are likely to be dominated by a few super-players like +ST, +AG tackle wardancers. However, if you get the amount of cash available right then there should be a really interesting tradeoff between spreading skills and stacking them. Plus of course someone is going to discover they can get a claw/pilingon minotaur or St6 beast of nurgle and eat that wardancer... most of the rosters have their tricks and evil combinations so it ends up being quite fun.
Posted: Sun Feb 15, 2009 12:47 pm
by Grumbledook
i'd not allow +ST at all
and I'd be wary about the other stat increases as well (not that i can see anyone taking +AV in a tournament
otherwise the normal skill values should be fine?
Posted: Mon Feb 16, 2009 3:53 am
by DoubleSkulls
Euc Bowl is 1.25m for teams with you allowed to buy one normal skill per player for 20k each. That seems to work reasonably well. Every game is played with exactly the same roster.
Allowing stacking skills or doubles more heavily favours some teams over other ones. Even restricting doubles to players without loner can still be quite unbalancing.
Posted: Mon Feb 16, 2009 8:22 am
by prisma
Hmmm... well, I think NOT allowing skills to stack will also favor some teams over others.
example: longbeard with one skill = perfect. (guard)
beastman with one skill = rather lame. (block only) with two skills: fine (block + guard)
... but please keep on posting, I' m curious...
Posted: Mon Feb 16, 2009 9:38 am
by SillySod
Yep, I doubt theres a truly balanced system as each one has its own swings and roundabouts. I'd just go with something which looks reasonable and see what happens... if you find a particular aspect of it then change it for next time but I doubt you'll go very wrong.
Posted: Mon Feb 16, 2009 9:23 pm
by prisma
Okay, this is what I propose.
Teams between 1,0 and 1,7 million
players, rr etc as usual.
0-9 ff as usual.
inducements (incl. stars and cards) as usual.
player upgrades:
Skills:
per skill 20k
per dbl 35k (that means 40k for the first, 30k for the second, ...)
per skill on a big guy with 'loner' 30k
per dbl on a big guy with 'loner' 50k EXCEPT block for 70k
(too pricey ?)
Characteristics:
+ MA 30k
+ AV 20k (not that useful in one-offs / resurrection tourneys)
+ AG 60k (50k ?)
+ ST 70k (60k ?)
Each characterstic upgrade may be bought only once (per team).
A player with more than 2 ugrades pays an extra 20k for every upgrade beyond the second.
. . .
I hope this will provide good games and interesting rosters - what do you think ?