Ogre Team for 110 Res (LRB6) (Waterbowl)
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Ogre Team for 110 Res (LRB6) (Waterbowl)
I've decided to go Ogre for a bit of a stunty challenge. I thought I had made up my mind, but a chat last night had made me think again. What are your Opinion son the following rosters:
4 Ogre
4 RR
1 Apo
10 Snots
3 Ogre
Brick & Grotty
3 RR
9 Snots
5 Ogre
3 RR
9 Snots
Originally was going with 4 ogres, then the Brick list, but know quite fancy 5 Ogres.
Skills:
The big choice I have really is: 2 Blocking Ogres or an AG3 one??
what are peoples opinions on either? The other skill will probably be a mix of guard and break tackle.
Any help is greatly appreciated!!
4 Ogre
4 RR
1 Apo
10 Snots
3 Ogre
Brick & Grotty
3 RR
9 Snots
5 Ogre
3 RR
9 Snots
Originally was going with 4 ogres, then the Brick list, but know quite fancy 5 Ogres.
Skills:
The big choice I have really is: 2 Blocking Ogres or an AG3 one??
what are peoples opinions on either? The other skill will probably be a mix of guard and break tackle.
Any help is greatly appreciated!!
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- Leipziger
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Hey Barney
I think I'd favour the 5 ogre line-up. What about taking an AG4 snot to increase chances of picking up the ball in TZ and also landing once tossed?
I think I'd favour the 5 ogre line-up. What about taking an AG4 snot to increase chances of picking up the ball in TZ and also landing once tossed?
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- sann0638
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I took HMP on a snot last year and it got me a couple of TDs. Break Tackle on all the ogres, maybe one Strong Arm one instead, especially if you go with an AG4 snot - makes TTM viable!
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I'd favour a surehands ogre over an AG3 ogre. Having some sort of leader on the team is probably better than having a blocker too.
I'd definately favour break tackle over guard... the main advantage ogres teams have is mobility and I'm not sure exactly how useful the guard would be. Seems like guard isnt enough to stop the snots from being crushed and the other ogres dont really need the assistance anyway. Scrappa, Nobbla, Brick & Grotty could all be useful but they suffer (badly) from loner.
Edit after a bit more thought:
With ogres as they are you'll need plenty of luck whatever your plan is (although you'd better have a plan). Personally I'd almost be very tempted to just attempt to knock the shit out of any team you meet and then hope you win by default. I'm thinking...
5 Ogres - 700k
10 Snotlings - 200k
Nobbla - 100k
RR - 70k
FF3 - 30k
One snotling gets leader, one ogre gets surehands, the other four ogres pickup a mix of guard, BT, and piling on.... although more piling on than anything else. The idea is that 4 ogres with piling on and the chainsaw can probably cause an awful lot of grief quite quickly and you should have enough reserves to carry you into the second half even with some fouls. Hopefully the surehands ogre can pick it up at some point and with surehands and St5 he isnt going to be dropping it in a hurry. If all goes well you shouldnt have to worry about elves (normally an instant loss for ogres) or a difficult defence since everything will be pulped by then
I'd definately favour break tackle over guard... the main advantage ogres teams have is mobility and I'm not sure exactly how useful the guard would be. Seems like guard isnt enough to stop the snots from being crushed and the other ogres dont really need the assistance anyway. Scrappa, Nobbla, Brick & Grotty could all be useful but they suffer (badly) from loner.
Edit after a bit more thought:
With ogres as they are you'll need plenty of luck whatever your plan is (although you'd better have a plan). Personally I'd almost be very tempted to just attempt to knock the shit out of any team you meet and then hope you win by default. I'm thinking...
5 Ogres - 700k
10 Snotlings - 200k
Nobbla - 100k
RR - 70k
FF3 - 30k
One snotling gets leader, one ogre gets surehands, the other four ogres pickup a mix of guard, BT, and piling on.... although more piling on than anything else. The idea is that 4 ogres with piling on and the chainsaw can probably cause an awful lot of grief quite quickly and you should have enough reserves to carry you into the second half even with some fouls. Hopefully the surehands ogre can pick it up at some point and with surehands and St5 he isnt going to be dropping it in a hurry. If all goes well you shouldnt have to worry about elves (normally an instant loss for ogres) or a difficult defence since everything will be pulped by then

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Barney is a clever dog.
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Barney is a clever dog.
- prisma
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Cheers for the help guys. Think 5 Ogres is a go.
Food for thought on the skills. I quite like the sure hands Ogre idea. Currently thinking:
Sure Hands Ogre
2x Break Tackles
2x Stand Firm - for help on defense
Snot with?? thinking of Leader for the extra reroll.

Food for thought on the skills. I quite like the sure hands Ogre idea. Currently thinking:
Sure Hands Ogre
2x Break Tackles
2x Stand Firm - for help on defense
Snot with?? thinking of Leader for the extra reroll.
I'm a firm believer that having a plan is just plain CheatingSillySod wrote:With ogres as they are you'll need plenty of luck whatever your plan is (although you'd better have a plan).

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I think the important thing about DT is it gives them some sort of a tacklezone presence. Remember that titchy means you cause dodges but dont count towards tacklezone modifiers.
Reason: ''
Victim of the Colonel's car boot smash. First person to use Glynn's bath.
Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.
Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.