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Recommendation for a Tomb Guardian's second skill
Posted: Fri Feb 27, 2009 12:47 am
by Alamar
I'm running a very cookie cutter Khemri team in a league. Everyone except for one skeleton and 2 Thro-Ras has Guard already.
I finally got a TG to get a 2nd skill [Guard was 1st], rolled a 6+2, and I was wondering what people would recommend as the skill choice.
NOTE: I saw a thread for LRB6 that recommended Break Tackle on a non-doubles roll.
I can see how BT would be helpful but I don't know if that's the best skill. I tend to cage a lot [duh] so I would often have the modified STR to make MultiBlock work. Mighty Blow also seems like a good skill to look at ...
Any advice??
Posted: Fri Feb 27, 2009 12:59 am
by Joemanji
Mighty Blow. Khemri work by hurting the opposition, so you need plenty of MB...
Posted: Fri Feb 27, 2009 2:33 am
by Jural
The key to me is the word "finally." Get Mighty Blow.
I recommend 2 Mighty Blow and 2 Guard Khmeri with the first skill ups, followed by Break Tackle (doubles=block.) Piling On doesn't do it for me, you have Dirty Player skeletons to take care of that once they are down!
By the way, how did you get guard on the whole team except for one skeleton? You must have rolled a ton of doubles.
Posted: Fri Feb 27, 2009 3:17 am
by Decker_cky
Jural wrote:By the way, how did you get guard on the whole team except for one skeleton? You must have rolled a ton of doubles.
He's running a short bench maybe?
4 guardians, 2 blitz-ras, 2 throw-ras and his 1 skeleton give him the entire lineup.
But yea....that sounds like some amazing rolling (though if I rolled a pile of doubles on khemri, I'd take some diving tackle to get more blocks in).
But yea....mighty blow is the best choice by far. You need to cause damage, and you'll skill up faster.
Posted: Fri Feb 27, 2009 6:48 am
by DoubleSkulls
Stand Firm is also good. S5, Guard, SF is nasty...
Posted: Fri Feb 27, 2009 8:56 am
by mrbrownesquire
Break Tackle, Ag 5 cage breaker!
Posted: Fri Feb 27, 2009 3:07 pm
by duttydave
With 'Decay' I never knew they lived long enough to get a second skill

Posted: Fri Feb 27, 2009 3:08 pm
by SierraKiloBravo
Mighty Blow.
Posted: Fri Feb 27, 2009 5:40 pm
by Alamar
Jural wrote:The key to me is the word "finally." Get Mighty Blow.
I recommend 2 Mighty Blow and 2 Guard Khmeri with the first skill ups, followed by Break Tackle (doubles=block.) Piling On doesn't do it for me, you have Dirty Player skeletons to take care of that once they are down!
By the way, how did you get guard on the whole team except for one skeleton? You must have rolled a ton of doubles.
I think that I'll take your advice and load up on some MB [at least where it makes sense] ....
FYI: I have Guard on everyone but 1 skelly and 2 Thro-Ras. My entire team rolled boring things except for a TG with an 11 [took a normal instead of +AG] and 2 skellys rolled doubles. Everything else was boring rolls [no doubles, no stat increases, etc.]
Posted: Fri Feb 27, 2009 7:05 pm
by Decker_cky
If you wanted to have a little fun, you could even take +AG on a guardian. With +AG and break tackle on a S5, MV4 player, they're not really any worse of a ball carrier than anyone else on the team. Then of course you'll get lucky and have another +AG to give you an AG3 guardian

.
Posted: Fri Feb 27, 2009 11:31 pm
by Jural
Here is my (COMPLETELY UNTESTED) plan of Advance for my 4 TG's. This assumes no doubles rolled, and the order is the order they advance:
1) Mighty Blow, then Break Tackle
2) Guard, then Mighty Blow
3) Mighty Blow, then Break Tackle
4) Guard, then Stand Firm
It's completely untested though, so don't hold me to it

Posted: Fri Feb 27, 2009 11:59 pm
by Tripleskull
I wouldnt think of giving anything but mighty blow, block or stat on first skill. You need take out and spp. But what do I know about playing kemri. I gave up on them, cause I newer got any skills and had bad dice and my TG died...
Posted: Mon Mar 16, 2009 10:17 am
by kingmabus666
It just has to be Mighty Blow as they will never skill up fast enough otherwise imo
Posted: Mon Mar 16, 2009 1:55 pm
by Warpstone
Another recommendation for Mighty Blow. Get MB on each TG as soon as possible and then you'll start to enjoy an ole' fashion bashfest.
Posted: Mon Mar 16, 2009 2:37 pm
by prisma
And if another skelli rolls a dbl... go for diving tackle. It works wonders.
Finally your opponents will stay where you want them to (place the divtackler between your tombguards....)