ST4 dodge dwarven blitzer... what to do... hmm ;)
Posted: Mon Oct 14, 2002 2:19 pm
Now that my dwarf team has a real team captain,
Zaram Rautakäsi
5 4 3 9 Block Dodge Thick Skull (16SPP)
I've been toying around with the idea of what to do with him...
Let him be the ultimate ball-carrier, surrounded by my Guards he's nearly impossible to bring down... or should I use him as the dodging and blitzing terror that clears up the path for the rest of the team?
Naturally I will use it to maximise his potential, not just one or the other...
But here's the part you can participate in:
Eventually he will (should Aulë let him live that long) acquire his next skill. Discussing the choice in advance might be beneficial...:
Doubles:
Stand firm is the obvious choice, or is it?
Skill:
Mighty blow - but on the other hand - maybe he's used for other purposes than simple maiming.
Guard - as one of the more mobile players he could move to lend those assists more easily
Tackle - the more the merrier?
Piling on - not really my style, but certainly effective
Other suggestions?
MA,AG,ST
All gleefully accepted - Even though 12 is a double, I wouldn't mind a ST5 dwarf on my team...
MA(5,5)
More movement or stand firm (or some other trait/skill)?
Zaram Rautakäsi
5 4 3 9 Block Dodge Thick Skull (16SPP)
I've been toying around with the idea of what to do with him...
Let him be the ultimate ball-carrier, surrounded by my Guards he's nearly impossible to bring down... or should I use him as the dodging and blitzing terror that clears up the path for the rest of the team?
Naturally I will use it to maximise his potential, not just one or the other...
But here's the part you can participate in:
Eventually he will (should Aulë let him live that long) acquire his next skill. Discussing the choice in advance might be beneficial...:
Doubles:
Stand firm is the obvious choice, or is it?
Skill:
Mighty blow - but on the other hand - maybe he's used for other purposes than simple maiming.
Guard - as one of the more mobile players he could move to lend those assists more easily
Tackle - the more the merrier?
Piling on - not really my style, but certainly effective
Other suggestions?
MA,AG,ST
All gleefully accepted - Even though 12 is a double, I wouldn't mind a ST5 dwarf on my team...
MA(5,5)
More movement or stand firm (or some other trait/skill)?