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What to give a Blitz-Ra who already has everything?
Posted: Thu Mar 12, 2009 4:45 pm
by Warpstone
I have a Blitz-Ra on a high TV (200+) Khemri team who just skilled up and I'm a bit stumped: he already has every skill I want him to have and I'm not sure what normal skill would be most useful.
His current statline: Guard, Mighty Blow, Tackle, -1 AG
Any thoughts? Stand Firm and Piling On came to mind, but like I said, he already has the skills I need him for and I don't want to start tempting myself into bad plays (piling on). Maybe Grab or (gasp) even Kick?
Re: What to give a Blitz-Ra who already has everything?
Posted: Thu Mar 12, 2009 4:55 pm
by bouncergriim
Warpstone wrote:I have a Blitz-Ra on a high TV (200+) Khemri team who just skilled up and I'm a bit stumped: he already has every skill I want him to have and I'm not sure what normal skill would be most useful.
His current statline: Guard, Mighty Blow, Tackle, -1 AG
Any thoughts? Stand Firm and Piling On came to mind, but like I said, he already has the skills I need him for and I don't want to start tempting myself into bad plays (piling on). Maybe Grab or (gasp) even Kick?
Perhaps break tackle? That way he cannot be tied up by line fodder if you need him to blitz.
Posted: Thu Mar 12, 2009 6:29 pm
by Tarp
piling on, for when you break armor and just want to realy hurt that wardancer but only roll 4.
Posted: Thu Mar 12, 2009 6:47 pm
by mattgslater
How do you use him? Stand Firm and Grab are both very good. Stand Firm is good on the D-line or backing the D-line, as well as providing a forward anchor to your cage. Grab is good for getting past SS'ers, and for shunting guys toward the sidelines, away from the action, or into chain-block situations. Both combo very well with Guard and Tackle, and also work nicely in conjunction with a Block/Frenzy Skeleton.
Posted: Thu Mar 12, 2009 7:31 pm
by DoubleSkulls
I'd probably go for break tackle. That way he isn't just removed from the game by cheap line fodder.
Posted: Thu Mar 12, 2009 8:16 pm
by mattgslater
If you're worried about his getting marked by line-fodder, give him Piling On. Then go ahead and let them mark him, especially early in the match: it's getting rid of the cheapos that opens the positionals up to second half beatings. Besides you have 4x ST5; how hard can it be to keep this guy in position, especially on offense?
If you don't want him man-marked, though, don't take Stand Firm. I agree there. Frenzy? That'll accelerate him to 76, and if you have a lot of Guard on the TGs....
Posted: Thu Mar 12, 2009 8:52 pm
by Tripleskull
What Matt said...
Posted: Fri Mar 13, 2009 6:35 am
by Glowworm
Stand Firm would be my first choice. Frenzy would be a close second tho...
Posted: Fri Mar 13, 2009 4:56 pm
by Cramy
Frenzy would be my first choice, especially if you have 4 Mummies/TGs with guard. Take Piling-On after as your next skill. Blitz, push the player in the middle of your own guys and drop him there, and then Pile-On with all your buddies watching. If the Pile-On fails, foul.
Posted: Fri Mar 13, 2009 5:57 pm
by Warpstone
Thanks for the feedback guys. I suppose my aversion to Piling On comes from me usually not doing too well when I try to force CAS. I guess I just try to attack and control the ball and let the CAS score increase as my opponent tries to get through my line or cage. How often do you actually use Piling On in an average game?
I guess I use this Blitz-Ra primarily as a way to hit ball carriers and catcher types. Block+Tackle plus a reroll mean I normally get the ball out so I've never bothered with strip ball. I'll probably avoid giving him Frenzy because I don't think I want to have him get riskier to use. Stand Firm and Grab seem like safe choices for a tactical hitter.
Posted: Fri Mar 13, 2009 6:58 pm
by mattgslater
Grab is a nice alternative to PO. It accelerates other guys and works against man-markers. Stand Firm is also a great option; I was merely commenting above that it's a bad choice if you don't want him marked (can't see why you wouldn't...).
Posted: Fri Mar 13, 2009 10:46 pm
by Aliboon
Fire him, TV bloat...

(but honestly, in a developed khemri team, what role does a blitzer have apart from blitzing? You should have enough guard from the TGs, his tackle and MB helps him with that, but his -AG hinders and guard is a bit of a waste of 20k now imo)
But if you're attached to him, then either something to maximise his chance of a CAS (PO or frenzy) or BT to to keep him mobile given his AG1 (precludes any real chance of a dodge).
Posted: Sat Mar 14, 2009 2:19 am
by Jural
Piling On and Stand Firm are good choices, but I like Frenzy or Grab.
However, the player is already awesome at what he does, so he's a great place to put Kick if you are missing it or don't like where it is right now.
With my style of play, I'd probably choose Frenzy or Grab... but consider Kick if the existing kick on my team was held by a STR 2 skeleton or an (otherwise) unskilled skeleton.
Posted: Sat Mar 14, 2009 6:45 am
by miko
I would think about Pro to make his blocks more effectiv.
Posted: Sat Mar 14, 2009 11:12 am
by Andromidius
Don't think Pro works on blocks.
Break Tackle would get my vote for the 3+ dodge away to stop cheap man-marking.
~Andromidius