I want to build a chaospact team, but I have difficulty deciding wich mutations to take... And I mean on the linemen (marauders ? cant remember).
My lineup will look like this:
3 BGs,
DE, Skaven, Gobbo.
This ^^ means 6 players, so I have room for 10 more. Not all of them will get a mutation (although it would be fun), but I am thinking 5 or something with all kinds of weird stuff...
1 with extra arms (ball handler)
1 with claw (fouler/blocker)
... ??
Maybe even more of the above, but I am wondering; wich mutations are a "must have", and are therefore safe to model on the players ? I will use the 3rd edition human team for players, I should have plenty of those (metal ones, not plastic).
I see the gobbo as a two-header/fouler/general annoying player, the skaven as a stripballer kinda player, and the Delf as a catcher/assister.
They are different enough anyway, I dont really need to model them that much.
I however do intend to make the most of "just" the linemen, they are quite allright for a lot of things. And since they are the bulk of the team, they should do the most anyway.
Hope you guys understand my question, it starts to look like a ramble

Best regards,
JaM