Skaven team doubles
- Grumbledook
- Boy Band Member
- Posts: 10713
- Joined: Sat Sep 21, 2002 6:53 pm
- Location: London Town
Skaven team doubles
Just wondered what people think of skaven skill choices given the changes to the mutations.
Who would you give extra arms to for example, does a gutter runner need it over getting block/sidestep or something else? Two heads a better choice?
What about doubles rolls on the rest of the team? I've not played them since the dauntless/horns combo got nerfed and never had a rat ogre on my previous team.
Interested to see what people think the better choices are and the best way to build the players up. Ignoring one turners which I never build how do you skill up the blitzers and the gutter runners. Throwers are fairly obvious, one with block etc for when kicking and one who can throw deep for recieving.
Linerats better off with wrestle than block now? Takes down stronger opposition and opens up more space to move around. Means the other guy you take down can't block next turn as well, or leaves them open for fouling.
Rambled on a bit there but you get the idea ;]
Who would you give extra arms to for example, does a gutter runner need it over getting block/sidestep or something else? Two heads a better choice?
What about doubles rolls on the rest of the team? I've not played them since the dauntless/horns combo got nerfed and never had a rat ogre on my previous team.
Interested to see what people think the better choices are and the best way to build the players up. Ignoring one turners which I never build how do you skill up the blitzers and the gutter runners. Throwers are fairly obvious, one with block etc for when kicking and one who can throw deep for recieving.
Linerats better off with wrestle than block now? Takes down stronger opposition and opens up more space to move around. Means the other guy you take down can't block next turn as well, or leaves them open for fouling.
Rambled on a bit there but you get the idea ;]
Reason: ''
-
- Experienced
- Posts: 78
- Joined: Tue Nov 14, 2006 3:38 pm
VVL on gutterrunners are good on the right one, same with Bighand
Claw on blitzer, Ratogre
Prehensaile Tail and dis presence can be fun, but are more gimmic mutations I think.
Horns on a runner is still a option, but you need a high AG/leap runner with guard to to pull it of, and then dauntless can be still better/cheaper.
Claw on blitzer, Ratogre
Prehensaile Tail and dis presence can be fun, but are more gimmic mutations I think.
Horns on a runner is still a option, but you need a high AG/leap runner with guard to to pull it of, and then dauntless can be still better/cheaper.
Reason: ''
- Grumbledook
- Boy Band Member
- Posts: 10713
- Joined: Sat Sep 21, 2002 6:53 pm
- Location: London Town
-
- Rookie
- Posts: 47
- Joined: Tue Feb 17, 2009 8:20 pm
-
- Ex-Mega Star, now just a Super Star
- Posts: 1611
- Joined: Tue Mar 15, 2005 12:12 am
- Grumbledook
- Boy Band Member
- Posts: 10713
- Joined: Sat Sep 21, 2002 6:53 pm
- Location: London Town
- pseudo_draconic
- Experienced
- Posts: 83
- Joined: Fri Jun 25, 2004 11:14 am
- Location: England
Playstyle is a deciding factor really, so pinch of salt and all that:
Gutter runners: Horns or ignore
Stormvermin: Sidestep
Linerats and throwers: Dodge
I don't use rat ogres so don't have a build for them. These picks favour my style of play where every player is built to either tarpit or blitz.
I don't believe in making offense specialists since in my world bloodbowl is won on defense and skaven have enough offense right out of the gates.
Gutter runners: Horns or ignore
Stormvermin: Sidestep
Linerats and throwers: Dodge
I don't use rat ogres so don't have a build for them. These picks favour my style of play where every player is built to either tarpit or blitz.
I don't believe in making offense specialists since in my world bloodbowl is won on defense and skaven have enough offense right out of the gates.
Reason: ''
-pseudo_draconic-
"all the things i really like to do are either illegal, immoral or fattening"
"all the things i really like to do are either illegal, immoral or fattening"
- Grumbledook
- Boy Band Member
- Posts: 10713
- Joined: Sat Sep 21, 2002 6:53 pm
- Location: London Town
-
- Star Player
- Posts: 588
- Joined: Thu Feb 28, 2008 11:10 pm
Depending on current skills and playstyle...
Gutter Runners - Very Long Legs (on a player who already has Leap, or can get another skill quickly), Two Heads, Big Hand
Stormvermin - Claw (bashy), Dodge (finesse)
Rat Ogre - Block (balanced league, doesn't have Juggernaut), Claw (bashy league, already has Juggernaut)
Linerats - Dodge
Throwers - Strong Arm
~Andromidius
Gutter Runners - Very Long Legs (on a player who already has Leap, or can get another skill quickly), Two Heads, Big Hand
Stormvermin - Claw (bashy), Dodge (finesse)
Rat Ogre - Block (balanced league, doesn't have Juggernaut), Claw (bashy league, already has Juggernaut)
Linerats - Dodge
Throwers - Strong Arm
~Andromidius
Reason: ''
-
- Super Star
- Posts: 1028
- Joined: Thu May 09, 2002 1:51 pm
- Location: Montreal, Quebec, Canada
Hey Grumbledook!
Here's my two cents:
Linerats: guard would be my first pick. Sneaky Git an option if he already has Dirty Player, otherwise, you just screw yourself up by selecting it first. I think if you go the Disturbing Presence route, you must get more than one to be spread effectively.
Blitzers: Claw is my first pick. I also like to give them Horns, as it makes a great defense against ST4+ players.
Throwers: Strong Arm is usually my first pick, but Big Hand and Extra Arms are also a great alternatives.
Gutter Runners: Very Long Legs is great. I usually go Catch and Pass Block with this guy. Leap is also considered for this guy.
I used to take Horns on my first double for Runners, but with the combo nerfing you mentionned, it's not as high on list. Still, sometimes, one horned guy for desperate 1-die blocks is suitable.
I'm pretty new at playing skaven, but I do like the possibilities offered by Extra Arms and Two Heads.
Fred
Here's my two cents:
Linerats: guard would be my first pick. Sneaky Git an option if he already has Dirty Player, otherwise, you just screw yourself up by selecting it first. I think if you go the Disturbing Presence route, you must get more than one to be spread effectively.
Blitzers: Claw is my first pick. I also like to give them Horns, as it makes a great defense against ST4+ players.
Throwers: Strong Arm is usually my first pick, but Big Hand and Extra Arms are also a great alternatives.
Gutter Runners: Very Long Legs is great. I usually go Catch and Pass Block with this guy. Leap is also considered for this guy.
I used to take Horns on my first double for Runners, but with the combo nerfing you mentionned, it's not as high on list. Still, sometimes, one horned guy for desperate 1-die blocks is suitable.
I'm pretty new at playing skaven, but I do like the possibilities offered by Extra Arms and Two Heads.
Fred
Reason: ''
LQN Commissionner and now 7-time champion!
- DoubleSkulls
- Da Admin
- Posts: 8219
- Joined: Wed May 08, 2002 12:55 pm
- Location: Back in the UK
- Contact:
Skavs have lots of choices on different positionals
Blitzers - Claw (for MB/Claw/PO), Horns (S4 blitzing), Dodge or Foul Appearance (Guard/SF)
Line Rats - Guard, Guard or Guard
Gutter Runners - a variety - VLL for a leaper, Big Hand for a ball getter, Horns for blitzers.
Throwers - extra arms for reliable pickups. Strong arm is nice, but its rare you really need to throw a long bomb so accurate ought to be enough 90% of the time. On 2nd doubles take Strong Arm.
Rat Ogre - Block.
Blitzers - Claw (for MB/Claw/PO), Horns (S4 blitzing), Dodge or Foul Appearance (Guard/SF)
Line Rats - Guard, Guard or Guard

Gutter Runners - a variety - VLL for a leaper, Big Hand for a ball getter, Horns for blitzers.
Throwers - extra arms for reliable pickups. Strong arm is nice, but its rare you really need to throw a long bomb so accurate ought to be enough 90% of the time. On 2nd doubles take Strong Arm.
Rat Ogre - Block.
Reason: ''
Ian 'Double Skulls' Williams
- Jimjimjimany
- Chopper Pilot
- Posts: 360
- Joined: Mon Jan 28, 2008 2:18 pm
- Location: Manchester, UK
- Master Wang
- Star Player
- Posts: 527
- Joined: Mon Mar 03, 2008 10:17 am
- Location: Kobe, Japan
- Grumbledook
- Boy Band Member
- Posts: 10713
- Joined: Sat Sep 21, 2002 6:53 pm
- Location: London Town
i'd take 2 heads over extra arms, tend to do more dodging, big hand can be useful though
as it is the first doubles on a runner for the team though I would lean towards horns or guard, probably guard as is has more uses from being a passive skill, than horns which only applies when you are blitzing
as it is the first doubles on a runner for the team though I would lean towards horns or guard, probably guard as is has more uses from being a passive skill, than horns which only applies when you are blitzing
Reason: ''