Skaven team doubles

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Grumbledook
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Skaven team doubles

Post by Grumbledook »

Just wondered what people think of skaven skill choices given the changes to the mutations.

Who would you give extra arms to for example, does a gutter runner need it over getting block/sidestep or something else? Two heads a better choice?

What about doubles rolls on the rest of the team? I've not played them since the dauntless/horns combo got nerfed and never had a rat ogre on my previous team.

Interested to see what people think the better choices are and the best way to build the players up. Ignoring one turners which I never build how do you skill up the blitzers and the gutter runners. Throwers are fairly obvious, one with block etc for when kicking and one who can throw deep for recieving.

Linerats better off with wrestle than block now? Takes down stronger opposition and opens up more space to move around. Means the other guy you take down can't block next turn as well, or leaves them open for fouling.

Rambled on a bit there but you get the idea ;]

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Post by Tarp »

VVL on gutterrunners are good on the right one, same with Bighand

Claw on blitzer, Ratogre

Prehensaile Tail and dis presence can be fun, but are more gimmic mutations I think.

Horns on a runner is still a option, but you need a high AG/leap runner with guard to to pull it of, and then dauntless can be still better/cheaper.

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Grumbledook
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Post by Grumbledook »

I would have thought two heads better for gutter runners

and dodge better on blitzers

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Johnny Blade
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Post by Johnny Blade »

It might depend on what you use your Blitzers for. Many use them on the LOS or as Linebacker types, after all.

(I'm not actually a Skaven player, so that's all I have to say...)

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Post by stashman »

Wrestle and Fend on linerats with Dodge on double.

I use my Blitzers to have stand firm and guard, to make a wall for my gutters.

Throwers are just linerats with passing skill, but I rather pick up the ball with gutters. AG4 throwers is godly.

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Post by Grumbledook »

I find the possibility of a long pass from a thrower really stretches the defence

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Post by pseudo_draconic »

Playstyle is a deciding factor really, so pinch of salt and all that:

Gutter runners: Horns or ignore

Stormvermin: Sidestep

Linerats and throwers: Dodge

I don't use rat ogres so don't have a build for them. These picks favour my style of play where every player is built to either tarpit or blitz.

I don't believe in making offense specialists since in my world bloodbowl is won on defense and skaven have enough offense right out of the gates.

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Post by Grumbledook »

must say i'm a fan of strong arm and sure feet on throwers

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Post by Andromidius »

Depending on current skills and playstyle...

Gutter Runners - Very Long Legs (on a player who already has Leap, or can get another skill quickly), Two Heads, Big Hand

Stormvermin - Claw (bashy), Dodge (finesse)

Rat Ogre - Block (balanced league, doesn't have Juggernaut), Claw (bashy league, already has Juggernaut)

Linerats - Dodge

Throwers - Strong Arm

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Post by SBG »

Hey Grumbledook!

Here's my two cents:

Linerats: guard would be my first pick. Sneaky Git an option if he already has Dirty Player, otherwise, you just screw yourself up by selecting it first. I think if you go the Disturbing Presence route, you must get more than one to be spread effectively.

Blitzers: Claw is my first pick. I also like to give them Horns, as it makes a great defense against ST4+ players.

Throwers: Strong Arm is usually my first pick, but Big Hand and Extra Arms are also a great alternatives.

Gutter Runners: Very Long Legs is great. I usually go Catch and Pass Block with this guy. Leap is also considered for this guy.

I used to take Horns on my first double for Runners, but with the combo nerfing you mentionned, it's not as high on list. Still, sometimes, one horned guy for desperate 1-die blocks is suitable.

I'm pretty new at playing skaven, but I do like the possibilities offered by Extra Arms and Two Heads.

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Post by DoubleSkulls »

Skavs have lots of choices on different positionals

Blitzers - Claw (for MB/Claw/PO), Horns (S4 blitzing), Dodge or Foul Appearance (Guard/SF)

Line Rats - Guard, Guard or Guard ;)

Gutter Runners - a variety - VLL for a leaper, Big Hand for a ball getter, Horns for blitzers.

Throwers - extra arms for reliable pickups. Strong arm is nice, but its rare you really need to throw a long bomb so accurate ought to be enough 90% of the time. On 2nd doubles take Strong Arm.

Rat Ogre - Block.

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Post by Jimjimjimany »

I like guard on linerats for doubles, coupled with guard on your two blitzers you can stand toe to toe with things a little better. Horns is fantastic on gutter runners, then block or wrestle. Guard is also good on the gutter runners, block and side step to follow.

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Post by Master Wang »

I'm currently trying to decide a doubles on a rookie gutter runner but feel a little spoilt for choice. Also having no skill ups on any other players yet, I'm a little unsure. At the moment Horns, Extra Arms, Big Hand and Guard are all floating around in my head, as is VLL.

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Post by Grumbledook »

i'd take 2 heads over extra arms, tend to do more dodging, big hand can be useful though

as it is the first doubles on a runner for the team though I would lean towards horns or guard, probably guard as is has more uses from being a passive skill, than horns which only applies when you are blitzing

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Post by Smeborg »

I would take Two Heads on a GR - my league seems to agree with me.

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