Best Slann starting roster?
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Best Slann starting roster?
What about it?
Max out on blitzers or balanced between catchers and blitzers?
Krox right off the bat?
I'm waiting for your answers!
Fred
Max out on blitzers or balanced between catchers and blitzers?
Krox right off the bat?
I'm waiting for your answers!
Fred
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- Der_Doodle
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Catchers. The blitzers suck at start & aren't really even blitzers (no block, wrestle to start with, losing div. tackle for wrestle would make them really appealing though). The catcher quickly become gutter runners on steroids, keep rolling those 2+ & you keep scoring/stealing whatever.SBG wrote:0-1 Blitzer
What about it?
Max out on blitzers or balanced between catchers and blitzers?
The problem of the slann team is ofc losing catchers to CAS/KO will severly hinder their screening/scoring/passing/ball-stealing play with losing access to AG4.
Either:
1x Kroxigor 140k
4x Catcher 320k
6x Linemen 360k
3x RR
= 970k
OR
4x Catcher 320k
8x Linemen 480k
4x RR / 3x RR + apoth (bashy league)
= 1000k
Can't really suggest a blitzer from the start. He's a hindrance & you want to develop linemen/catchers before you can support a high cost, no-skill blitzer. When you get 3-4 linemen with skills go for a blitzer as you'll want to have some leaping guards in the team & the jump up is really nice when it works.
Kroxi is a go or no go, some players like having a strong ST5/AV9 bonehead, but if you start relying on him his loner will cost you drives. His tail is really nice though, most of the time.
Normal skills
Linemen: get liner skills (mostly block, fend, kick, dp), but wrestle is *really* nice first skill on a slann lineman due to leap + VLL getting them to unexpected places & the possibility of getting a stat increase. If you only have 1-2 wrestles, then they will be easily tied with their AG3. I would go 50/50 on block/wrestle in hindsight (went 80/20).
Catchers: should go dodge + block, one becoming thrower (pref. with +AG/sure hands) and others catchers. Ikterus suggested dodge/sidestep on catchers, but seems to me like asking for trouble to not go all-blodge with their 7-2-4-7 statline.
Doubles: Guard every1 (especially catchers, 2+ guard anywhere =winnage), except block kroxi & players with stat increases go case by case.
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In my league I started with:
3x Catcher
7x Lineman
1x Kroxigor
4x Re-Rolls
Skills:
Catcher: First Skill Dodge, second skill Block
Lineman: Wrestle or Block
My team after 5 games:
3 wins (4:2 vs Skaven, 2:1 vs Ogres, 4:2 vs Skaven), 1 draw (4:4 vs Lizardmen), 1 loss (3:4 vs Wood Elves)
1 Catcher with AG+1
1 Catcher with ST+1, Dodge, Block
1 Catcher with Dodge, Block
1 Lineman with Wrestle
1 Lineman with Block
I bought an apothecary and then a blitzer, next buy will be a catcher unless I earn enough money in my next game to buy a blitzer.
3x Catcher
7x Lineman
1x Kroxigor
4x Re-Rolls
Skills:
Catcher: First Skill Dodge, second skill Block
Lineman: Wrestle or Block
My team after 5 games:
3 wins (4:2 vs Skaven, 2:1 vs Ogres, 4:2 vs Skaven), 1 draw (4:4 vs Lizardmen), 1 loss (3:4 vs Wood Elves)
1 Catcher with AG+1
1 Catcher with ST+1, Dodge, Block
1 Catcher with Dodge, Block
1 Lineman with Wrestle
1 Lineman with Block
I bought an apothecary and then a blitzer, next buy will be a catcher unless I earn enough money in my next game to buy a blitzer.
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Fred, I would really like to encourage you to take 4 catchers!SBG wrote:I like that, but I'll drop a re-roll for an apo: the league is quite bashy.Marc wrote:In my league I started with:
3x Catcher
7x Lineman
1x Kroxigor
4x Re-Rolls
Fred
You need to have access to AG4. The catcher is what makes the Slann team. Use the leaping extensivly and you'll realise it's worth, both in defense and offense. After the first game some of your catchers should have Dodge and thus make them last longer.
The Krox is not needed in the beginning IMO. I only use him to soak up hits and mark opposition.
Blitzers are good for Guard access, but I wouldn't recommend more than two, even in a developed team.
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Ikterus


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I started with 4 catchers and two blitzers, 3RR.
The blitzers are good to provide cage duty to the catchers dure to M7 ( the trick is to form a three man half cage along the sideline <7 squares from the EZ, watch your opp try to block your path and then make a 2+ leap and a 2+ dodge to the TD) but generally they aren't worth the extra cost. maybe I could make better use of Diving Tackle, but as I said above I use my blitzers to provide Guard when blitzing. Give the catchers guard on doubles.
Today I would have started with 4 catchers, 7 linos (give them wrestle + strip ball as soon as possible) and 4 RR.
Slann are dice heavy and even 2+ leaps fail from time to time.
Offense: One catcher as ball retriever/thrower the rest scorers/cagebuilders.
Defense: Kick short. Put the catchers up front to leap in and retrieve any loose balls. Blitz the cage with a lino and let the catchers leap in and toss it to safety.
Slann are fun.
The blitzers are good to provide cage duty to the catchers dure to M7 ( the trick is to form a three man half cage along the sideline <7 squares from the EZ, watch your opp try to block your path and then make a 2+ leap and a 2+ dodge to the TD) but generally they aren't worth the extra cost. maybe I could make better use of Diving Tackle, but as I said above I use my blitzers to provide Guard when blitzing. Give the catchers guard on doubles.
Today I would have started with 4 catchers, 7 linos (give them wrestle + strip ball as soon as possible) and 4 RR.
Slann are dice heavy and even 2+ leaps fail from time to time.
Offense: One catcher as ball retriever/thrower the rest scorers/cagebuilders.
Defense: Kick short. Put the catchers up front to leap in and retrieve any loose balls. Blitz the cage with a lino and let the catchers leap in and toss it to safety.
Slann are fun.
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Ikterus


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Kroxigor, 2 catchers, 8 linefrogs, 4RRs
The catchers are really frail so I'd start with only two to help protect them a little better.
The catchers are really frail so I'd start with only two to help protect them a little better.
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Hmm. If you want to use the catchers to their full potential I find that they are going to be out on the line a lot. To protect them is to hinder them to reach their full potential and work their magic.SillySod wrote:Kroxigor, 2 catchers, 8 linefrogs, 4RRs
The catchers are really frail so I'd start with only two to help protect them a little better.
I play mine really aggressively. I am often the numerical underdog in the last turns of games, but then I'm often 2 TDs up and forcing the opp to play reckless.
Four catchers makes you able to attack on two fronts and still use one catcher as a thrower.
I want four so I have two left on the pitch when their friends are in the KO box.
I also want four so I can spread out the SPPs. It shouldn't take too long to have Dodge and/or Side Step on all of them...
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Ikterus


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Hmm... Not sure. Probably Krox first.SBG wrote:Ikterus: when do you get the Krox? Before the last two blitzers or after?
Fred
The thing is that blitzer add very little to the team (except for Guard access). The Krox is after all S5 AV9 and can and will soak up a lot of damage. Also when it comes to marking opposition Tail is on par with DT.
I guess it depends on whether you're a big-guy guy or not.
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Ikterus


- Joemanji
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Interesting. I suppose it is possible to score on offence with only 2 catchers if you play a pure running game. 3 or more make it a lot easier to make quick scores though.SillySod wrote:Kroxigor, 2 catchers, 8 linefrogs, 4RRs
The catchers are really frail so I'd start with only two to help protect them a little better.
I was intrigued by Gandalug's 5 RR roster. Might be interesting.
But either way, Blitzers are not the way to go. You can get a Linefrog and a reroll for the same price, and belive me that is waaay better.
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