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Underworld Storm Vermin Skill Advice
Posted: Mon May 04, 2009 3:27 pm
by Fist of Gales
So I have a pretty sweet Storm Vermin on my Underworld team that rolled doubles and picked dodge for his first skill and followed that up by rolling an AGI boost on his second skill. He is quickly approching 31 SPPs and I havent decided for sure what I want to do with him on his third skill. There are several General and Strength chart skills that would be good on him such as Guard, Mighty Blow, Tackle, Sure Hands etc. I'd really prefer to take advantage of the Underworld access to Mutations. Currently I'm leaning towards either Horns or Big Hand, but I can see how Two Heads or maybe even Extra Arms might be cool. Am I missing something obvious?
Thanks in advance,
TL
Posted: Mon May 04, 2009 3:59 pm
by JaM
Normally, I'd go with claw on the first role, just to make him a blitzer.
However, he's got quite a runner's potential now with ag 4 blodge.
You are using the skaven catchers, correct ? Because I use them to pick up, hold on, and (if needed) throw the ball for a TD.
In this case your Stormvermin might be the catcher for said pass.
If you want to make him a "sweeper" (on defence the guy who gets to tackle the catcher from the opponent), I'd reccomend tackle with MB later. It depends on the opposition though.
Care to give some more info ?
Posted: Mon May 04, 2009 4:18 pm
by Grumbledook
horns is best here
can dodge to get to the target if needed
won't need an assist for a straight up block
if you use him to receive as well then when he gets marked he can blitz away easier as well
Posted: Mon May 04, 2009 5:08 pm
by Fist of Gales
horns is best here
can dodge to get to the target if needed
won't need an assist for a straight up block
if you use him to receive as well then when he gets marked he can blitz away easier as well
This was my thought as well. Especially with the potential for a stunty/big hand goblin reducing the usefullness of putting big hand on him.
I had originally planned on making some kind of Claw/Mighty Blow/Horns/Pile-On Blitzer out of one of my Storm Vermin, but they both rolled doubles first skill for dodge and this one gained +1 AGI on his second skill (I put guard on the other). I have been mostly handling the ball with the Skaven throwers and using this guy more as a receiver.
Posted: Mon May 04, 2009 5:17 pm
by Grumbledook
you are better off getting catch on some goblins and throwing at them when you can otherwise he will hog all the spp
you can use him to blitz markers off the goblins etc
blodge AG4 move 7 with horns, awesome player
Posted: Mon May 04, 2009 5:48 pm
by Joemanji
Horns is a good call.
I was going to suggest Two Heads, but actually you can get that on Goblins for 2+ dodges to anywhere.
Posted: Mon May 04, 2009 7:06 pm
by JaM
Didnt think of Horns... good idea.
Posted: Tue May 05, 2009 4:33 am
by Ullis
I second Horns, especially with +AG and Dodge. He will be a valuable asset on defence.
Posted: Tue May 05, 2009 5:14 am
by DoubleSkulls
I can't think of anything better than horns either. If you don't want Horns then I'd look at Mighty Blow, Tackle or Strip Ball as options. They all augment the blitzer function.
Guard or Stand Firm would be nice with Blodge but don't utilise the AG.
Posted: Tue May 05, 2009 5:44 am
by Andromidius
Horns, definately. Even if you get a double, Horns is the smart choice.
~Andromidius
Posted: Tue May 05, 2009 5:36 pm
by Fist of Gales
Horns, definately. Even if you get a double, Horns is the smart choice.
Though I'd considered side step, I feel the same way.