Underworld Pact - how to develop the Gobbos?
Posted: Sat May 09, 2009 11:21 pm
A fellow coach has recently started playing Undeworld Pact in our league, and I am observing his team with interest (as well as enjoying playing against them).
He is developing the team along the following lines (which I consider a well-conceived plan - bear in mind our league is Orc-heavy):
Storm Vermin = Slayers (M-Blow, Claw etc.)
Linerats = Blitzers (Wrestle, Tackle, Horns, Two Heads etc.)
Throwers = Runners/Receivers (starting with Extra Arms. NOS)
Warpstone Troll = Slayer/Blocker (Claw, Guard, S-Firm etc.)
Now the only unresolved issue here is how to develop the Gobbos. He puts Gobbos on the line of scrimmage in defense (a good idea in my view - why put your best players there to be destroyed?). However, Gobbos face the following rather severe development problems on this team:
- Because of Animosity and MA6, they are not appealing receivers, so score few TDs. Efforts to skill them up typically lose games, given that the team is already somewhat "challenging" to play.
- There are few of them on the pitch anyway (4 at the start, fewer if Stars are used, which they frequently are). Those left on the pitch disappear into the dugout at the usual Gobbo rate, further reducing their opportunities to earn SPPs.
- The appealing mutations available to Gobbos on this team (e.g. 2 Heads, Horns) seem to run counter to the Gobbos' role as linemen (for which "boring" old skills like Sidestep would seem better).
Another way of describing the problem is to say that the team appears very biased towards its Skaven players in terms of skill development.
So what I would like to know is: How have other coaches tackled this problem? What would you recommend for these Gobbos, based on your experience? Or do you think the development plan is flawed (in practice)? If so, what has worked for you?
All the best.
He is developing the team along the following lines (which I consider a well-conceived plan - bear in mind our league is Orc-heavy):
Storm Vermin = Slayers (M-Blow, Claw etc.)
Linerats = Blitzers (Wrestle, Tackle, Horns, Two Heads etc.)
Throwers = Runners/Receivers (starting with Extra Arms. NOS)
Warpstone Troll = Slayer/Blocker (Claw, Guard, S-Firm etc.)
Now the only unresolved issue here is how to develop the Gobbos. He puts Gobbos on the line of scrimmage in defense (a good idea in my view - why put your best players there to be destroyed?). However, Gobbos face the following rather severe development problems on this team:
- Because of Animosity and MA6, they are not appealing receivers, so score few TDs. Efforts to skill them up typically lose games, given that the team is already somewhat "challenging" to play.
- There are few of them on the pitch anyway (4 at the start, fewer if Stars are used, which they frequently are). Those left on the pitch disappear into the dugout at the usual Gobbo rate, further reducing their opportunities to earn SPPs.
- The appealing mutations available to Gobbos on this team (e.g. 2 Heads, Horns) seem to run counter to the Gobbos' role as linemen (for which "boring" old skills like Sidestep would seem better).
Another way of describing the problem is to say that the team appears very biased towards its Skaven players in terms of skill development.
So what I would like to know is: How have other coaches tackled this problem? What would you recommend for these Gobbos, based on your experience? Or do you think the development plan is flawed (in practice)? If so, what has worked for you?
All the best.