Where would you go with this norse team?
Posted: Fri May 15, 2009 2:07 pm
1 Berserker 6 3 3 7 Block, Frenzy, Jump Up - - - - - - - 90,000
2 Berserker 6 3 3 7 Block, Frenzy, Jump Up Piling On - - - 2 4 - 14 110,000
3 Ulfwerener 6 4 2 8 Frenzy Mighty Blow m - - 1 5 - 13 130,000
4 Ulfwerener 6 4 2 8 Frenzy - - - - - - 1 5 110,000
5 Runner 8 3 3 7 Block, Dauntless +MA, Dodge n - - 2 1 3 23 140,000
6
7 Thrower 6 3 3 7 Block, Pass Sure Hands, Accurate - - 5 4 - 1 22 110,000
8 Thrower 6 3 3 7 Block, Pass Leader - - 1 - 2 2 15 90,000
9 Lineman 6 3 3 7 Block - - - - - - - - 50,000
10 Lineman 6 3 3 7 Block - - - - - 1 - 2 50,000
11 Lineman 6 3 3 7 Block Dirty Player - - - 1 2 - 7 70,000
12 Lineman 6 3 3 7 Block - - - - 1 1 - 5 50,000
13
14 Lineman 6 3 3 7 Block Guard - - - - 3 - 6 80,000
15 Lineman 6 3 3 7 Block - - - - - - - - 50,000
16 Snow Troll 5 5 1 8 Loner, Claws, Disturbing Presence, Frenzy, Wild Animal - - - - - 1 - 2 140,000
+Apo & 4x RR & 6x FF & apoth. Team value at about 1640k now.
The league is a perpetual league with a regulated 1 challenge per round game system, with 4-6 games before play offs & final. Lost the final to an epic one turning wood elf catcher 2-1 (LRB5 wood elves). So now I can replan for another bunch of 4-6 games. There are no inducements in the finals & semis.
I feel the positionals in the new norse team are really bloated, compared to linemen who've got all that is needed & the price to boot. In the old system price didnt matter, so 4 berserkers was ok. Now I feel it's TV bloat to buy anything but 1-2 runners, 2 ulfs, 1 MB/PO zerker, 1 leader thrower & linemen.
I bought the troll cause the league had dwarf, 2x chaos dwarf, chaos & orc teams. Most of those are changing now though, so I wonder if I should sack the troll as well (imo he's too specialized/unreliable with no mb/regen/thick skull/tail/block & uber high price).
The runner skilled up last game (not updated in that list) & rolled double 4's. He's got niggling & MA8, so still go guard - or sure hands?
The plan now is to:
1) Get a block, dodge, sure hands runner as my primary ballcarrier and sack one of the throwers (the one who levels up last), giving the remaining thrower both leader AND sure hands.
2) Sack the troll... or make a blitzing troll (MB/jugs/guard)
3) Develop the berserkers/ulfs as killers (MB first skill all, piling on berserkers)
4) Sack 1-2 rerolls for a total of 2-3+leader
5) Develop the ulfs as Wrestle/Break Tackle/Tackle after the initial mighty blow (jugs/piling as alternatives)
6) Guard/tackle the berserkers
7) Fend 3 linemen, dp 2 linemen, kick 1 lineman, guard doubles
This'd leave me with:
2 Berzerkers: MB/PO (Tackle/guard)
2 Ulfs: MB/Wrestle/BT (Jugs/guard/piling/tackle)
1 Troll: MB/Jugs/Guard (or sacked!)
2 Runners: Dodge/Guard/MA & Sure Hands/Dodge
1 Thrower: Sure Hands/Leader (Accurate, Fend, Doubles: Dodge)
6 Linemen: Assortment of Fend, Tackle, DP and kick
Will be facing a lot of 1000k teams in the summercup, so expecting to face wizard & stars every game unless I tidy up my roster.
Comments/Suggestions?
2 Berserker 6 3 3 7 Block, Frenzy, Jump Up Piling On - - - 2 4 - 14 110,000
3 Ulfwerener 6 4 2 8 Frenzy Mighty Blow m - - 1 5 - 13 130,000
4 Ulfwerener 6 4 2 8 Frenzy - - - - - - 1 5 110,000
5 Runner 8 3 3 7 Block, Dauntless +MA, Dodge n - - 2 1 3 23 140,000
6
7 Thrower 6 3 3 7 Block, Pass Sure Hands, Accurate - - 5 4 - 1 22 110,000
8 Thrower 6 3 3 7 Block, Pass Leader - - 1 - 2 2 15 90,000
9 Lineman 6 3 3 7 Block - - - - - - - - 50,000
10 Lineman 6 3 3 7 Block - - - - - 1 - 2 50,000
11 Lineman 6 3 3 7 Block Dirty Player - - - 1 2 - 7 70,000
12 Lineman 6 3 3 7 Block - - - - 1 1 - 5 50,000
13
14 Lineman 6 3 3 7 Block Guard - - - - 3 - 6 80,000
15 Lineman 6 3 3 7 Block - - - - - - - - 50,000
16 Snow Troll 5 5 1 8 Loner, Claws, Disturbing Presence, Frenzy, Wild Animal - - - - - 1 - 2 140,000
+Apo & 4x RR & 6x FF & apoth. Team value at about 1640k now.
The league is a perpetual league with a regulated 1 challenge per round game system, with 4-6 games before play offs & final. Lost the final to an epic one turning wood elf catcher 2-1 (LRB5 wood elves). So now I can replan for another bunch of 4-6 games. There are no inducements in the finals & semis.
I feel the positionals in the new norse team are really bloated, compared to linemen who've got all that is needed & the price to boot. In the old system price didnt matter, so 4 berserkers was ok. Now I feel it's TV bloat to buy anything but 1-2 runners, 2 ulfs, 1 MB/PO zerker, 1 leader thrower & linemen.
I bought the troll cause the league had dwarf, 2x chaos dwarf, chaos & orc teams. Most of those are changing now though, so I wonder if I should sack the troll as well (imo he's too specialized/unreliable with no mb/regen/thick skull/tail/block & uber high price).
The runner skilled up last game (not updated in that list) & rolled double 4's. He's got niggling & MA8, so still go guard - or sure hands?
The plan now is to:
1) Get a block, dodge, sure hands runner as my primary ballcarrier and sack one of the throwers (the one who levels up last), giving the remaining thrower both leader AND sure hands.
2) Sack the troll... or make a blitzing troll (MB/jugs/guard)
3) Develop the berserkers/ulfs as killers (MB first skill all, piling on berserkers)
4) Sack 1-2 rerolls for a total of 2-3+leader
5) Develop the ulfs as Wrestle/Break Tackle/Tackle after the initial mighty blow (jugs/piling as alternatives)
6) Guard/tackle the berserkers
7) Fend 3 linemen, dp 2 linemen, kick 1 lineman, guard doubles
This'd leave me with:
2 Berzerkers: MB/PO (Tackle/guard)
2 Ulfs: MB/Wrestle/BT (Jugs/guard/piling/tackle)
1 Troll: MB/Jugs/Guard (or sacked!)
2 Runners: Dodge/Guard/MA & Sure Hands/Dodge
1 Thrower: Sure Hands/Leader (Accurate, Fend, Doubles: Dodge)
6 Linemen: Assortment of Fend, Tackle, DP and kick
Will be facing a lot of 1000k teams in the summercup, so expecting to face wizard & stars every game unless I tidy up my roster.
Comments/Suggestions?