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Wood Elf Development
Posted: Sun May 17, 2009 8:56 pm
by Bizzy
I have a Wood Elf team here that has played two games so far. In the first it lost 2-1 to a Norse team both teams rookies, and I bought an Apothecary. During game two I played a Necromantic team and won 2-1.
The team looks like this so far.
War Dancer - Rolled an 11 for skill
Catcher - Block
Catcher
Thrower - New Skill
Line-Elf - Rolled a 10 for skill
Line-Elf
Line-Elf
Line-Elf
Line-Elf
Line-Elf
Line-Elf
I really don't know what to give any of the remaining players that skilled up. I normally would give a thrower accurate but he doesn't really need it, maybe sure hands, or even accurate. As for the War Dancer and Line-Elf I really am clueless. Any and all help is fully welcomed.
Posted: Sun May 17, 2009 9:15 pm
by DoubleSkulls
+AG for the War Dancer

(they are amazing with AG5)
Leader for the thrower (unless you have 3 rerolls or more you aren't telling us about).
Line elf I'd say the choices were wrestle, kick or +MA.
+MA I'd take if you had other skilled line elves. However now it isn't doing a lot to help you score etc. You would also want to feed him TDs to get him to the 2nd skill, which you probably don't want to do as you've a lot of other players to skill up.
Kick is the single best skill for a line elf.
Wrestle I've really added since you've only one war dancer and only another catcher with block, so you might feel the need for another reliable blocker.
+Av - well the difference between 7 & 8 is quite big, but still its not that high that you can just pop him on the line and not worry too much. +MA is better IMO.
Posted: Sun May 17, 2009 9:15 pm
by Grumbledook
wardancer take the +AG nothing else to consider leap on 2+ dodge through 1 tz on 2+, disgusting player ;]
thrower you might want to take leader though you didn't say how many rr you have
the linelf I'd be tempted by wrestle/dodge unless it was a 5,5 roll rather than a 4,6
if it was a double I'll bow to more experienced wood elf coaches as to what to choose, i'd probably take guard though
EDIT: saw ian's post and I'd take kick, slipped my mind ;]
oh and this should be in the league tactics rather than the tournament tactics, maybe a mod will move it over
Posted: Mon May 18, 2009 1:15 am
by Lictor
Take Ag
Take Kick
Take Sure Hands.
No questions, no doubts, we all get to pummel you if you do anything different =)
GO WOOD ELVES!!
Posted: Mon May 18, 2009 1:52 am
by mattgslater
Can't go wrong with the above advice. Kick is a great early skill, and MA8 isn't that much better than MA7.
Posted: Mon May 18, 2009 4:53 am
by Bizzy
I'm sorry I only have 2 rerolls on that team, and the above mentioned skills are the only skills I have on the team. I earned all 4 in this game. I am definitely taking the +1AG on the Dancer. The thrower will probably get leader, and that leaves the line elf who did roll two 5's and as I just mentioned I have zero skills other then the 4 I got in this game.
So that being said it seems like I got two of the 3 set, what about that Line-Elf then, Kick or something different?
Posted: Mon May 18, 2009 4:54 am
by DoubleSkulls
5,5s on the line elf - GUARD.
Posted: Mon May 18, 2009 5:05 am
by Bizzy
I was leaning in that direction too. My TR should shoot up after this one. Thanks a lot Ian and everyone else that has offered up advice
Posted: Mon May 18, 2009 10:16 am
by TuernRedvenom
ianwilliams wrote:5,5s on the line elf - GUARD.
No doubt about it!